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Can also start with T1 of The Crusher instead of T2 Acorn, just finish your Acorn first!
Your choice of Mage's or Attacker's Blessing.
You can choose to start with Jotunn's Wrath or The Crusher
Can opt for Mantle instead of Magi's if you want to be tankier.
PROS
Good Early-Mid Game High Burst Damage Hard CC (Stun + Knockup) Adorable One of the best VPs in the game Relevant throughout the game |
CONS
Squishy High Cooldowns (14-15s) Lowest Health Pool of all Assassins (Tied with Serqet at 1880 at Level 20) |
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Also, your skill leveling order is messed up. Switch levels 8 and 9.
Thanks for the build. I started playing with Ratatoskr since I saw this guide and I haven't stopped. This guide helped me a lot with that little squirrel.
But the point I want say is: Do you think Malice worth in this guy? Now this item passive add 120% of your physical power as extra damage to some skill (when fully stacked), and since Ratatoskr combine both Skills and some basic attacks to stack the item, I think it's worth as an late game item. Think about it and let me know your opinion.
Regardless, glad to hear it helped you out!
Also, in your build discussion (#1), you mention that Heavenly Wings doesn't make you immune...lots of content in the guide, I know, but that was a temporary change and it does provide that immunity again (as I'm sure you know).
Would be nice to see an alternative option for build 2...if going tanky, you limit your ability to get more CDR items because of BoV + Jotunn's...what about fitting Hide of the Urchin in there, dropping BoV, and switching Bulwark of Hope (which I don't personally like) with Mantle of Discord? Then you've got 2 tanky items and 30% CDR out of it, and can open up options to switch out Winged Blade if you feel you don't need it, with something else that's maybe got some better damage function.
https://youtu.be/x-UvS6S10RU
Just a few things I wanted to mention, first is that Im pretty sure maxing your flurry is better than acorn blast first, since it does more damage and speeds up buff clear time. I was watching adapting yesterday and this is what he did.
Also, masamune doesnt give you bonus damage for health difference anymore. They actually nerfed it? for whatever reason, meaning Masamune is worse than shifter shield atm. HOG is also garbage atm.
But other than that the item choices are solid. Very well done +1 from me.
So after watching the SWC, and seeing more of how fun Ratatoskr looks, I got an itch. I actually put your guide on my radar a couple of days ago, and glanced at the build yesterday (and read some of it last night and today).
Question/thought: The protection reduction on his Flurry at max level is 4 per stack, 16 max. It's not really much, so is that why Titan's Bane is still basically core on him? Specifically, I'm referring to the slightly reduced effect of TB when enemy is affected by Flurry...guessing it's just not enough to make a huge difference.
Also wonder, though, why one combo might not be Dart to Flurry to Acorn Blast, to get a bit more damage out of the blast...do you mind confirming that it's that you're trying to create the best chance to hit all 3 acorns for the additional stun?
GGF also mentioned to me that if you have other physical gods that do some good damage, using a reverse combo starting with Flurry can be good.
I ended up working in Breastplate of Valor second in my one Conquest match on PS4 (detailed a bit in my blog), which was probably good since the protection helped keep me alive some while I was learning. From this point forward, though, I'll probably go Jotunn's Wrath second, unless facing one of those 4 phys PS4 enemy teams XD. I will definitely try Rat on PC in the future, though.
You don't mention picking up Wrath...do you see it as being a functional relic for him? With his dash, he could get in and possibly steal an objective, and ult to escape?
Regarding combos, you mention possibly using basic attacks between abilities...maybe a bit more emphasis on doing this if you pick up Hydra's Lament might be good?
You have 3 items with additional move speed in your optional items. At close to full CDR, Dart has a pretty short CD, and if he's picking up the speed buff often, how helpful is this when you play him, especially since you already have a slightly higher than average move speed?
Finally, how good of a split-pusher do you find Rat to be? I did like getting The Crusher (and you don't list as an offensive option), but don't know how it will work against normal competition.
Anyway, sorry I have a lot of questions, definitely curious to see your responses. He was super fun to play. +1 but would like to see even more information added (maybe stuff on actual gameplay and when and how to choose when to get into fights).
Anyway, regarding your question/thought; in a typical Conquest game, the Support and Solo will have the most Physical Protections in the match. Taking 16 off that isn't much at all against them, so Titan's Bane is mostly for those but still applies to objectives. The 16 protection loss for the Mid and ADC however, have a bigger impact on them since they don't have any protection items so Flurry have a bigger effect on them compared to Titan's Bane, but it the extra pen still helps out a bunch.
As for the combo, I feel it's easier to confirm Flurry after the Dart to Acorn Blast combo, though it can be switched around depending on the occasion. And yeah he's right, starting with Flurry in a team with good physical damage is beneficial.
As for wrath, to me that's personal preference since I like going with purification and blink. I might start changing that up however, after watching SWC, and go for wrath and purification or even blink if I want to be risky.
Yeah, I never emphasised about Hydra's Lament mostly because the AA between abilities can be done with or without it but of course having it gives 30% extra damage on your next basic.
Typically, you'll only pick up one of the items (aside from your acorn) which most of the time will be Winged Blade to counter slows and Dart is on cooldown.
As for split-pushing... The Crusher can be optional if you want to focus on split-pushing, which I don't particularly do honestly. I prefer initiating or interrupting a teamfight with Through the Cosmos and combo followup.
No worries about the questions, glad I could answer them for you. I actually have to get to adding a gameplay section but just haven't got around to it yet due to college work and all, might work on it this weekend since I have time off. Thanks for reading! o/
I also see that you're using Jordenito's template. Jordenito has not been seen since 2014.
I personally prefer xZeroStrike's type of pros/cons section, but that's subjective. If you like this layout, I think you could change it to be a bit easier to read and a bit more fitting for Ratatoskr.
Good Early-Mid Game
High Burst Damage
Hard CC (Stun + Knockup)
Adorable
One of the best VPs in the game
Squishy
High Cooldowns (12-15s)
Falls Off Late Game
Lowest Health Pool of all Assassins (Tied with Serqet at 1880 at Level 20)
Sorry for the late reply btw.