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Warrior Tabi
Heartseeker
Hastened Katana
Shifter's Shield
The Executioner
Spirit Robe
Hide of the Urchin
Magi's Cloak
Mantle of Discord
Breastplate of Regrowth
Runeforged Hammer
Qin's Sais
Winged Blade
Brawler's Beat Stick
Stone Cutting Sword
Masamune
Hydra's Lament
Warrior Tabi
Heartseeker
Hastened Katana
Shifter's Shield
The Executioner
Runeforged Hammer
Bluestone Pendant
Bumba's Mask
Healing Potion
Mana Potion
Bluestone Pendant
Combat Boots
Purification Beads

Hello, and welcome to my guide on Arachne. I'm Whooped, a long-time player and student of the game. When I first started Smite, most of my knowledge and builds came from guides on Smitefire. Even today as an experienced player, I still read guides on multiple Gods because with new insight comes new perspective. This guide is my way of giving back to a community that helped me out when I was new. So with that, I hope you're able to learn from this guide and take your game on Arachne to the next level.
Note: If you are unfamiliar with some of the terms I use, click on the glossary below for clarification.
Glossary
My stats on Arachne|
Core 5 Items
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Choose a 6th item from the list below: Offense Defense Magi's Blessing Hybrid Utility Shield of Regrowth |
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Use Reason |
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Only use Reason |
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Use Reason |
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Use Reason |
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Use Reason |
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Use Reason |
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Use Reason |
| Magi's Blessing |
Use Magi's Blessing when the other team has a lot of hard CC. Reason |
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Use Reason |
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Use Reason |
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Use Reason |
| Shield of Regrowth |
Use Shield of Regrowth when you want the extra chase potential or get-away potential after using Reason |
I've put a lot of time and consideration into this build because I'm being held accountable, not just by myself, but from everyone that uses my suggested build. Any genuine feedback is appreciated and welcomed. Why not Ichaival? Why not Ninja Tabi? Why not Bloodforge? |
+ Great CC
+ Best escape in the game
+ Insane single-target damage
+ Great sustain
+ Attack speed stim
+ Ult is CC immune
+ Can tower dive
Explanation
Explanation
New PerspectiveInstead of thinking of Arachne's ult (
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Her kit is put together rather nicely and each ability compliments the other very well.
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PassiveYour basic attacks gain 1.5% physical damage for every 5% of your target's missing health, which can scale up to 28.5% extra damage per basic. My thoughts |
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Verdict |
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Verdict |
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Verdict |
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Verdict |
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Assassins Hunters Mages |
Warriors Guardians |
Things to considerThank you for reading my guide. I hope it helps you become a better Smite player in general and a better Arachne player in particular. Just remember that Arachne requires a great deal of patience and positioning. Your primary source of contribution is to catch players, even if just barely, out of position, and punish them for it. She's a very satisfying God to play when things are going your way. |
Change logSMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Firstly, I like how you explain things and lay out basic information, e.g. glossary and whatnot. I also like that you're a veteran player and have a history of using SF, and wrote this to give back to the community. Greatly appreciated.
Spot-on descriptions. Also, nice stats on Arachne, just curious, what mode(s) do you mostly play with her, or are you all over the place? I've just started playing her more, but about half of that (24 games total, 63 win % and 3.16 KDA) has been in Arena (in Conquest, I barely ever play Jungle).
Base my feedback on my general build knowledge, and understand I'm not trying to supersede your experience.
- Core (
Hastened Katana): I feel this is often unnecessary for
Arachne. As you say in your commentary under
Runeforged Hammer, you're often initiating with your web, so the enemy will often be slowed. This, combined with the added movespeed you get from it and
Heartseeker, should be plenty, especially as your build gets closer to completion...
Cocoon's stun and her quick 3-attack chain basic progression should also help keep them close. I don't think it hurts to have it as an option, but I just don't think it's core.
- Core (
Shifter's Shield): This is probably okay as core, but I'd also consider this one optional, especially if facing 3 magical + 2 physical enemies. In some cases, I'd personally consider
Hide of the Urchin (4th item or earlier) OR
Spirit Robe (possible 4th-6th item) instead of Shifter's.
- Optional 6th (
Runeforged Hammer): I totally throw this item to the side all the time, but it's good that you consider this one, especially for
Arachne. I should try this sometime.
- Optional 6th (
Hide of the Urchin): Mentioned earlier, but I don't think this should be a 6th item. If you get it, you get it 4th or earlier, due to the need to build stacks to get optimal effect. Not saying you CAN'T build it 6th, but I'd choose this when I feel that I'm going to be taking a lot of damage (due to difficult matchups or whatever). If so, you'll want that protection earlier anyway. (Oh, okay, I see in your explanation of Urchin to get it earlier...I'd suggest separating that at the top item breakdown so it's clearer for people just glancing at the build list)
- Optional 6th (
Qin's Sais): Honestly, I'm amazed this isn't a core item. Her basic attack progression (0.5 / 1 / 1) is well-suited to getting good effect from the passive. As a single item, it's also probably the single best DPS item you can get. You don't mention Qin's being good for her due to that progression, and I think it would be a good mention, at least. I would consider this core.
- Combos section: You might want to update the terms for Purification/Aegis (you still say Sanctuary). Good write-up on the combos.
So, to me, core items to get every time would beHonestly though, I like your commentary for the reasons behind building the items. I also like your "new perspective" on her ult, and that's my experience as well...I use it way more often as an escape than as an initiation or kill finisher.
Good job on the guide! +1 Want to hear your feedback though.
I've wrestled with Qin's or Exe a lot. And, to be honest, it's still something I question. I ultimately decided on Exe for me, personally, because of the gold cost.
Tabi, Heart, Exe, Urchin, Qin's, and RF sounds fun.
Thanks for the kind words, and glad I've been able to help!
And you know what, in a recent Arena match, at a certain point, I did feel like getting
I've not used it and had success, but yes, it's very nice to have. I think in a Conquest situation it might be less needed, since you'll really be looking to single out individual gods, and
Anyway,