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Forum » General Discussion » Sub's Tier List 189 posts - page 4 of 19
Permalink | Quote | +Rep by _angrytoast » November 28, 2014 3:55pm | Report
I guess I went into reading that post with a negative mindset, it definitely won't happen again. Now that I think of it, I could have said the same thing about the post's content without sounding like an ***. Thanks for calling me out.

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Permalink | Quote | +Rep by Subzero008 » November 29, 2014 6:27pm | Report
ICEN wrote:

The main problem is they are listed in either Top Tier or Garbage....

That is a pretty big *** line to cross...

That means if you even make one mistake on a God you are either throwing a good God accidently in garbage or a bad God accidently in Top tier since there is no in betweens...

There's a ??? tier.

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Permalink | Quote | +Rep by Subzero008 » November 29, 2014 6:33pm | Report
SoapSuds wrote:



Yes, but my analysis of those three are opinions of mine based on CQ. The whole Arena comment of mine was pretty much just a comment about how the whole "tiers" thing aren't as strict in Arena.

Well, Isis' thing is almost never used for mobility, and when it is, it's basically like Slither. Ao is not exactly known for his mobility, and he was never strong due to it, either, so I'm disregarding mobility as a significant point. Having a 2/5 in mobility is technically better than a 1/5, but it's still not very useful.

I can also point out a mage who's strictly better: Poseidon. Lotsa mobility, more damage and burst, and more CC (knockback, cripple/slow, and 2 sec AoE stun, compared to a silence/slow and a stun.).

Bacchus just fails utterly in CQ. I think you're overestimating him. Try playing a CQ match as him as support. Because his mana problems aren't as simply as reaching mid game. Reaching mid game itself is the problem. His damage and tankiness aren't bad, and the latter is actually stronger than most tanks, but the problem is that "tankiness and CC" aren't something you put on the resume - it's a requirement.

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Permalink | Quote | +Rep by Subzero008 » November 29, 2014 6:38pm | Report

I agreed with everything, except Eset being paced in the "garbage" tier.

1. Not only is she good at locking people down, but she can locking people down from a very large distance since the range of Spirit Ball is just insane.

2. She is arguably very mobile for a mage since she has a 25% movement speed buff for 3s on a 10s CD (7.5s with breastplate of valor, which is core on her). Allowing her to juke people with ease multiple times during a fight, without it damaging her DPS.

3. Combining these two things makes her very difficult to gank unless you simply aren't paying attention, which is your problem not Eset'.

4. Unlike most mages, she doesn't become irrelevant if she falls behind. Even if her damage is noting she can still: CC people, wave clear insanely fast, help secure objectives with her ultimate, split push and being such a nuisances to the enemy team that they start focusing her instead of the feed Hunter next to her.

5. Yes her ultimate is pretty bad in most situations and needs some form of buff, but its very useful for allowing your team to secure objectives. You can also place it on top of your wave when they are attacking the enemies tower, let the enemy attack them then activate your ultimate to heal the minions back up. And its pretty good at area denial.

6. And I have barely even mention that she clears waves insanely fast all game long (except early game, but all mages have pretty bad wave clearing early game).


I'm not saying she that she is top-tier or not outclassed by some of the other mages (like the jack of all threats that is Janus), but I feel like she deserves to be in the "not garbage" tier.

1: Poseidon, Janus, even Scylla, etc, have long ranged CC, Janus in particular, but Poseidon's ultimate and Scylla's root/cripple can count, and the latter is just as skillshotty as Spirit Ball.

2: If you use your thing for mobility, you aren't using it right, and it can get you killed. It's a damage skill first, and its certainly not a thing you spam to get somewhere fast, because its about 80% of your damage early-mid game. Also, Poseidon and mobility creep raised the standard to where a 3 second 25% move speed buff is nothing. Don't forget that most of the time, the speed buff will be negated by you being counter as "in combat."

3: Never have I had a problem ganking Isis. She has CC, so does every other mage, but unlike them, she can't teleport. Or dash away 60 feet in 0.5 seconds.

4: Again, other mages have CC. Janus also has his portals, and Poseidon has teamfight initiation, so does Agni, etc.

5: Yeah. Still doesn't outweigh cons IMO.

6: Janus, Poseidon, and Agni all outclear her, and that's out of the top of my head. Poseidon's damage amplification takes some wind up but he can do it. Agni's dash's damage is stupid. And Janus is Janus.

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Permalink | Quote | +Rep by Subzero008 » November 29, 2014 6:41pm | Report

Just a quick question, when you said Cabrakan's reason for being garbage tier, you said that he's an anti-Neith and AMC. Then you followed by saying that they're not used often. Yet, you classify Neith as being top tier AND you can find her easily in a Conquest game for any levels. So what exactly did you mean by: "Neither of which are played"?

In ranked, you rarely see Neith ever. Same for AMC. And Neith is just barely in the top tier, and AMC is in garbage. I also said that Cabra is an anti blah blah, and that specifically if why he's low tier, because the stuff he is supposed to counter is only played like roughly seven people.

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Permalink | Quote | +Rep by HiFromBuddha » November 29, 2014 7:58pm | Report
For the love of God, just edit your previous post...
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Permalink | Quote | +Rep by ICEN » November 30, 2014 12:53am | Report
You know you like that level 1 Agni dash OP clear Lol

I have tried to literally walk into the flames on purpose hoping I can get minions to attack Agni and do Op early damage.

Too bad that it clears all the minions before he takes any damage

So Gud So Gud

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Permalink | Quote | +Rep by Subzero008 » November 30, 2014 5:13am | Report
Greenevers wrote:


Sure, I have in-hand experience with both gods and Arachne is one of my favorite picks in the jungle.

Arachne doesn't have the mobility of Serqet but has pretty much the same damage potential, if not more. Her spiders let you tower dive pretty much as long as the spiders die. Your gap closer outside of your ultimate? tangled web. Slows, makes you faster, then you can easily land your 3 hits from Cocoon to stun and simultaniously get your hits from venemous bite. Not sure what you've been building on Arachne in the past but her damage potential to 100 - 0 someone is pretty insane. Not to mention her passive. I hardly need my ultimate, I save it as an escape for the most part. Landing her 3 sideways can be a bit tricky though when ganking an enemy who isn't pushed up far enough. Give better reasons as to why she is garbagé.

Nemesis is equal to that of Serqet in terms of mobility. Sure, she's not as strong as Serqet in terms of damage, but Nemesis also has a shield that reflects damage aand an ultimate dealing percentage based damage while also shredding protections. I think since you did bad with Nemesis when you tried her, it lead you to a bad impression of her. I remember you telling us how you did poorly with Nem jungle. She's one of the few gods that can keep up with Merc and Serqet. Her slows let her deal great amounts of damage as her auto-attacker role late game. I suggest you try her out once more! Again, give better reasons as to why she is garbagé.

Nemesis has less mobility than Serqet, on top of Serqet having a leap. Nemesis' shield is also completely insignificant outside of dueling, but her low damage prevents her dueling, regardless. You're just handing me facts like "Nemesis has a shred ultimate" and expecting me to suddenly think that she's strong. Or worse, "facts" like her supposedly being able to match Mercury or Serqet. I'd like to see how many people share that opinion.

Also, why the hell are you saying I'm bad with her and saying that that's the reason why I think she sucks? Did you suddenly decide to be a ****, or was this attitude seeded beforehand?

Again, she deals bad damage. As an assassin. There is no need for another reason. She's an autoattacker with no steroid, her passive is meant to hit squishies but her ultimate is meant to hit tankies. Her kit clashes with itself, has poor scalings, poor damage, and not even the best mobility anymore.

Now, when she was overpowered, that was different. A 100% scaling skill on a 7 sec cooldown and a 100% ten second speed buff on her ultimate, on top of her shield making her invincible, now, that was strong. But this Nem is not.

As for Arachne, a speed buff and a slow are not adequate gap closers when everyone has a dash or teleport or leap or something that lets them disregard slows. I never questioned her damage, just her lack of a gap closer. Which is a pretty big issue for assassins.

And the only scenario where you can use your spiders to tank tower is using them before you ult, making the ultimate incredibly delayed and making it even easier for the enemy to just walk away. It's realistically only good for chasing, and/or forcing an enemy to burn an escape so you can chase with spiders after you ult.

Ultimately, no matter how good Arachne is at melee range, it doesn't matter when you can't get into melee range in the first place.

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Permalink | Quote | +Rep by Subzero008 » November 30, 2014 5:14am | Report
ICEN wrote:

You know you like that level 1 Agni dash OP clear Lol

I have tried to literally walk into the flames on purpose hoping I can get minions to attack Agni and do Op early damage.

Too bad that it clears all the minions before he takes any damage

So Gud So Gud

Pretty much, yeah. Why HiRez made a skill have the same base damage as some ultimate at level one, I have no idea.

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Permalink | Quote | +Rep by _angrytoast » November 30, 2014 6:22am | Report
Maybe you need a recycling tier....

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