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I am writing this guide in order to clarify some statements I hear a lot in game chats.
This guide is for people that quits or surrender after 10 minutes because of erroneous interpretations of the game mechanics.
This guide is also for people who are looking for arguments when facing those statements.
Let's consider this guide as an "open" guide; I'm starting with a few statements and I'll update it based on your comments. I need your help to make this guide more relevant, more complete!
Please provide new quotes, we'll try to find the best answer! ;)
Those are the statements I hear a lot at the 10 minutes mark :
Statement #1 |
"We should surrender now, no way we can make it!" |
Statement #2 |
" Thanatos is just too OP, let's quit!" |
Statement #3 |
" Cupid, Ymir, the best duo lane ever!!!" |
Statement #4 |
"Pff, Freya and Chronos just sucks. Why people even pick them?" |
It is an illusion as it does not take into consideration every aspect of the game. Otherwise, you would always see the same gods and combos in all competitive games.
It does not happen in high ranks because players KNOW how to deal with those situations.
It only works well when people lack some knowledge of the game. Either god abilities and passives, positioning or simply lack of using actives.
I am not saying that snowballing is not a real thing, I am saying that it can be mitigated and that there are some comeback mechanics in the game.
A part of each statement is actually perfectly true. But the reasoning behind it is wrong.
Let's analyze those one by one.
Statement #1 |
"We should surrender now, no way we can make it!" |
Statement #2 |
" Thanatos is just too OP, let's quit!" |
Health |
465
|
546
|
Build |
Ability |
Base Ability Damage |
100 (+100% of your physical power) + 10% of max target HP
|
80 (+50% of your physical power)
|
Total Damage |
100 +20 +55 = 175
|
80 +10 = 90
|
Statement #3 |
" Cupid, Ymir, the best duo lane ever!!!" |
Statement #4 |
"Pff, Freya and Chronos just sucks. Why people even pick them?" |
There is no magic recipe, but if there was one, it might look like that:
The following tier list is based on the base stats/abilities of the gods and the standard starter item in the current meta.
I consider in this list the first 5 to 10 minutes. As a result, it mostly comes to your laning phase and/or ganks potential.
I won't go into much detail here, but basically I consider you'll go either Bluestone Pendant or Transcendence tier-2 or Devourer's Glove tier-2 as a starter for hunters, Soul Stone or Vampiric Shroud for mages (or magical solo-laners), Bluestone Pendant or Death's Toll for warriors (solo-lane), Bumba's Mask for junglers, Watcher's Gift or Mark of the Vanguard for guardians.
As a result, it gives a good advantage to gods that takes advantage of Bluestone Pendant compared to gods with Death's Toll in the current meta.
Picking a god with a "bad" early game is not a problem. Play it safe at the beginning of the game and farm to be ready for the late game.
Also, in the duo lane, if you pick two gods with early bad lane clear (like Geb and Xbalanque), ask the jungler for some help to release the pressure from the opposite team. The risk is that the other team could finish the game before the 20 minutes mark.
This second tier list is based on the base stats/abilities of the gods with standard builds in the current meta between 10 and 20 minutes. It is mostly based on the gods potential to rotations and/or ganks.
For instance, if you have low mobility and bad escapes, you'll be an easy target, thus most likely B/B+ tier.
It does not consider any snowball effect.
This last tier list is about the late game potential of your god. How powerful you are with full build (or at least 5 items - approx. 20 minutes or more) and how you can impact team fights and/or split push (or both).
Having a lot of CC in your kit will help.
That's a weird word I know. Basically, it's the science that comes down to using the good items at the good time.
If you stick with your usual build when you're behind, you will probably end-up being snowballed, as you'll have 2 tiers or even 1 item less than you enemy
As a result, if you're behind, you might need to reach the gold efficiency instead of the pure power efficiency. Some items are great when you have a lot of gold and you're ahead.
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I removed the tier list and I'll rework it later, hopefully I'll be able to take all your feedbacks into consideration! :D
Anyway, to answer Devampi, I'd say that early is until the 10 minutes mark and late game starts at 20 (mid in between). I think that's also what Estidien said, but I can agree with your definition as well.
EDIT: Oh, I see why you're asking. In my example with Thanatos I mention early as "between lvl 1 and 5"... which is totally wrong. I'll fix that.
normally at 10 mins most people will just enter mid game (that's one of the reasons Smite should also get a sur at 20 like LoL as mid game can swing the game a lot more).
normally at time marks (this can vary because farming skill or kills etc):
early game= 0:00 till 10:00 (for really bad players you can easily hit 15 mins)
mid game= 10:00 till 20:00-30:00 (this is really character specific as burster normally hit late a lot earlier imo)
late game= 20:00+ or 30:00+
however as time marks are really inaccurate because skill lvl and amount of kills etc plays a big role here you can better look into someone build. taking a hunter build
Devourer's Gauntlet- Ninja Tabi-ichiaval- The Executioner- Rage- Deathbringer
early game lasts till you finish ichiaval (so mid games starts after your first 3 items)
mid game lasts till around you finishes Rage or sometimes even till you finish Deathbringer (I myself consider The Executioner mid-late game but not fully late game. And normally the thing that marks late game for me is an almost full build (so best to say is late game starts somewhere between T2 rage or full DB with ultra late game starting at full build and pots)
so normally you aren't out of early game when people hit lvl 5
(however state of game is also a bit opinion based)
So m8 You're talking to the one of the best Awilix players in the world and I can safely say you obviously don't know how she works and how high her outplay potential is. And BTW Level 5 is early game. Thor's kill potential in the early 4 levels is actually quite low unless you're up against some true nitwits.
Ah Muzen Cab does have nice waveclear but so do half of the other hunters and the other hunters have early boxing prowess to go with it.
Thanatos also has very low early game gank potential unless you're playing against people with 0 map awareness
Ao Kuang has the easiest and safest kill secure at level 5
And like what about serqet and the ability to better setup kills for your team as the jungler.
The tier list just seems rushed and unpolished without a lot of thought behind it. Just in my opinion, sure it may cover 2 raw points but it completely leaves out counterplay potential and team support capabilities.
Ppl, lets remember Vithaliy is a Xbox Smite player. This guide IS more tilted to the Xbox meta
Thor's actual kill potential in the early 4 levels is actually quite low compared to other assassins unless you're up against some true nitwits.
Ah Muzen Cab does have nice waveclear but so do half of the other hunters and the other hunters have early boxing prowess to go with it.
Thanatos also has very low early game gank potential unless you're playing against people with 0 map awareness
Ao Kuang has the easiest and safest kill secure at level 5
And like what about serqet and the ability to better setup kills for your team as the jungler.
The tier list just seems rushed and unpolished without a lot of thought behind it. Just in my opinion, sure it may cover 2 raw points but it completely leaves out counterplay potential and team support capabilities.
Ah Muzen Cab has an amazing lane clear early game. Awilix and Ao Kuang early game, except with red pot, are far behind the damage output of a Thor, Fenrir or Thanatos at least until they reach level 5, that's why I put them this way. Anyway, I removed it and I'll stick to Zilby's idea, which is really simpler and more efficient.
These are literally like 10% of the grievances I have with your tier lists so please consider re-evaluating
It's like it I quoted you saying "This guide is totally garbage and you're just too dumb to write one." but it would be paraphrasing, not quoting. Too bad the BBCode for paraphrasing does not exist.
ALSO, consider that some people may not like having to look through enormous text walls. Yeah, some people might like the context of the quote, but I prefer reading things with less visual clutter.
Is that an excuse for not being constructive?
Please stop commenting on my guide if you don't intend to help improving it.