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Graceful Winds |
Whenever people hear the name Ao Kuang, his passive should clearly be what first comes to mind. What it does is that it gives you an additional magical power equal to 5% of your total mana, which is why he is mostly built with mana items. In the late game with my builds you have around 2700 mana, which gives you around 135 additional magical power. |
Squall |
A very useful ability not just for you, but for your teammates as well as it'll help melee gods stick to their target a lot easier. Never use this on minions or for poking. It'll just eat up all your mana before you know it, and leaving you without any major results as well. Use this and Slither to keep your ![]() |
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Slither |
This ability is superb when you realize you're in the wrong spot of a team fight and need to get out of there, or to quickly catch up with an fleeing enemy. It's also a very strong ability if you use it together with Squall to keep ![]() |
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Tornadoes |
The main ability of Ao Kuang. This brings forth huge tornado with a wide area of effect range that adds a massive damage over time effect on enemies within it. The damage over time effect also refreshes if an enemy remains, or steps back into it. This ability is used for out-zoning Assassins and Hunters from team fights, or to keep them from feeling out of one. |
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Spirit's Tempest |
This is Ao Kuangs ultimate. It can be breath-taking if used properly, but its also very difficult to hit with; as well as making a very distinctive sound upon activation. Use it only if you know that it will hit; otherwise use it defensively, or else youll be drawing a lot of attention to you. It works really well with Ares ![]() ![]() |
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As you probably know gods can only have a maximum of two actives per game, and they cannot be sold once you've purchased them. Because of this, it is important for you to figure out what actives you're in need of the most before you get to mid game; this is very important as they will help you a ton when it comes to staying alive and to dodge enemy abilities.
For your first active I recommend that you go for something that protects you from crowd control and/or damage, so definitely grab a Purification Beads or
Aegis Amulet.
SCARED SISSY BUILD!![]() |
MAN MODE BUILD!![]() |
BEAST MODE BUILD!![]() |
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>> Cost-efficient, and the passive is just beast. This item lets you reach 140 magical power just within a few minutes, and syncs very well with the early game play style of ![]() 20/30/40 Magical Power, 100/150/200 Mana, 3/5/7 MP5, Tier bonus: For each minion that you kill you receive 1 stack, and 2 stacks for each god kill. Every stack gives you +2 magical power, with a max of 50 stacks. Upon death you lose half. |
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>> This is the deadliest item for any mage, and syncs incredibly well with the 7 seconds cooldown on ![]() 25/50/75 Magical Power, 4/7/10% Magical Lifesteal, 100/200/300 Mana, Tier bonus: After using an ability, your next basic attack deals +100% of your magical power as additional physical damage. This effect only works once every 4 seconds. |
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>> As your fourth item you'd definitely want some health in order to stay alive better. ![]() 30/50/70 Magical Power, 50/150/250 Health, 50/150/250 Mana, Tier bonus: Enemies hit by your damaging abilities will move 25% slower for 2 seconds. |
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>> Once you've finished up the ![]() ![]() 30/65/100 Magical Power, 25/75/125 Mana, 5/10/15 MP5. Tier bonus: You gain 10 mana per stack, and receive 5 stacks for a god kill and 1 stack for a minion kill (max 75 stacks). Additionally, 3% of your mana is converted to magical power. |
Winged Wand |
>> A situational item which could be necessary if you're up against a team with a lot of slows, even though it only works once every 30 seconds, it might still be worth it.125/250/375 Health, 4/7/10% Cooldown Reduction, 4/7/10% Movement Speed, Tier bonus: Whenever you're hit by a slow, you become immune to slows, and moves 20% faster for 4 seconds. This effect only works once every 30 seconds. |
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>> This item should have its name changed to "Waste 800g here!". This item provides little to no benefits what so ever, and its passive gets outmatched with ![]() 20 Magical Power, 100 Health, 5 MP5. Tier bonus: Killing an enemy restores 10 health and mana. |
Maats Tome |
>> Same as with the ![]() ![]() 30/65/100 Magical Power, 25/75/125 Mana, 5/10/15 MP5, Tier bonus: You gain 50 mana per stack, and receive 1 stack per minute (max 10 stacks). Additionally, 2% of your mana is converted to magical power. |
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>> Provides too much MP5 that won't be needed and somewhat low magical power for its cost. If you want Cooldown Reduction, go for ![]() 10/30/60 Magical Power, 5/15/25 MP5, Tier bonus: 25% Cooldown Reduction |
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>> Clearly not an item made for ![]() 10/30/40 Magical Power, 10/30/50 Magical Protection, Tier bonus: Reduces the Magical Protection of enemies within 55 feet by 15. This is not to confuse with Focused Void Stone, which provides a much better tier bonus. |
Meditation |
>> This item is not necessary, as ![]() Using this active will heal the owner's mana by 75% of their maximum mana, and gives them 15/30/45 MP5 for 15/30/60 seconds. Tier bonus: Heals the owner for 30% of their maximum health. Cooldown 120 seconds. |
The lane phase is the time where you can farm, and try to beat your opponent in lane.
Lane phase is the most vital to a successful mid and late game. If you have a bad lane phase, chances are you'll perform bad the rest of the game as well. This could occur by playing against a counter god, or maybe you just don't know the enemy god works. Here I will explain the three most important objectives that you want to achieve in the lane phase.
First of all we have Farming. This is the most important objective in the lane phase. To achieve this, you want to get as much gold and experience as possible. Kills are good to get, but farm is still more important! From my experience, Ao Kuang is one of the easiest gods to last hit with as he only relies on one ability to succeed, his Tornadoes. Remember, last hitting will give you an additional 50% gold for each minion that you kill, which is one extra minion every second last hit.
Your second most important objective is to zone your opponent from farming. The best way to do so is by striking fear into your enemy by harassing them with Tornadoes when they get within minion range, or by pushing very aggressively that surely will lead to them having to retreat, which in turn gives you a slight advantage in gold, experience and push. Ultimately, you want to destroy their tower, however, if they have a jungler or a roamer you must be very cautious! Remember, Ao Kuang does have a decent escape ability, but can easily be prevented by any slight crowd control! To avoid this, buying wards are your best option.
Lastly we have the third most important objective, which is to get fed through kills. You can get your jungler or roamer to help you if you have any, or if you see the opportunity, go for it! Try not to miss too much minion kills though, as last hitting minions are still far more important. Keep in mind, your best battle environment are in the jungle to increase the hit rate of your ultimate! Slow them with Squall, directly followed by Tornadoes and if they are running towards you, use your Spirit's Tempest. If they are running towards you, you have a slightly better chance of hitting them compared to if they are running away.
For the most part, laning is simple practices. Know your enemy, know their zoning, know your positioning and knowing when to push and when to fall back.
When you're level 1 your highest priority is to farm the best as you can, while playing defensively. Because of this it is very common to start out with a mana regeneration item at the start, since Ao Kuang quickly grows mana hungry from using his Tornadoes in the early game.
I do not recommend buying Meditation since although it would have solved the problem, it would also turn you into a easier target in the mid-to-late game because of the lack of escape and dodge. And Ao Kuang doesn't have high health percentage for it to be efficient in the late game either.
Do not use Squall if it's not necessary, as it'll make you run out of mana very early. It should never be used for killing minions; use your basic attacks instead!
When you have reached level 3 you want to be a little more cautious than before, as this is where the jungler usually starts to gank. No need to stand under your tower though, just keep in mind not to go further than where the minions usually meets up. At this point you should only use your basic attacks and 1 Tornadoes per minion wave; this is really important or else you will run out of mana before you know it.
At level 5 you should have enough gold to max Doom Orb and
Shoes of the Magi; these two items will help you so much it's unreal!
Two good things to keep in mind is whenever your enemy has less than 70% health, you should be able to kill him with your Squall + Tornadoes + Spirit's Tempest combo; unless he's a tank. The other thing to keep in mind is that you will have an enormously higher chance of hitting your enemy with your ultimate Spirit's Tempest if you're fighting him in the jungle; so prioritize running into the jungle even when you are trying to escape.
From my own experience, Ao Kuang is not a great side lane god due to him being very squishy and he deals almost no damage at all in the early game. He will probably just end up getting himself and his partner zoned and out farmed for the entire laning phase, and although he could be viable with gods like Anubis or
Anhur, there are definitely a lot better compositions than this.
In the mid game you should keep farming your lane to keep the pressure up on the enemy god all the time; this making him unable to gank other lanes. If he still goes for a gank, put a Tornadoes to hit all minions in your lane and go help the lane where he went to. If he doesn't stay in lane he will lose his precious farm and their tower will get severely damaged, or even destroyed. This strategy will make you able to damage their towers and force your opponent from being able to roam and fight, I call it "The way of Ao Kuang".
In the late game you should stick with your team unless you're split pushing. You haven't forgot about the way of Ao Kuang, have you?
When it comes to team fights, you should always stand behind your team. Use your Squall on the enemy gods that are the squishiest, turning them into easy targets for your teammates. Tornadoes can be used for two things. The first thing is the most common way which is to hit as many enemies as possible with it, while the second thing it could be used for though is out-zoning; basically keeping some enemies out of the fight while your team is taking out the others. Thus forcing them to either having to go through it and take fatal damage, or leave their teammates to die.
The most important rule when playing as Ao Kuang is to always let your teammates engage before you do, or you might end up being the cause of a lost team fight by either missing your abilities, or even worse, dying.
Another good tip would be to use your Spirit's Tempest against enemies when they have been struck by any crowd control, making them less likely to dodge it.
I know, I know. Ao Kuang is not a jungler. That is true, BUT that doesn't mean that you shouldn't keep track of times on the jungle camps. Remember, gold and buffs are essential in the mid-to-late game too, and should definitely be kept away from the enemy at all times. Top priority listed from left to right.
![]() Agni DIFFICULTY VERY HIGH ![]() ![]() ![]() ![]() Path of Flame ![]() |
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Tips and Tricks
Avoid standing behind your minions, and don't stand next to them at all once he's level 5 or more. This will only give him a straight advantage to poke you down. Remember to move unpredictably to make it harder for him to successfully hit you with any of his abilities, but mainly for his ![]() |
![]() Anhur DIFFICULTY VERY HIGH ![]() ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
Remember to move around unpredictably or hug your tower to make it harder for him to land his ![]() ![]() ![]() ![]() ![]() |
![]() Anubis DIFFICULTY MODERATE ![]() ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
Always stand about 15 yards away from your minions to avoid his ![]() His full combo relies on him hitting his ![]() Buy ![]() ![]() |
![]() Aphrodite DIFFICULTY VERY LOW ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
Her ultimate makes herself and her soul mate (an allied hit by her ![]() Do not hug her as her ![]() ![]() ![]() |
![]() Apollo DIFFICULTY VERY HIGH ![]() ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
Do not try to poke this god, it will not be worth it as he can always use his ![]() ![]() ![]() |
![]() Arachne DIFFICULTY SKILL GAME ![]() ![]() ![]() Tangled Web ![]() |
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Tips and Tricks
Be careful, her basic attacks adds 1 stack of Poison Claws to her victim, max 3 stacks. When she uses ![]() |
![]() Artemis DIFFICULTY MODERATE ![]() ![]() Transgressors Fate ![]() ![]() ![]() |
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Tips and Tricks
Do not hug your minions to avoid getting hit by her ![]() Do not stand close to her when she is level 5 or above as her ![]() |
![]() Bakasura DIFFICULTY MODERATE ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
Stand within your towers range, and only leave it to place your Tornadoes in a way that you'll hit all of the minions. This will also force him from side jungling. When ever he tower dives you, run around your tower while you uses your Tornadoes + Spirit's Tempest in a way to force him from chasing you. |
![]() Chang'e DIFFICULTY TBA ![]() ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
COMING SOON |
![]() Chronos DIFFICULTY TBA ![]() ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
COMING SOON |
![]() Freya DIFFICULTY MODERATE ![]() ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
Never hug her, you're a squishy long range mage, remember? Keep pushing the lane to force her into running out of mana and the first time she goes back, you do too. When you're at the shop you want to buy ![]() ![]() |
![]() Hades DIFFICULTY VERY LOW ![]() ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
Keep a distance of about 15 yards from your minions to avoid getting hit by his ![]() ![]() Buy ![]() ![]() ![]() ![]() |
![]() He Bo DIFFICULTY VERY HIGH ![]() ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
Keep a distance from your minions and push the lane with your Tornadoes to force him into spending the majority of his mana on your minions instead of you. Buy yourself an ![]() ![]() |
![]() Hel DIFFICULTY TBA ![]() ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
COMING SOON |
![]() Isis DIFFICULTY MODERATE ![]() ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
Keep a linear distance from your minions and when she uses her ![]() Her ![]() |
![]() Neith DIFFICULTY SKILL GAME ![]() ![]() ![]() ![]() Backflip ![]() |
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Tips and Tricks
When fighting ![]() ![]() I'd even bother telling my jungler to visit middle lane, as this girl has so much benefits from it with her ![]() ![]() |
![]() Poseidon DIFFICULTY VERY HIGH ![]() ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
If you have a jungler, use this to your advantage by standing close to him when he kills the jungle camps. Just don't forget to put your Tornadoes up in the lane while doing this, so that you won't lose the experience from the real minions. Buy ![]() ![]() ![]() |
![]() Ra DIFFICULTY MODERATE ![]() ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
Trade is not ideal while playing against ![]() ![]() ![]() |
![]() Vulcan DIFFICULTY SKILL GAME ![]() ![]() ![]() Thumper XVIVolcanic Overdrive |
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Tips and Tricks
Every minion wave, use your Tornadoes in a way that you'll be able to hit both his turrets and the minions to reduce his efficiency. Do not hug him while his ultimate Volcanic OverDrive is active as this makes his turrets become extremely dangerous. Just use your Slither and run! |
![]() Xbalanque DIFFICULTY VERY LOW ![]() ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
Keep a distance from this god, as he pretty much relies on poking you in order to win the lane as he simply can't beat your Tornadoes. If he ever gives you a chance to hit both the minions and him with your Tornadoes, and he doesn't have ![]() |
![]() Zeus DIFFICULTY VERY LOW ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
Avoid getting hit by his basic attacks, as it grows in damage for every stack his enemy has, dealing 30% more damage per stack. He'll most likely also use his ![]() ![]() |
![]() Zhong Kui DIFFICULTY MODERATE ![]() ![]() ![]() ![]() ![]() ![]() |
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Tips and Tricks
Pushing the lane is your main priority here, as poking is not an option due to him having a lot of protection and able to heal himself with ![]() Be wary once he reaches level 5, as their jungler then will be able to dive you in tower range thanks to his ultimate ![]() |
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Although some of these are common sense for some, I'm still going through it for the ones who doesn't know about it. If you already know how Ao Kuang works, this section isn't for you, but maybe you know something that I don't that should be added here? If so, leave a comment about it! I've also added a video that goes through most of the tips for those of you who likes that more than reading, you'll find the video at the bottom of this section.
1. If you're being pursued, run into the jungle (preferably a straight line path), then turn around and use your ultimate Spirit's Tempest as this will most likely ensure a hit, followed by a Squall and a Tornadoes, this combo changes depending on the situation however.
2. If you're being pursued, always try to kite your enemies back and forth through your Tornadoes to refresh the timer on them as they re-enter. Whenever you're kiting, use your Squall to slow down the enemy and lay down Tornadoes with the furthest end of the circle away from you where he stands. In this way, you're forcing him to either run through all of it, or he'll have to fall back.
3. In case you didn't know, your ultimate Spirit's Tempest makes a very loud and distinctive sound when triggered, which let's enemies with their volume on know when ever you've used it. There's a secret though, if you use either [VET] Taunt or [VEJ] Joke, this sound should hopefully not occur.
4. This is something that, I think very few know about. By not upgrading abilities at level 4 and 8, you will be able to reach rank 3 with one ability while being level 5 instead of 6, and 9 instead of 10. This will of course work with all gods but are more beneficial than for others. In example:
Level 1 you upgrade Tornadoes.
Level 2 you upgrade Squall.
Level 3 you upgrade Tornadoes.
Level 4 you don't upgrade any abilities.
Level 5 you upgrade Tornadoes and Spirit's Tempest.
Level 6 you upgrade Slither.
Level 7 you upgrade Tornadoes.
Level 8 you don't upgrade any abilities.
Level 9 you upgrade Tornadoes and Spirit's Tempest.
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That was it! Thank you for reading my guide, I've put a lot of time into it and more to come, I hope this guide helped you out. Please don't hesitate with comments or suggestions regarding anything about the guide or Ao Kuang in general, I will gladly respond to all of you when ever I can. Also, it'd be awesome if you could up vote my guide after you've tried it, or if there's anything in it that you found useful.
Special Message as of 17th July 2013: Thank you all, you guys are amazing. It hasn't been out for a month yet and it has already reached over 3000 views, 10 votes and several comments!
Special Message as of 2th July 2013: Thanks to all of you who are reading this guide and those of you who have up voted it, I really appreciate it!
Special Message as of 14th October 2013: It has been almost 4 months now since I created this guide, and so far 34 000 have read it. I hope that my guide have helped all of you who've read it when it comes to being a better player, and I want to thank you all for up-voting my guide and for your comments on it as well!
Send me an image of a successful game you had with Ao Kuang using this guide and I'll add it to this section for everybody to see. Here below are images submitted from Smitefire members who used this build. The name of the member who sent in each picture will go above them.
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Nice guide, never wrote a review for it!
What I want to know is how you have those "boxes" around the icons and the black divider. Thought they were separate images at first, but they're not :l.
It's in my/Jordenito's BBCoding guide. The black divider is just an image, which you can find a link to there. As for the box, it's done by combining columns with the h1 header, also shown in the guide.
What I want to know is how you have those "boxes" around the icons and the black divider. Thought they were separate images at first, but they're not :l.
If we could find the time, I can joust you as Hel. Sure, it's not same as conquest, but it might help. And it'd be fun. :D
You could use it that way to simplify it all, but I personally prefer to use columns over "simple" commands, because it gives me more control over where I precisely want things to be.
About the text, I haven't really cared that much about it to be honest. It all just ended up this way, and I've made small adjustments with words to make it more clear (English is not my native language, so I make mistakes from time to time).
The only thing I have focused on are the amount of rows for each part, really. Although in some places I had to overextend to not leave out any things that are worth mentioning.
Thanks for the heads up, by the way. I haven't forgotten about his remake, although I still haven't been able to face him once as Ao Kuang. Sadly, the same goes for Hel, Change and Chronos.
I might delete the Hunters and some of the Assassins from the Match-up section however, because when I added them they were viable in the middle lane, but you never see anyone go Hunter or Assassin mid anymore. I kind of miss that time a little. You pretty much never knew what enemy god you would be facing. ;)
I think giving a copy of, at the very least, a template for the coding you used for the floating icons and images would improve the presentation of many guides on the site. I'm assuming it's just
I think the most important part, though, is that you seem to have the perfect amount of text to align with the floating icons. It just looks so well structured, I'm sure you put effort into keeping all explanations a certain amount of vertical spaces.
Oh, and a heads up: your matchup section against Vulcan is still of him pre-rework.