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Pros:
- Natural tankiness - - Great initiation - - Potent heal - - Great wave clear - - 2 Hard CC's - - Surprising damage - |
Cons:
- Very up close and personal - - Bad disengage - - Can be Cc'ed out of her clear - . . |
Time to train you. Bellona is such a master of arms, she carries 3 different weapons.
Note: Each of Bellona's skills have a different auto attack chain. Also, each weapon lasts for 7.5 seconds.
Standard Sword: 1/.5/1.5
Sheild Bash Sword and Shield: .5/1/1
Bludeon Hammer: 1.5/1/1.5, hits enemies in a cone
Scourge Bladed Whip: 1/.5/1
Every successful basic attack that Bellona gives or recieves stacks 3% movement speed and 4 protections of both kinds, and stacks up to five times.
The great thing about this passive is that it gives you incentive for getting in people's faces. Initiate, and you'll be harder to kill because of it. | |
Ability Overview
This is a short dash with a cone targeter. Enemies hit with the cone are damaged, slowed, and Bellona receives 1 stack of block. Afterwards, she attacks with a sword and shield, gaining a stack of block every 3 successful basic attacks. Note: The targeter of this ability does move depending on the distance between you and the next enemy. When dashing, make sure there are no enemies in front of you to ensure maximum dash distance. Leveling This is one of two disengages. You will level this early to get the benefit of the slow, but seeing as it does not provide a lot to the table, it is best you max it third. Important to Know Block is a reflect. It absorbs the next basic attack, nullifying the damage, and then dealing 30% of that damage to a small area around Bellona. This ability is good when boxing, or 1v1ing, so u can hit them with damage, slow them, take one less basic attack of damage, and reflect back at them, WHILE you are still hitting them. | |
Ability Overview
This is a spin that damages all enemies in a radius once, and then slams down in a short line in front of you. The damage of the spin increases for each additional god over 1 that you hit. Afterwards, she will attack with the hammer. Leveling This is your main clear. Not only can you hit all minions with it if they are compact enough, the slam can also hit the archers if you're at the brutes. Maxing this first just maximizes your clear, helping you level faster. Note: Make sure not to accidentally hit the enemy when spinning, or else minions around you will start attacking you, and at early stages of the game, this can deal considerable damage. Important to Know This ability is good for when you are getting teamed up on. If the enemies are surrounding you, you can spin to get extra damage on the slam, and end up killing someone, making it more of an even fight. | |
Ability Overview
This is a long line attack that disarms all enemies hit. Afterwards, Bellona attacks with the Bladed Whip, which has extended basic attack range, and every 3rd basic attack heals her. This heal increases with level. Leveling This is your main sustain, and will be maxed second. It can damage all minions quicker than Bludgeon, and will come in a pinch when you're low. Important to Know Disarming someone makes them not able to basic attack for the duration, just like a silence puts a hold on abilities. This is so good in a 1v1, when you know the opponent has used some of their main abilities, it can put their only remaining source of damage on hold until their abilities come back. You also get rewarded when hitting them because the damage they do will be healed back to you in time. | |
Ability Overview
This is a leap. After landing, you plant a flag that gives Physical protections and power to all allies, including minions, inside the radius. During the leap, you are CC immune, and any enemies hit in the center of the radius are damaged and stunned. Leveling This is your second disengage. Seeing its default cooldown of 75 seconds for a temporary power and defense buff to even minions(!), you can afford to use this sometimes to keep yourself alive. However, this is also your initiate. Jumping over a wall to stun some people can help give your team some peel. Level this any time you can. Important to Know Peel is when CC is applied to the opponent to help your more damaging teammates get some damage off, "peeling" away their health until they retreat or die. On the other hand, Peel is also any CC applied to an enemy who is chasing a teammate, peeling them off of your ally until they get to safety. |
Equip yourself! Time to explain battle weapons and techniques.
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Thank you.
I'm torn between feeling that you're hiding too much behind spoilers, and it being really nice for easier navigation between sections...it's especially interesting in the skills table...think you could take those out of spoilers, and maybe just title the specific topics within...
Like what I did with the colors? eh? eh?
Is that true what you said about Death's Toll? I'm not sure that's accurate...I think any AOE/multi-hit ability might have reduced function, not just gods like Iza...would love to have this confirmed in jungle practice.
To be become a more complete guide, would like to see some gameplay tips, ability combos, etc. But this is a solid base overall.
1. I thought I did explain that Bludgeon hits in a "cone" not an AoE, but it wasnt clear enough. Will rewrite so that note is more noticeable.
2. I see what you did there ( ͡° ͜ʖ ͡°)
Will edit Ability tables.
3. Yes. Death's Toll does proc multiple times when multiple enemies, in the same lifesteal does in Made You Look for Mercury.
4. Didnt get to finish guide before deadline, but will finish with all of its glorious BB-Coding!
I also would advise against using a chalice ( Chalice of Healing) as a starting gear item. Chalices are, in my opinion, an option to negate the eventual stacking cost of constantly having to re-buy Healing Potion or Mana Potion, but in the early game you should stick to potions. Not only can you carry more by doing so (4/4), you also have more sustain because of this, since you can carry more potions. You should get chalices somewhat mid to late game should you decide to get them instead of potions.
Last but not least, I do like your "peel" description.
However, "peel" more commonly refers to getting an enemy off of your teammates. Say a Loki is chasing your Skadi, you can use Eagle's Rally to stun said Loki and "peel" him away from said Skadi. That's not to say your description isn't right, as you can certainly use CC to "peel" an enemy's health away, but just letting you know.
Good job so far, Peppsi, keep it up.
Thx for the feedback! Will have 3 spoilers on each skill now: 1 for description, 1 for leveling and why, and 1 for tips and tricks.
I FINALLY FIGURED OUT TABLES! Expect to see them all over the guide when listing.
Am starting on items right now, will be updated by tommorrow. Don't think i'll be able to finish the guide in time tho, so are there any pity points, or ways to get placed and win without having a complete guide?
A good build - This would be the most important as it's the heart of your guide.
A skill chapter - You have this, but basically explaining in detail how to use a god's abilities in the most effective way is very important.
Item chapter - To explain the items chosen, convince those who read your guide about why you chose those items and why you think what you chose would work.
Gameplay chapter - How to act as the god you're playing, in the role and gamemode you're playing that god in. A warrior in the role of the solo role would act different than a warrior in the jungle role, and would definitely act different than a hunter. How to play the god is a key-point of information that a guide should attempt to bring across, as there's no point in knowing how to use a god's kit and having a good build, when you don't even know you're NOT supposed to walk under the enemy tower at level 1 with no minions. (Over exaggerated, but you get the point.)
Also the Peppsi was intentional, but okay.
Hope this helped, Pappsi.
And even if it doesn't enter the contest, isn't finished before it or doesn't win the contest, it's still an good guide with great potential that I do hope you you'll continue with.