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The Art of Arachne: An in-depth guide (4.23)

4 2 20,341
6.8
by Whooped updated January 9, 2018

Smite God: Arachne

Build Guide Discussion 5 More Guides
Tap Mouse over an item or ability icon for detailed info

Arachne Build

Core

Build Item Warrior Tabi Warrior Tabi
Build Item Heartseeker Heartseeker
Build Item Hastened Katana Hastened Katana
Build Item Shifter's Shield Shifter's Shield
Build Item The Executioner The Executioner

Choose a 6th Item

Build Item Spirit Robe Spirit Robe
Build Item Hide of the Urchin Hide of the Urchin
Build Item Magi's Cloak Magi's Cloak
Build Item Mantle of Discord Mantle of Discord
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Runeforged Hammer Runeforged Hammer
Build Item Qin's Sais Qin's Sais
Build Item Winged Blade Winged Blade
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Stone Cutting Sword Stone Cutting Sword
Build Item Masamune Masamune
Build Item Hydra's Lament Hydra's Lament

Standard Build

Build Item Warrior Tabi Warrior Tabi
Build Item Heartseeker Heartseeker
Build Item Hastened Katana Hastened Katana
Build Item Shifter's Shield Shifter's Shield
Build Item The Executioner The Executioner
Build Item Runeforged Hammer Runeforged Hammer

Conquest Start

Build Item Bluestone Pendant Bluestone Pendant
Build Item Bumba's Mask Bumba's Mask
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
3

Clash Start

Build Item Bluestone Pendant Bluestone Pendant
Build Item Combat Boots Combat Boots

Always get

Build Item Purification Beads Purification Beads

Arachne's Skill Order

Venomous Bite

1 X Y
Venomous Bite
2 3 6 7 9

Cocoon

2 A B
Cocoon
4 11 13 16 19

Web

3 B A
Web
1 8 12 15 18

Night Crawler

4 Y X
Night Crawler
5 10 14 17 20
Venomous Bite
2 3 6 7 9

Venomous Bite

1 X
Upon activation, Arachne's next basic attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.

Ability Type: Buff, Damage
Initial Damage: 50 / 75 / 100 / 125 / 150 (+35% of your Physical Power)
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Physical Power)
Healing Reduction: 40%
Healing Per Tick: 8 / 15 / 22 / 29 / 36
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Cocoon
4 11 13 16 19

Cocoon

2 A
Arachne spindles her webbing, increasing her Attack Speed for 4s. If 3 enhanced Basic Attacks hit the same target, that target is Stunned and have their active cooldowns increased.

Ability Type: Buff, Stun
Attack Speed: 20 / 30 / 40 / 50 / 60%
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cooldown Increase: 2s
Cost: 70
Cooldown: 14s
Web
1 8 12 15 18

Web

3 B
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings. Arachne can only have 3 Web traps or projectiles active at a time.

Ability Type: Line, Slow, Damage
Slow Duration: 4 / 4.5 / 5 / 5.5 / 6s
Movement Speed: 40%
Broodlings: 2 / 2 / 2 / 2 / 3
Broodling Damage: 20 / 30 / 40 / 50 / 60(+20% of your Physical Power) per hit
Web Lifetime: 240s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Night Crawler
5 10 14 17 20

Night Crawler

4 Y
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail.

Arachne may activate Ability 1 and 2 while running on this web.

Ability Type: Circle, Slow, Damage
Damage: 150 / 250 / 350 / 450 / 550 (110% of your Physical Power)
Duration On Web: 5s
Movement Speed: 40%
Damage Radius: 15
Web Radius: 25
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Welcome



Hello, and welcome to my guide on Arachne. I'm Whooped, a long-time player and student of the game. When I first started Smite, most of my knowledge and builds came from guides on Smitefire. Even today as an experienced player, I still read guides on multiple Gods because with new insight comes new perspective. This guide is my way of giving back to a community that helped me out when I was new. So with that, I hope you're able to learn from this guide and take your game on Arachne to the next level.

Note: If you are unfamiliar with some of the terms I use, click on the glossary below for clarification.

Glossary

My stats on Arachne

Build Explanation

Core 5 Items
Warrior Tabi
Heartseeker
Hastened Katana
Shifter's Shield
The Executioner





















Choose a 6th item from the list below:

Offense
Runeforged Hammer
Hydra's Lament
Qin's Sais
Brawler's Beat Stick
Stone Cutting Sword


Defense
Spirit Robe
Hide of the Urchin
Mantle of Discord
Magi's Blessing


Hybrid
Masamune


Utility
Winged Blade
Shield of Regrowth

Which item should you choose as your 6th?


This build gives you power, flat pen, percentage pen reduction, increased speed, health, and includes passives that give you insane burst potential, protections, and added chase potential. Choose a 6th item that works best for your situation and don't be afraid to choose defense and/or utility over power if it's better in your particular case.

There isn't a one-build-fits-all that works for all situations. Counter-building is an important aspect that shouldn't be overlooked. It's a common misconception that you have to maximize your damage output by building all offense. I'm a huge believer in finding a balance that favors power but doesn't neglect much-needed utility and survivability.

For an offensive boost:


Use Runeforged Hammer as your base sixth item, i.e., unless there’s something better to use for the situation.

Reason
Only use Hydra's Lament if you're very comfortable with auto attack canceling.

Reason
Use Qin's Sais against tanky compositions in which CC isn’t that much of a problem.

Reason
Use Brawler's Beat Stick against healers, like Hel and Aphrodite, etc.

Reason
Use Stone Cutting Sword when the other team is disproportionately physical.

Reason


For more survivaility:


Use Spirit Robe when the other team does most of its damage based off of a hard CC, such as an Ares ult or a blink-Geb-ult initiate, etc.

Reason
Use Hide of the Urchin Hide when you’re behind and being punished, but your team is managing to stay afloat. Do not get this item last.

Reason
Magi's Blessing Use Magi's Blessing when the other team has a lot of hard CC.

Reason
Use Mantle of Discord when you’re being punished late-game or you're heavily pressured and forced to partake in team fights.

Reason


For power, utility, and added protections:


Use Masamune when you’re generally ahead and team fights are inevitable, or as a replacement for Warrior Tabi late-game.

Reason


For more utility:


Use Winged Blade when the enemy team’s slows are becoming a problem for you.

Reason

Shield of Regrowth Use Shield of Regrowth when you want the extra chase potential or get-away potential after using Venomous Bite.

Reason


Items not used:


I've put a lot of time and consideration into this build because I'm being held accountable, not just by myself, but from everyone that uses my suggested build. Any genuine feedback is appreciated and welcomed.

Why not Ichaival?


Why not Ninja Tabi?


Why not Bloodforge?

Advantages / Disadvantages

+ Great CC
+ Best escape in the game
+ Insane single-target damage
+ Great sustain
+ Attack speed stim
+ Ult is CC immune
+ Can tower dive

Explanation


- Very susceptible to enemy peel
- Dependent on being able to land her one
- Her escape is her ult
- Minimal team fight presence

Explanation

New Perspective


Instead of thinking of Arachne's ult ( Night Crawler) as a damaging ability that can be used as an escape, think of it as an escaping ability that can be used to damage. It may sound minor, but this mindset will change your entire approach to playing Arachne. Out of 10 ultimates: Approx:
  • 7 of them will be used to escape
  • 2 of them will be used to finish a kill
  • 1 of them will be used to initiate

Abilities

Her kit is put together rather nicely and each ability compliments the other very well.

Passive


Your basic attacks gain 1.5% physical damage for every 5% of your target's missing health, which can scale up to 28.5% extra damage per basic.

My thoughts

1 - Venomous Bite


Your next basic (within five seconds) does initial damage, applies tick damage, and it heals you.

My thoughts

2 - Cocoon


You gain increased attack speed and if you land your next three basics within six seconds, it cocoons them.

My thoughts

3 - Web


You shoot a web that consists of two spiders. If the projectile web hits an enemy, or if they walk into the web on their own, the web will break and the spiders will begin to attack them. It applies a 25% slow.

My thoughts

4 - Night Crawler


You hang above the lane, cc immune, and are able to move with increased speed and leap down, doing AoE damage when you land.

My thoughts

Combos

3 2 1

Arachne's combo isn't difficult. It's usually just Web, Cocoon, and then Venomous Bite. Knowing when to use each ability and when to stray from the combo, however, can separate a good Arachne player from an average one.

Normal Approach
  1. Shoot your Web at the target from behind, the side, or, if chasing, where you anticipate them to be.
  2. If you hit them with your web, use the trail from the web to catch up to the player.
  3. Pop Cocoon and proceed to basic attack the enemy. Make sure, while attacking, that you pivot to their front so you block their path when they try to run away.
  4. Once you cocoon them, pop Venomous Bite and continue to basic attack them until they die, or until you need to back off or escape.

Adjusted Approaches (Examples)
  • If you need health: 3+1+2: Use web, land venomous bite for sustain and then proceed to cocoon them and finish them off.

  • If they use Purification Beads, don't use Cocoon until the effect is over. Instead, use venomous bite.

  • Likewise, if they use Aegis Amulet, don't use Venomous Bite. You can, though, still use cocoon.

  • If they jump over a wall but are extremely low health, you can pop Night Crawler. You won't be able to crawl over the wall, but you can leap over it.

Matchups

Items that counter Arachne:


Witchblade is a hard counter to Arachne because she relies on basics to deal damage and it decreases the attack speed of enemies within 55 units by 20%.

Verdict
Winged Blade gives them +300 health, 20% CC reduction, and increases their movement speed by 10%. Further, its passive immunes them to slows and, if hit by one, gives them additional movement speed.

Verdict
Midgardian Mail is another item built to counter Arachne. It is, perhaps, the most impactful item against her. It provides them with 30 physical protections, +350 health, and its passive gives it a 30% chance to slow your attack speed and movement speed by 30% for two seconds.

Verdict
Hide of the Nemean Lion is a counter because it gives them +80 physical protections and reflects 25% of all basic attack damage back to you.

Verdict

Abilities that counter Arachne


Arachne is essentially strong against any God in a 1v1 situation. Positioning and situational awareness, then, are more important than matchup as far as knowing when, where, and how to approach. So, instead of individual matchups, I'll list a few abilities that give Arachne trouble, ranging from mildly annoying to "uh oh" in no particular order.

Note: I'm leaving out ultimates and regular escapes.

Assassins
Feather Step
Pounce
Incense
Storm Kata
Jet Stream
Death Scythe
Tectonic Rift

Hunters
Shifting Sands
Masterful Shot
Rising Jaguar

Mages
Noxious Fumes
Grasping Hands Very annoying
Back Off! Very annoying
Moonlit Waltz
Cleanse
Hinder
Shroud of Darkness
Strife
Portal
Siphon Darkness Very annoying
Shadow Lock
Whirlpool Very annoying
Sentinel
Inferno Cannon

Warriors
Driving Strike
Earthbreaker
Mitigate Wounds
Raven Shout
Fearless
Clear The Path

Guardians
Shackles
Ferocious Roar
Confound Very annoying
Belly Flop
Seismic Crush
Tail Whip
Shell Spikes
Mighty Yawn Very annoying
Solar Flare
Stone Shield Very annoying
Crushing Earth
Frost Breath







Things to consider

Things to consider


Thank you for reading my guide. I hope it helps you become a better Smite player in general and a better Arachne player in particular. Just remember that Arachne requires a great deal of patience and positioning. Your primary source of contribution is to catch players, even if just barely, out of position, and punish them for it. She's a very satisfying God to play when things are going your way.

Change log

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1
Branmuffin17 (400) | December 20, 2017 1:33pm
Oops, saw boogie's comment earlier and meant to look this over.

Firstly, I like how you explain things and lay out basic information, e.g. glossary and whatnot. I also like that you're a veteran player and have a history of using SF, and wrote this to give back to the community. Greatly appreciated.

Spot-on descriptions. Also, nice stats on Arachne, just curious, what mode(s) do you mostly play with her, or are you all over the place? I've just started playing her more, but about half of that (24 games total, 63 win % and 3.16 KDA) has been in Arena (in Conquest, I barely ever play Jungle).

Base my feedback on my general build knowledge, and understand I'm not trying to supersede your experience.
  • Core ( Hastened Katana): I feel this is often unnecessary for Arachne. As you say in your commentary under Runeforged Hammer, you're often initiating with your web, so the enemy will often be slowed. This, combined with the added movespeed you get from it and Heartseeker, should be plenty, especially as your build gets closer to completion... Cocoon's stun and her quick 3-attack chain basic progression should also help keep them close. I don't think it hurts to have it as an option, but I just don't think it's core.

  • Core ( Shifter's Shield): This is probably okay as core, but I'd also consider this one optional, especially if facing 3 magical + 2 physical enemies. In some cases, I'd personally consider Hide of the Urchin (4th item or earlier) OR Spirit Robe (possible 4th-6th item) instead of Shifter's.

  • Optional 6th ( Runeforged Hammer): I totally throw this item to the side all the time, but it's good that you consider this one, especially for Arachne. I should try this sometime.

  • Optional 6th ( Hide of the Urchin): Mentioned earlier, but I don't think this should be a 6th item. If you get it, you get it 4th or earlier, due to the need to build stacks to get optimal effect. Not saying you CAN'T build it 6th, but I'd choose this when I feel that I'm going to be taking a lot of damage (due to difficult matchups or whatever). If so, you'll want that protection earlier anyway. (Oh, okay, I see in your explanation of Urchin to get it earlier...I'd suggest separating that at the top item breakdown so it's clearer for people just glancing at the build list)

  • Optional 6th ( Qin's Sais): Honestly, I'm amazed this isn't a core item. Her basic attack progression (0.5 / 1 / 1) is well-suited to getting good effect from the passive. As a single item, it's also probably the single best DPS item you can get. You don't mention Qin's being good for her due to that progression, and I think it would be a good mention, at least. I would consider this core.

  • Combos section: You might want to update the terms for Purification/Aegis (you still say Sanctuary). Good write-up on the combos.
So, to me, core items to get every time would be Warrior Tabi (to be replaced late-game with Ninja Tabi), Qin's Sais, and The Executioner. (I did see your writeup on "Why not Ninja Tabi?", but feel it's important to get anyway if you get Qin's) Heartseeker is more important in Conquest, but possibly less in some other modes (not that it's ever bad...maybe it's still core). This opens options up for a lot more situational considerations instead of just a 6th item. Feel that it's a bit more flexible that way. That said, I really, really want to try out Tabi Heart Qin's Urchin Exe Runeforged...

Honestly though, I like your commentary for the reasons behind building the items. I also like your "new perspective" on her ult, and that's my experience as well...I use it way more often as an escape than as an initiation or kill finisher.

Good job on the guide! +1 Want to hear your feedback though.
1
Whooped | January 9, 2018 3:00am
Hey, Branmuffin. Thanks for the reply. I've read some of your guides in the past. You've helped me grow as a player, especially with your guide on item choices. Like you, I play most modes evenly (the only mode I don't queue is Siege).

Hastened Katana is a comfort pick for me. I've tried this build with many variations. I settled on HK because, although Arachne can punish squishies with or without HK, it gives me a little wiggle room when dealing with tanks.

I've wrestled with Qin's or Exe a lot. And, to be honest, it's still something I question. I ultimately decided on Exe for me, personally, because of the gold cost.

Tabi, Heart, Exe, Urchin, Qin's, and RF sounds fun.
1
Branmuffin17 (400) | January 9, 2018 11:42am
Hey Whooped,

Thanks for the kind words, and glad I've been able to help!

And you know what, in a recent Arena match, at a certain point, I did feel like getting Hastened Katana. Once you've used Web on a specific target, if you finish them, you don't have that slow anymore, and so I absolutely see the use of being able to stick to another enemy.

I've not used it and had success, but yes, it's very nice to have. I think in a Conquest situation it might be less needed, since you'll really be looking to single out individual gods, and Web should be enough.

Anyway, Qin's Sais + The Executioner is extremely nice.
1
boogiebass (46) | December 14, 2017 7:34pm
I see you've put a lot of work into this guide. Good job. Guide looks really good. I don't play Arachne, but the builds make sense to me.
1
Whooped | December 20, 2017 12:26pm
Thanks for the kind words. It was fun building the guide. It was a learning experience for sure.
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