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Hello everybody and welcome to this interesting guide. This guide's purpose to help explain users when and why to use the least picked items in SMITE. You're thinking that why we need a guide on this. The reason why I'm doing this because I want to share the SMITE community how to use these conditional items and how to make the best use out of it. So I hope you like this idea and I'll see you guys later.
4/18/17 - Published the guide for season 4.
4/20/17 - Reorganized the chapters and added Witchblade to the guide.
4/28/17 - Added Emperor's Armor, Jade Emperor's Crown, Midgardian Mail, Rangda's Mask, and Shaman's Ring to the guide.
5/8/17 - Updated the format of the information to allow players to understand the guide bit more, and updated Shaman's Ring Why you build this item explanation.
5/10/17 - Added Relic Dagger, Stone of Fal, and Soul Eater to the guide.
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Honestly, I think it's the best starter item you can get in solo lane right now. I like to think of it as the true starter item for solo, and treat all the other starter items like bridge items, getting them right after boots.
Oni Hunter's Garb can be a good pick on blink reliant gods like geb, ymir, maybe tyr, but yeah it's not used much.
As for Swift Wing, I've seen a serious uptick in this item on Siege. I would say it's because of the increased Starting Gold, but I've been seeing people getting third for example: Death's Toll --> Warrior Tabi --> Swift Wing.
It has added value on Gods like Sun Wukong and Skadi who can utilize 72 Transformations, and Permafrost, respectively.
*explain to users
*You're probably thinking, "Why do we need a guide on this?"
*this is because
*share with the
*out of them.
*idea, and
C:
You buy this item in early game then sell it off around mid game.
The situation to buy this item:
Buy this item if you want to have "unlimited" health pots.
Why you build this item:
Why this item doesn't get picked up that often is due to the price. For 200 gold you're getting 3 health pots that could regenerate when you recall to the fountain. It'll be cheaper just to buy 3 pots, but for 300 gold you could have "infinite" health pots till you sell the chalice. In CQ this item works best with the Solo Role.
*The reason why this
*that will regenerate ("could" implies there's RNG involved.)
*cheaper to just
*pots until you
*Solo and Mid roles. (OR) *Solo or Mid role.
Buy this item at start of mid game then if your team is about to win sell it off in late game.
The situation to buy this item:
Buy this item if you want "unlimited" wards mid - late game.
Why you build this item:
Why this item doesn't get picked up that often is due to the price. For 200 gold you're getting 2 regular wards that could regenerate when you recall to the fountain. It'll be cheaper just to buy 2 wards, but for 400 gold you could have "infinite" wards till you sell the chalice. In long term you will spend more wards if you at least place 8` or higher in one game. In CQ this item works best with the Support Role.
*win, sell
*gold, you're
*wards until you
*Long term, you would
*more on wards
*place at least 8 or more in
E:
Buy this itemin early game then sell it off around mid - late game.
The situation to buy this item:
Buy this item if you want to be aggressive under towers or the enemy laner(s) is really aggressive.
Why you build this item:
The reason why this item is not being picked up as often is due to that it's passive. If affects the attack speed of all the towers/phoenixes, but not the titan. So this protection item is good to helps you to stay in enemy towers much longer and allow you to take enemy minions and gods much quicker. This is item is good in early and mid-game due to there's still towers around to affect, but by late game there would only be phoenixes left and the enemy would just shred it's health with ease. This item is great early then falls off late.
*towers, or the
*due to its passive. It
*titan, so
*at helping you stay (OR) *to help you stay
*longer, and
*This item
*due to the fact that there's (OR) *because there's
*left, and
*its
*early, then
J:
Build this item around early - mid game if you think this item is becoming invaluable then sell it.
The situation to buy this item:
Build this item if you're facing physical gods in duel, in the solo lane, or physical majority teams.
Why you build this item:
This item is great if you face a physical god in a 1v1 for the entire game or almost the entire game. So that's why you pick it up on solo lane or in a 1v1. It does have really good stats even gives you health as well. This item also goes really well if you build with Void Stone as well so for physical gods they have their power and their protections reduced. Ares could play this item combo really well due to his passive. Buy this item if you plan to do 1v1's or go to the solo lane, and maybe if the enemy is physical majority.
*losing its value, then sell ("Invaluable" means "beyond calculable or appraisable value; of inestimable worth; priceless", not that it has no value. Misleading, I know.)
*game, or
*That's why
*has
*stats, it even
*also goes really well with Void Stone, so that (OR) *also works really well if you build it with Void Stone, so that
*gods have
*the majority of the enemy is physical
M:
of all the enemy attacks that is even less than 1/3. Sad thing is when it does proc it only slows them for 2s. The only situations that you might pick this item up if the enemy team physical majority or they're AA based. If those two situations doesn't happpen then this item is pointless to get.
*much, similarly
*Emperor's Armor, is its passive. Its
*simple, when an enemy
*you, their
*its passive is that it only triggers on 30%
*enemies' attacks; that is slightly less than 1/3. Another sad thing is that when
*proc, it
*up are if
*majority of the enemy team is physical
*don't happen,
P:
Why you build this item:
The main soul purpose of this item to weaken gods that are heavily focused focused on damage and movement speed like Mercury or Susano for example.
One reason that players are not picking this item up is due to 2 reasons. It only has a 15%
crit chance that it a only a 5% difference to it's tier two version. The item also only give 5 extra power from it's tier two version making it the only crit item that is under 30 power. With these bad stats why do people pick it up. Is to punish Assassins and Mages that have insane burst potential and high or low mobility. This item work best against a Mercury, Susano, Thanatos, and Anubis. In CQ this item works best with the Jungle and Carry role.
*main purpose (OR) *sole purpose ("Sole" means "only; single", so "main sole" is redundant.)
*item is to
*heavily focused
*speed, like
*Players are not picking this item up due to 2 reasons.
*chance, that is only a
*difference from its
*only gives 5
*from its tier
*stats, why
*up? This item's purpose is to
*works best
*Thanatos, or Anubis
*Jungler or Carry
R:
The situation to build this item:
Build this item if you are going to be aggressive in the jungle.
Why you build this item:
Main purpose of this item if you are a aggressive bastard in the jungle. Meaning that if you are going to perform a lot of ganks and picking off enemies then pick up this item. The reason why people don't build this that you need 8 kills or 16 assists to get to the item's full potential. Yes the does give off nice stats at the end, but by the time you get to it you probably sell to get a better version of itself that's Hastened Fatalis both items almost give off similar stats, but fatalis has more than Rangda's Mask at the end. If you feel that you are going to get kills quickly then pick up this item.
*if it becomes
*off
*The main purpose of this item is if you are going to be an aggressive bastard in the jungle, meaning that you are going to perform a lot of ganks and pick off enemies. (OR) *The main purpose of this item is to be an aggressive bastard in the jungle. If you are going to perform a lot of ganks, and will be picking off enemies, pick up this item.
*this is that
*Yes, it does give you
*sold it to
*it; that's Hastened Fatalis. Both
*give you similar (OR) *give you almost identical
*quickly, then
The situation to build this item:
Build this item if you want to be supportive with relics or want a alternate of Winged Blade.
Why you build this item:
The main purpose to build this item is you want to pull off more relics constantly. This is a weaker alternate version of Winged Blade it has less but the other stats are similar one has CDR one has CCR.
*relics, or
*an alternate version of (OR) *an alternative to
*purpose of building (OR) *reason to build
*is if you
*use relics more often (OR) *use relics constantly ("Pull off" implies a difficult undertaking.)
*Winged Blade, it
*less, but (Also, it has less of what?)
*similar, except one has CDR and the other one has CCR.
EDIT*: I also updated Shaman's Ring why you build this item section this was a suggestion from Bran as well.
As for Jade Emperor's Crown, although it's obvious by stats, you should also clearly mention that it's a magical god's item. It's cheap which is nice, but the physical power reduction is only really functional in the early game. Late game, it's fairly weak, so you should talk about it being more of an early-game bridge item.
Actually, I see a bit of a trend with descriptions. You might consider really breaking each item down by topic...here are some other things you should probably consider discussing each time.
but also examples of when NOT to get it can help one better understand both its strengths and weaknesses.
Skipping over Rangda's to go into Shaman's Ring. There's no real explanation of why you'd get it (not just attack speed, but boxing potential from its healing, which you don't mention at all). And for an item like this, it's important to discuss why you would choose this over an alternate sustain item (standard lifesteal like Pythagorem's Piece or Bancroft's Talon). Also, really need to correct you on Freya...she's situationally ranged, based on the function of Pulse. And honestly, this is a terrible item for Ao Kuang, and I don't think it's good to even suggest...he's a much better god built for CDR than attack speed to get more ults off, and the healing effect he would get off of this item would only work on basics, meaning when he uses his Dragon Call...he'll get nothing from his 1 or 3. Lifesteal thus would be the better choice for him, and Polynomicon at that.
Hope some of this helps. Keep up the work!
*as your third
(I'm guessing "soul" was supposed to be "sole". "main sole" is redundant.)
*item is to