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Hello, and welcome to my guide on Arachne. I'm Whooped, a long-time player and student of the game. When I first started Smite, most of my knowledge and builds came from guides on Smitefire. Even today as an experienced player, I still read guides on multiple Gods because with new insight comes new perspective. This guide is my way of giving back to a community that helped me out when I was new. So with that, I hope you're able to learn from this guide and take your game on Arachne to the next level.
Note: If you are unfamiliar with some of the terms I use, click on the glossary below for clarification.
Core 5 Items
Heartseeker Hastened Katana Shifter's Shield The Executioner |
Choose a 6th item from the list below: Offense Hydra's Lament Qin's Sais Brawler's Beat Stick Stone Cutting Sword Defense Hide of the Urchin Mantle of Discord Magi's Blessing Hybrid Utility Shield of Regrowth |
Use Runeforged Hammer as your base sixth item, i.e., unless there’s something better to use for the situation. Reason
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Only use Hydra's Lament if you're very comfortable with auto attack canceling. Reason
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Use Qin's Sais against tanky compositions in which CC isn’t that much of a problem. Reason
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Use Brawler's Beat Stick against healers, like Hel and Aphrodite, etc. Reason
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Use Stone Cutting Sword when the other team is disproportionately physical. Reason
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Use Spirit Robe when the other team does most of its damage based off of a hard CC, such as an Ares ult or a blink-Geb-ult initiate, etc. Reason
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Use Hide of the Urchin Hide when you’re behind and being punished, but your team is managing to stay afloat. Do not get this item last. Reason
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Magi's Blessing |
Use Magi's Blessing when the other team has a lot of hard CC. Reason
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Use Mantle of Discord when you’re being punished late-game or you're heavily pressured and forced to partake in team fights. Reason
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Use Masamune when you’re generally ahead and team fights are inevitable, or as a replacement for Warrior Tabi late-game. Reason
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Use Winged Blade when the enemy team’s slows are becoming a problem for you. Reason
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Shield of Regrowth |
Use Shield of Regrowth when you want the extra chase potential or get-away potential after using Venomous Bite. Reason
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I've put a lot of time and consideration into this build because I'm being held accountable, not just by myself, but from everyone that uses my suggested build. Any genuine feedback is appreciated and welcomed. Why not Ichaival?
Why not Ninja Tabi?
Why not Bloodforge?
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+ Great CC
+ Best escape in the game
+ Insane single-target damage
+ Great sustain
+ Attack speed stim
+ Ult is CC immune
+ Can tower dive
New PerspectiveInstead of thinking of Arachne's ult ( Night Crawler) as a damaging ability that can be used as an escape, think of it as an escaping ability that can be used to damage. It may sound minor, but this mindset will change your entire approach to playing Arachne. Out of 10 ultimates: Approx:
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Her kit is put together rather nicely and each ability compliments the other very well.
PassiveYour basic attacks gain 1.5% physical damage for every 5% of your target's missing health, which can scale up to 28.5% extra damage per basic. My thoughts
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3 | 2 | 1 |
Witchblade is a hard counter to Arachne because she relies on basics to deal damage and it decreases the attack speed of enemies within 55 units by 20%. Verdict
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Winged Blade gives them +300 health, 20% CC reduction, and increases their movement speed by 10%. Further, its passive immunes them to slows and, if hit by one, gives them additional movement speed. Verdict
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Midgardian Mail is another item built to counter Arachne. It is, perhaps, the most impactful item against her. It provides them with 30 physical protections, +350 health, and its passive gives it a 30% chance to slow your attack speed and movement speed by 30% for two seconds. Verdict
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Hide of the Nemean Lion is a counter because it gives them +80 physical protections and reflects 25% of all basic attack damage back to you. Verdict
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Assassins Feather Step Pounce Incense Storm Kata Jet Stream Death Scythe Tectonic Rift Hunters Shifting Sands Masterful Shot Rising Jaguar Mages Noxious Fumes Grasping Hands Very annoying Back Off! Very annoying Moonlit Waltz Cleanse Hinder Shroud of Darkness Strife Portal Siphon Darkness Very annoying Shadow Lock Whirlpool Very annoying Sentinel Inferno Cannon |
Warriors Driving Strike Earthbreaker Mitigate Wounds Raven Shout Fearless Clear The Path Guardians Shackles Ferocious Roar Confound Very annoying Belly Flop Seismic Crush Tail Whip Shell Spikes Mighty Yawn Very annoying Solar Flare Stone Shield Very annoying Crushing Earth Frost Breath |
Things to considerThank you for reading my guide. I hope it helps you become a better Smite player in general and a better Arachne player in particular. Just remember that Arachne requires a great deal of patience and positioning. Your primary source of contribution is to catch players, even if just barely, out of position, and punish them for it. She's a very satisfying God to play when things are going your way. |
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Firstly, I like how you explain things and lay out basic information, e.g. glossary and whatnot. I also like that you're a veteran player and have a history of using SF, and wrote this to give back to the community. Greatly appreciated.
Spot-on descriptions. Also, nice stats on Arachne, just curious, what mode(s) do you mostly play with her, or are you all over the place? I've just started playing her more, but about half of that (24 games total, 63 win % and 3.16 KDA) has been in Arena (in Conquest, I barely ever play Jungle).
Base my feedback on my general build knowledge, and understand I'm not trying to supersede your experience.
Honestly though, I like your commentary for the reasons behind building the items. I also like your "new perspective" on her ult, and that's my experience as well...I use it way more often as an escape than as an initiation or kill finisher.
Good job on the guide! +1 Want to hear your feedback though.
Hastened Katana is a comfort pick for me. I've tried this build with many variations. I settled on HK because, although Arachne can punish squishies with or without HK, it gives me a little wiggle room when dealing with tanks.
I've wrestled with Qin's or Exe a lot. And, to be honest, it's still something I question. I ultimately decided on Exe for me, personally, because of the gold cost.
Tabi, Heart, Exe, Urchin, Qin's, and RF sounds fun.
Thanks for the kind words, and glad I've been able to help!
And you know what, in a recent Arena match, at a certain point, I did feel like getting Hastened Katana. Once you've used Web on a specific target, if you finish them, you don't have that slow anymore, and so I absolutely see the use of being able to stick to another enemy.
I've not used it and had success, but yes, it's very nice to have. I think in a Conquest situation it might be less needed, since you'll really be looking to single out individual gods, and Web should be enough.
Anyway, Qin's Sais + The Executioner is extremely nice.