Starter
Vampiric Shroud is great for providing some extra health so that you can clear without worrying as much about taking too much damage, as well as some additional sustain.
ALTERNATIVE
Mark of the Vanguard leaves you with less mana sustain, but much more tanky allowing you to take more damage clearing waves early and not have to worry as much about using your mana to heal up. This item is useful against enemies that are capable of safely dealing damage to your early on and can help you if you're getting poked out of lane.
Item 1
Shoes of the Magi are my preferred choice for my first item as Solo-bek. They offer essential movement speed, power, penetration which greatly helps your base damages, and mana which
Sobek is incredibly dependent on.
Active 1
Shielded Teleport is essential for pressuring your lane as
Sobek in the solo lane. This item not only gives you the extra sustain and lane pressure from returning to base more quickly, but it also allows you to rotate from solo island later on to help in teamfights, and helps you move around the map later in the game. This item is a must have.
Active 2
Because in solo you pack greater power, I greatly prefer
Greater Blink over other actives. It can allow you to close in on an enemy incredibly fast, leaves your
Charge Prey at the ready and overall gives you incredible engage potential.
ALTERNATIVE
Enfeebling Curse reduces enemies movement and attack speed making it a great follow up to
Charge Prey. It can also help you catch up to enemies that have moved out of the radius of
Lurking In The Waters making it an incredible tool for your kit. Its attack speed debuff is also excellent for reducing damage from warriors, hunters and assassins.
ALTERNATIVE
Weakening Curse is the same as
Enfeebling Curse, only reducing enemy's healing rather than attack speed. This item can be great for countering solo laners dependent on their healing to survive.
Item 2
Breastplate of Valor is my go-to second item against any physical solo laners. It provides awesome CDR, mana and physical protection for a cheap price, giving you everything you need to sustain your lane and reach mid-late game where you can begin to wreak havoc. Alternatively, if you're playing against a magical solo laner you may want to go with
Ethereal Staff first.
ALTERNATIVE
If you're losing lane to a mage or guardian,
Heartward Amulet is your best option. It has essential MP5 and gives you an awesome amount of health, magical defense and some physical defense. This item does not REPLACE
Breastplate of Valor, only its spot. You should move up every item of your build one place. Do note however that you will need to speak to your support before building this since its aura does not stack, so having more than one per team can be less than preferable.
ALTERNATIVE
If you're losing lane to a mage or guardian and are unable to go with
Heartward Amulet due to not being able to negotiate with your support,
Void Stone may be a better purchase since it gives such a power advantage to the user. Like
Heartward Amulet, this item does not REPLACE
Breastplate of Valor, only its spot. You should move up every item of your build one place. However, this item gives you less of a presence late game and should usually be sold for
Spirit Robe if the game progresses to that stage.
ALTERNATIVE
If you're losing lane to a healer such as
Hel or
Chang'e,
Divine Ruin may be a situationally better purchase since it gives allows you to cancel out their healing. Like the previous alternatives, this item does not REPLACE
Breastplate of Valor, only its spot. You should move up every item of your build one place. However, this item gives you less of a presence late game and should usually be sold for
Spirit Robe if the game progresses to that stage. Alternatively you can also buy
Weakening Curse to counter healers rather than
Greater Blink.
Item 3
Ethereal Staff gives you an fantastic amount of health and mana as well as some power to boot. This item will give you the perfect blend of tanky power to annihilate your enemies while preventing them from bursting you down.
ALTERNATIVE
Gem of Isolation can provide you with more power and utility than
Ethereal Staff, at the cost of some health and mana. In some situations this can be better, especially if your team lacks slows. Otherwise, this item lacks statwise in comparison to
Ethereal Staff. You can also accomplish a similar effect with the
Creeping Curse active rather than blink.
Item 4
Mystical Mail provides you with more essential physical protections as well as health and a passive that does damage over time. Since
Sobek is so great at sticking to people, this passive actually does an incredible amount of damage that can be used to your advantage. While this item is better earlier in the game,
Sobek suffers too much from mana deficiency to really take advantage of it until 4th item.
Item 5
Being a tank,
Sobek has to get his damage from more than just his base damages.
Soul Reaver does just that, giving him a passive that will allow him to chunk enemies' health at any appropriate time. To use this item to its maximum effectiveness, you should make sure not to waste its passive poking the enemy. Avoid this at all costs.
Item 6
Spirit Robe is the final piece that ties your whole kit together. Its combined defenses as well as its CDR and passive allow you to aggressively stay in the middle of teamfights, utilizing your abilities as often as possible and being as unaffected by CC as you can without beads or aegis.
ALTERNATIVE
If the other team builds incredibly tanky, it may be to your benefit to build
Spear of the Magus. This item will give you the appropriate penetration to still do damage to them, at the cost of additional tankiness and CDR. Only use this item
if you have to.
I don't know why, but when reading I totally skipped the Accessory section for some reason.
It's cool then, more reading to do :)
Wonderful guide of course
EDIT: Ok I read the section, and it is clearly explained what are those b's.
However, I would suggest to put that text more apparent, as I find it easy to miss.
Do note: for the coding sections, code blocks do not show new lines, so these will be indicated with a b (ie: line break). To get the same code you see here, just delete the b's.
This code is taken from the section "Template - Introduction / Template 1 / Code", but it happens often in your guide.
I noticed that there are often lines with only a "b" character.
I think it's supposed to mean an empty line.
I was wondering if that is the right way to do it, or if it is an output mistake ?
Wow Zilby! Quick and good work! You have all the useful info here, your work will certainly be seen in the future guides.
I'm upvoting this and I'll link this in my guidecrafting guide whenever I get it finished. But it might take longer than 2 days to get it published ;)
Thanks :)
And yeah, we still need a guidecrafting guide, I gave a really brief overview of each section, but this guide is really more on just how to use the templates than anything else.
(just a small point a build guide does need to explain skill order that's it)
I don't have a template for just explaining skill order so I'm just not going to mention that :P
I'm upvoting this and I'll link this in my guidecrafting guide whenever I get it finished. But it might take longer than 2 days to get it published ;)
*edit: finished doing stuff mentioned above, also added a section for the headers I used in this guide, and edited the code so that it indicates empty line breaks with 'b' rather than not showing them at all.
@Bran, I didn't notice that, I added on those blue headers at the last second, I guess I messed some of them up. *This guide was done in 2 hours so it may not be my best formatted*
FYI, you probably noticed, but you've got a lot of incomplete [/center]s in the summaries at the tops of many sections.