[*] This portion of the guide is to layout combinations that compliment certain situations. Be mindful that your transition in build as well as timely (AAC) impacts the effectiveness of the following
Abilities -
1:Storm Kata,
2:Wind Siphon,
3:Jet Stream,
4:Typhoon
Combo A:
2:Wind Siphon>
3:Jet Stream>
1:Storm Kata into
4:Typhoon if they're not already dead.
[*] This is more effective for enemies that have no idea you're behind them. After sticking
3:Jet Stream, you want to give the enemy a second or two as they attempt to make a futile escape. Teleport then
1:Storm Kata with a few basics between or after the skill.
Combo B:
3:Jet Stream>
2:Wind Siphon>
4:Typhoon> basics before or between
1:Storm Kata.
[*] This combo is mainly used to close the gap and kill confirm targets.
3:Jet Stream is used as a utility to close the gap on the targets fleeing or on edge of an objective. Try to align your
2:Wind Siphon with more than one target for the streak hype.
Combo C,
2:Wind Siphon,
4:Typhoon,
3:Jet Stream,
1:Storm Kata
[*] An unusual flow, yet just as effective as any other combo being used. This combo locks the enemy god into your ultimate
4:Typhoon and if they happen to jump out you teleport with
3:Jet Stream. Afterwards follow up with
1:Storm Kata as
4:Typhoon reaches max charge and release 55 units out while dashing in for the finish!
Combo D:
(Minion Clear):
2:Wind Siphon>
1:Storm Kata
-Front lane minions are melee with more health / Back lane minions are ranged archers with less health-
[*] What you want to do is
3:Jet Stream the front wave,
required for Phoenix Minions only;
2:Wind Siphon the back wave to the front then
1:Storm Kata them all together. Be mindful that your only survival is gaining distance with
Swift as the Summer Storm,
Typhoon or
3:Jet Stream if available.
Combo E:
(50% or less health):
4:Typhoon>
1:Storm Kata
-This combo isn't recommended for tanks such as warriors or guardians-
[*] This has been used to follow up on damage that has already been done by your team. Knocking your enemies up into the air with a charged
4:Typhoon leaves them open for additional damage. I typically follow up with
1:Storm Kata, which is the second highest scaling ability.
Combo F:
(Requires Objectives):
2:Wind Siphon>
4:Typhoon+
Objectives
-Try to employ early/mid game since some gods become objective tanks late game-
[*] No other skill is needed to zero someone with this combination. Trapping an enemy with jump, dash, teleport, Crowd Control Immunity/Global ultimate on cooldown in the objective will guarantee a kill. Perhaps the most rarest combo to be used unless the enemy is aggressive enough to tower dive or sit at the outer rim of the objective.
Combo G:
(Requires Blink Relic):
4:Typhoon+
Blink>
2:Wind Siphon>
3:Jet Stream>
1:Storm Kata
[*] This combo is best to premeditate your attack by allowing
4:Typhoon to charge slightly before you blink to your target.
2:Wind Siphon pulls your target to ensure they're in range for the incoming
4:Typhoon. Follow up with
3:Jet Stream and
1:Storm Kata as needed.
You should add some other Purchase Order such as "Hybrid final Build" and "Final build after Elixir of Speed".
Also i want to warn you that are some parts that need review. An exemple is on Jungling tutorial "Two Options
[*] Speed --> Mid Camps --> Mana --> Mini Harps.
[*] Speed --> Mini Harps --> Mana --> Mid Camps.
[*] Speed --> Mid Camps --> Allied Damage or Damage Invade"
There are THREE options over TWO, just a warning tho.
Keep the great work! Cheers.
Another thing is that you have included a lot of "removed" stuff in the middle of the guide, like the rituals, god changelogs (this one could be included however I would place it below as trivia. it's better to change the top one to a guide changelog so frequent users can easily find thigns that changed) or the old Susano passive. IMO this clutters up the guide as most people won't look at it (or can even get confused by it even if they don't pay attention), because it is not relevant to the current state of the game. You can still include stuff like this, however I would suggest using a section at the end of the guide.
looking past those 2 points it's still a good guide.
>plans to main him
>26games later learns from this writeup his 3 has 50% CD if you tele and his ULT gives u the "succ"
(Also forgot to try new heartseeker)
-_-
Also, nice guide. Some bbcode mistakes but good guide
At level one it is more optimal to get your three over the one due to the cooldown and clear.
Also, Me and Kriega literally talked about frostbound in the comments below.
Nemian or Midgardian would be better options than witchblade for susano. He can't get good use from it that Erlang can.
In regards to erlang and witchblade, are you referring to the attack speed and CDR?
Frostbound and Witchblade can work on some junglers, not susano. Blackthorn only really works for solo/support.
Thanks for sharing!