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Well I am not going to go into crazy detail about TYR. If you want a synopsis of his abilities you can just look at his page and read them. I am going to clarify and try to help you expand your Tyr repertoire. As for myself, I never write guides or do these builds, but sadly Tyr doesn't have any good guides or builds up really, most are your generic bruiser/tank builds. Which don't get me wrong are viable and work in many situations, but today is about putting the "FEAR of TYR" into people again.
*Note* read the guide before commenting, as it seems like people just like to look at your item choices and then comment. I do suggest you read the guide before sounding stupid.
**PLEASE SEE COMMENTS FOR OTHER BUILD RECCOMENDATIONS**
**I have now added a Combo's Video going through majority of the one's I listed, and a video of a new combo I am working on at the end of this guide**
**Video's of myself using this build are posted in the comments**
As you will notice, my build here isn't for a hybrid or a tank. This is a balls to the wall..world breaker...earthshaking....mindblowing.....soul destroying tyr build. A lot of times you will catch flak from people because you aren't going tank/bruiser build, but screw those people because they don't know jack about Tyr. Now on to the build.
First boots why, cause your slow and fat so you need movement speed at first. Build you rank 2 boots first. Along side your boots pick up the morning star which is your rank 1 for hydras lament.
Once you have enough finish off your boots and if you can finish off hydras lament, before starting anything else.
Once those two are build, pick up hastened katana, because this will help you stick to your targets. At this point in time, Tyr is still gonna be kinda weak, you will have some survive ability and your damage will be decent but not anything to turn heads or make the other damage dealers consider you a threat yet, also this works to your advantage later on, ill explain how later.
Pick up rage next, because you need the kills to evolve it and you want it evolved asap really. This is where things begin to pick up for you dmg wise. Rage is going to help you crit, and on top of the 40% dmg inc to basic atks after ability use, it is going to hit pretty hard at this low lvl.
Next comes Deathbringer why because its even more dmg. 40% increase basic atk from hydra's+30% crit dmg increase from deathbringer, coupled with your assault stance. Yes you will be hitting people for 600-800 dmg, and your 3rd rotation swing can crit for 1200 on jng camps.
From here the last item is interchangeable, I like poisoned star for more of a dueling aspect vs high damage dealers, but jotunn's is another good choice for extra cdr reduction and penetration. Though Void Shield, Wind Demon Star w/e is another good option for more atk spd and movement spd. Basically your last item is up to you be it attack or defense, based on what is happening is how you should round yourself out. Oh and by now you will probably have become the focus fire target for multiple purposes. Your damage output is ridiculous, I can clear 30k dmg in any arena match. Now you may say 30k isn't a lot Zeus and others can do that. True but Tyr is single target dmg remember that. So thats 30k of single target dmg and maybe a lil aoe dmg from cleave and ult, but its not a huge amount honestly. Coupled with your sustain and Tyr's amazing peeling ability, he becomes a very large threat, and yes you will be a squishier Tyr, but it is very much possible to survive for a decent amount of time granted you use your relics and abilities correctly.
Consumables- I pick these up last, well honestly I only pick up the damage consumable because at late game the healing ones just don't do enough to keep you alive anyway, unless it is a conquest which then I will grab some healing consumables and what not.
Explanation for earlier statement- The reason why i said the low dmg after hastened is to your benefit, the enemy team will usually think of you as a non threat with such low dmg, so they will either ignore you allowing you to ambush their back line easier, or they will try to 1v1 you because they assume your dmg output is **** like most Tyr's, but they will have a surprise waiting next time you get in close, when you crit them for 600dmg+ they will reconsider fighting you, and those cocky assassins who try to 1v1 you will be eaten up easily, idk how many times i have played the lame duck trick on assassins, making them think i do low dmg only to come out later and 1-3 shot them for being over confident and underestimating your dmg.
*NOTE* boots can be changed later on if need be, they are not a requirement for the entire match, though you will want them at the start of the match. change it to a defensive or offensive item if you wish or if you are struggling**.
Almost done. I will explain Tyr's abilities and how to use them, and what I have learned from using Tyr so much, really Tyr is my favorite god and I don't think I have played others in a while *Note*(know your gods and their abilities so you know what to do, how to counter and when to engage). As for my Tyr, he is a diamond tyr and idk how many games I have on him but it is a lot.
Your abilities and how you build them will depend on how much sustain or dmg you can put out.
As you will notice my stance switch your 3 is the first thing that hits rank 5, why? Because stance dancing is very important. Not only do you get buffs 50 physical power or 50 defense, it also resets your cooldowns on the other abilities associated to that stance. So basically the quicker you can change the quicker you can fearless 1 and cleave 2 enemies. More switch more peels, more dmg, and easier time escaping. Also it gives you a very large defensive spike early game. Almost so much you can barely be hurt, it is kind of messed up lol. Also do not engage without having your stance off CD, because once you charge in you can't charge out, so you will have to ult out or have teammates save you if you get jumped on, try to always have your stance off CD when you engage the enemy.
Next your 2, cleave. This ability is able to put out some ok dmg and if in defensive stance, some decent self healing. Now even with a lot of power, you aren't going to be taking huge chunks of hp off people. This ability can be combo-ed, you start off with your 1 Fearless and on the third hit when people are in the air you hit your 2 for some extra dmg and a knock back. Granted this is a nice set-up, but to be good with Tyr you need to understand when to use your abilities. Not every time you fearless charge someone do you need to cleave them. Use the knock-back to pin people to walls, pillars, other teammates, or knock them back into someone else's AOE, or use it to save a teammates life by pushing back opponents, which then you will need to switch stances quickly and retreat unless you cool with being jumped on. Use your defensive stance cleave to heal up if need be can life steal off of up to 3 targets max use minions to heal off of if need be, or use it to secure a kill or finish clearing the minion waves as an assault stance cleave+defensive stance cleave can clear a wave I think after lvl 5, this is without using fearless charge on the minions.
your 1 ability Fearless Charge- This is your set-up, your peel, your escape, your mobility. It does ok dmg just like tyr's other abilities, but what its main purpose is, is to peel enemies away from the team, to cause confusion among the enemy line, get them into a 1v1 or push them back to your teammates, or just to slow their escape so you can kill them. Now your peel is based off your assault stance we will say (RED) stance, and then your escape will be used off defensive stance (Blue). I use the colors so you will understand later when I explain the "1 fish 2 fish red fish blue fish combo". *NOTE* that tyr's abilities every single one of them besides his ultimate, you can be stunned, silenced, rooted etc... out of. You are not invulnerable or immune to CC while using fearless charge in assault or defensive stance. Now your defensive stance Fearless charge can move you through enemies but still you are CC susceptible, so you could be mid fearless charge and get silenced or rooted it goes on CD and now you are just standing there, same thing with your cleave. If thanato's silences you mid cleave, your cleave WILL NOT! do any dmg or heal you, its pretty stupid honestly, swinging my sword and mid swing I get silenced so I do no dmg? what happened to my sword?
Lastly your ultimate- Use this ability to escape, engage or secure kills, this abiltiy makes you immune to any CC so you can escape pretty much anything or jump out of odins ring if need be. With your 2 movement abilities+blink+ulti, you can move very far very fast, but there is a slight set-up before you jump so it is possible to get killed before you leap away.
-COMBO's!- first off I mentioned your fearless charge+cleave, that is your basic combo with Tyr most people do it all the time even when the knock back isn't necessary, idk why.
-Fearless+Cleave+Ult combo- The name is what it says, you fearless charge someone, cleave them for the knock back and before they hit the ground you should have started your ult, this combo can be switched up to add in the Basic atks, but you will have to use your ult as more of a kill secure while they try to retreat, so understanding the amount of dmg you do and your ult does will help determine how you do the combo.
-Double Rush Combo- Fearless+StanceSwitch+ fearless charge - Kind of pointless unless you want to cause confusion inside the enemy team, by pushing people and moving around frantically.
-Defensive Fearless+cancel w/Cleave+Stance Switch+fearless+cleave- This combo is executed from the defensive stance, you can rush through minions or people and even if you are in mid dash you can use your cleave to cancel the dash anytime, switch to your assault stance fearless back towards your team/wall etc.. then cleave for the knock back. An ult can be used to finish the job if your BA won't or they escape. Though you won't have an escape until unless you use your ult or have high cdr and wait for your Stance to come back up.
-Fearless+cleave+BA+stance switch+cleave+BA- this is a dialed down version of the combo's below, it is basically the same, but if you are struggling to get the BA's in between each abil this is another viable choice for large amounts of dmg.
*NOTE*(Stance switch will not proc Hydra's lament ability)
-Harder combo- 1 fish 2 fish red fish blue fish- This combo incorporates every ability and requires you to be quick. you start in assault stance, and yes it is possible to do it the other way around but i recommend you start in assault stance. Fearless charge+cleave+stance switch+cleave again, use fearless charge to secure the kill or to escape from being jumped. This combo can put out some serious dmg.
-More advanced 1 fish 2 fish combo- Here is where hydra's and your crits come into play this is where the real dmg is. If you went with this build, then to maximize your damage you will want to add a basic atk (BA) in after each ability. Fearless+BA+Cleave+BA+stance switch+Cleave+BA+Fearless+BA. This will maximize your dmg from hydra's and your crit items, you can then use your ulti to escape if need be or blink. Hastened katana is used to keep you on the enemies *** as well as increase atk spd. It isn't easy to do as most people will want to fearless+cleave then BA which is fine. but you miss out on the 40% BA +30% crit increase from ur fearless. Now with this build you will notice there isn't any penetration. Which honestly is fine, you are normally jumping the backline anyway who are normally squishy and you can usually 1-3 shot most of them.
Other combo's utilizing relics.
-Blink+fearless+cleave / blink+fearless+cleave+ult+stance switch+cleave- use fearless to escape after that. I didn't go in depth on these as they are harder to pull off as, the blink into fearless should be instant, not blinking and looking for a target, you should blink and right away hit your fearless and be bringing your target back to your team. The ult combo's are harder to hit considering the ult as a set-up time.
Tyr rotation- Tyr's dmg rotation is 1/.5/1.5 with a fairly quick attack speed. with this build my highest crit on a god so far has been 900dmg, most gods won't survive more than a few hits, and if you do the combo correctly they will be dead very quickly. This is going to make you become a priority target now. Because you can peel, escape, your slightly tanky, and the dmg is ridiculous.
Most important part about TYR- Hitting with your abilities, Tyr has a very strange and narrow hit box or w/e you call it. You can miss basic attacks with people right in front of you, you can miss cleaves though they go through the enemy it is strange, so learning your attack range and how the abilities handle is very important, if you miss with your fearless just wait for the cd and try again, it is very easy to miss your fearless charge, and remember to make sure your stance switch is off CD before or going to be off CD when you engage, that way you can change to defensive stance when they go to blow you up and you can escape.
Relics- Relics vary depending on what you are up against. Though my basic load out has blink and horrific emblem and I suggest upgrading both if you can. Why? The 10% dmg mit after blink teleport helps a lot, and the 20% dmg reduc from upgraded horrific just adds more sustain to you, plus the slow helps you either escape or chase people down.
Now the relics can vary, heavy basic attack enemies, I like thorns because well they will practically kill themselves on you. Experiment with your relics basically.
Consumables- when you have finished your build and you got the gold, buy the dmg, def, and other dmg increase consumables. I have never had a chance to use both dmg consumables as the games usually end after i get the 1st dmg consumable the 500 gold one. Though with just this 1 consumable you can crit for 900dmg, i imagine with both probably over 1k dmg, this is my guess as i have never had the chance to use both lol.
Nemesis if she steals your protections with her ult be very careful, tyr has a lot of protections so it gives her a significant buff, without her ult nemesis is no worries.
Ranged gods are a pain for tyr, well because he is a melee character and they are wussy ranged people who run away and hide behind minions, show them they don't belong in the arena with you. Tyr has gap closers so it helps but don't go running in losing half your hp to some ranged person you are just gonna die. Utilize your blink, your ult, and jungles to catch people off guard.
Use your defensive stance as well to move in close, fearless in close use your cleave to heal if need be, switch stance and push the enemy back to your team or into a wall, but be-wary as you will not have a movement skill off CD if you do this, unless you have high cdr.
*NOTE* Hydra's Lament gives 10% cdr, grab Blue BUFFS for an extra 10% cdr, always blue buffs you don't need red or purple really, though you can use them, the cdr is important and since you aren't using cdr items besides hydra's with this build, the extra 10% cdr from blue buff comes in handy.
Also be-wary of anti-heal stuff, being hit with anti-heal is no bueno on Tyr as it will effect your self heal.
Tyr is a very fun god to play, he has a high skill curve, and can seem sluggish and clunky at first. You will hate that his hp isn't that high and that his dmg is lacking, but honestly it isn't the truth. Most builds you will find have him as a hybrid bruiser or tank, these builds are very viable in most situations, as is this build you will be squishier, but you will put the "FEAR of TYR" back into people. You will laugh when assassins, hunters, mages you know high dmg dealers start running away from you, but do understand you are switching up to dmg instead of sustain. Play him like you would an assassin or jungler, get in get the kill get out if you have to, a lot of times people will ignore tyr until you start wrecking them, until then you will usually have room to do what you want. Until you get the hang of TYR I would say stay away from this build, as you may have a hard time with it, until you become more comfortable with how he plays, and when and how to engage with him. Now I am sure there are a lot of you saying, "oh well i would rape this tyr etc etc.." no no you wouldn't at least not with me playing him, unless you got someone with high sustain, your assassins, hunters,mages etc.. WILL DIE in about 3 moves (first hit being fearless, 2nd cleave 3rd BA) from this tyr, and he will be at half hp or more due to higher sustain and defenses and thats without using defensive stance or cleave heal, so basically to kill him cant be done 1v1 or 2v1 really (i mean it can be but its not an easy task), it usually requires a team effort to stop this Tyr. Good luck with your TYR experience, I hope my first guide ever written will help you improve or expand upon what you have learned.
**As a special thanks for reading all this, here is the combo I am working on, and yes I know I am using the bracers as a CD reduc primarily, and this could also be done with the Genji's Guard given you meeet the conditions for it, if you happen to use both at the same time, it is possible to but extremely hard to keep going into a 3rd chain, I call the combo "How the hell are you still alive!!"**
**update no longer working on this combo as you will see, it could still be smoother in transitions, but that just takes practice**
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-This is part 1 of 2 for the critical tyr build. Some of the combo's explained in the guide are in this part and in the pt2. Pt1 is Early-mid game, and Part 2 is mid-late game. This was not my best game, as i missed some skill shots here and there. Part 2 will show that it is possible to break over 600+dmg with 1 BA with this build.
I have also added 2 video's of the combo's i listed and some I didn't, in the guide.
Warrior Tabi
Jotunn's Wrath
Mantle of Discord
The Crusher
Brawler's Beat Stick
Titan's Bane
Tyr is ability based. Lot's of cdr benefits him. Crits are powrful but penetration hurts too. Penetration also applies to your abilities.
Want full damage? Replace mantle with heartseeker or transcendence. Get transcendce second if you decide to go that route.
I do like the concept of building with more power, and getting Hydra's Lament to get more out of those abilities and combos. And I like some of Kriega's alternative builds to account for that...being able to get CDR without having to resort to getting Jotunn's Wrath is a nice thing...and of course, CDR is only functional when you're using abilities more quickly than when they'd still be on CD otherwise. You lose the advantage of CDR if you're not constantly spamming abilities...and with a more squishy Tyr, you're not going to be spamming quite as much, because you have to more carefully pick and choose your battles.
First, as mentioned by Zagbok, "you can check my profile..." Think it's always functional, when permission given, to see some matches and see if you can glean anything from them. No offense meant, Zagbok, so I can delete parts of my comment if you prefer.
So, the build itself. You say you can be hitting enemies for 600-800 damage. Now, I'm just using an outdated Smite Builder (with an old version OP DB), but this build at level 20 vs. a complete squishy ( Agni with no additional protections), the max crit damage it's reporting is 371 off a single hit (no crit basics show damage of 165). Granted, this doesn't account for the passive damage boost from Hydra's Lament. Adding 40% to that crit would be 519. Not sure where you're getting 600 or even higher. Why might you be hitting so low? There's absolutely no pen in the build. If you're getting crits on the 3rd hit in the string, okay, that's 50% higher damage, so maybe you're getting into the range there...but that's a 3rd hit, and you're not meant to really basic attack, other than for attack canceling and getting the bonus from Hydra's Lament.
I like the dmg reduc since you are squishier it also stacks with horrific emblem, but thats not to say you still can't peel an enemy, get a big 500 dmg hit and peel off to allow your team to finish it, but that requires awareness. Yes if I saw a tyr building like that too, I would focus him cause letting him do w/e is a bad idea. As far as like crit chance and stuff goes, yeah the 65% really is enough crit. You could put jotun's or the bp with 20% cdr either would cap your cdr.
To a back line who has low hp the dmg reduction from some defense isn't a lot, cause most dmg dealers won't want to drop so much dmg for another defensive item. Ya idk i've crit gods for 600+ before, and jng mob for 1200 on 3rd hit. Also this is at lvl 20 usually running the 500g dmg pot, since at that lvl20 you have more then enough, and no offense taken. Your feedback is welcome, and yes i know it is confusing between basic atk and abil dmg, thats why i posted the combo's to show how it really benefits by doing the really long one to maximize dps, but it isn't easy to do.
With so much going on people aren't focused on getting that BA in between their attacks. For me stance dancing and combo+ba chains are easy from experience in other games, that have similar mechanics. Yes it does hurt your early game dmg, but leveling the change stance sooner will give you more stance changes, and abil dmg isn't priority with this, though i will be more then happy to try lvling fearless first and see if there is big diff, i know there will be in the survival area, but you could be right on maximizing early game dmg by doing fearless.
How you play an Arena with no defenses and no one focus you? I can't imagine because at high levels that I play, even with defenses people focus me :v.
Now I my thoughts were confirmed.
Plus, you are the Smite Fire Sherlock Holmes Bran hahahaha
Specifically, I'd probably drop Hastened Katana from the build, and rely more on your burst with combos and the Hydra's proc. Your best bet isn't to try to 100-0 an enemy, but rather initiate on a healthy god, push them back toward your team, and have them help finish the enemy off...or if you're going for the kill, target an already damaged enemy.
For further explanation, Hydra's, although it procs on basics, is meant for ability users. Even if you go for crits, you're likely hoping for that crit to hit on that Hydra's proc immediately after an ability is used...you don't have enough attack speed in the build to have decent DPS, so focus on getting as much as you can out of those abilities and Hydra's basics.
I would consider more CDR. I would definitely have at least 1 protection item (somewhere in the middle of the build, likely) just to get your tankiness up. I'd get either Titan's Bane or a couple of flat pen items. This likely pushes crits out of the build...which sort of was part of your point, I'm guessing. And this pushes him back toward more standard Tyr builds...sorry...it's just about efficiencies, and not fitting a square peg into a round hole or however that saying goes.
Oh well.
So, against basically a full squishy team, I'd bypass TB and get another pen item...but if a normal mix of tanks and squishies, if you only get ONE pen item, TB is a solid choice.
(Well not really - mine is just as bad).
Wont comment more cause I am way too tired for this.
49%59% arguingWhere is the other 10%?
And hey GGF, wazzaaaaap
Anyway (Damage) build: Warrior Tabi, Transcendence, Brawler's Beat Stick, The Crusher, Hydra's Lament, Mantle of Discord.
Alternative build: Warrior Tabi, Transcendence, Jotunn's Wrath, Ancile, Masamune, Void Shield.
I had inspiration from Jungle warrior builds. With these builds you can burst people while still having some decent tankiness to avoid being instantly killed, along with full cooldown reduction to spam abilities.
EDIT: Here is the improved builds I suggested if you missed it.
Look at least put a disclaimer in the guide name if you are going to share this build, where players who don't know any better will look at this and think it is good.
And Zagbok, understand constructive criticism (even if their tone isnt the best)
This discussion page is just..lesigh.
1. Tyr doesen't function that well with crit. If you are going to build an inefficient build at least label it so for the less knowledgeable players that encounter this build and use it in arena.
2. Tyr makes better use of power and penetration for damage than attack speed and crit (especially crit).
3. Tyr builds little to no damage in Solo lane (conquest), if he wants to frontline for his team.
4. Tyr only typically builds damage in the jungle role, where other warriors do much better in.
Many people wont read all of it, and will probably just chalk it up to something you may not want it to be.
EDIT: Im just going to stop at this point, Im tired of this. Continue if you so wish.
Most of the stuff said can always be re-summarised in a single comment anyway.
I understand you want rush a full damage Tyr but 90% it's not viable because he is a somehow a low mobility character, and he is mellee so against ranged enemies such as mages or ADCs he will loose a lot of HP just to get closer to cast his skills. This isn't in fact a problem of Tyr, all warriors are like that.
Plus you focus on basic attacks countering his nature that is skill-based. Now think: an ADC late game vs you. Don't you think ADC will eat you without problems and you won't be able to even get closer of him? Think now ADCs that has CC such as Cupid making even hard get closer.
I strongly suggest you put some defenses to help you get closer of the target without loose almost your entire HP and explore MORE his skills and less his basic attacks. Fearless with Power Cleave provide 700 base damage + 165% of your physical power and switching stances you will have more 460 + 115% of your physical power and with all this damage you just FINISH with one or two basic attacks. This will explore the full potential of Tyr.
I am not saying this won't work in ALL situation, but it's so situational that It don't worth the risk. It's better you trust on his skills 'cause due their CC that don't let the enemy even has a reaction.
Zagbok, understand that Kriega has demonstrated very good knowledge on SMITE in general, and has contributed a lot in terms of build feedback. One of the biggest issues SMITEFire has had for most of its life has been that anyone can make builds/guides, and in many cases this has led to some very poor builds. Newer players may come here for guidance, and will not know if a build is good or bad...and this has turned into SF having a poor overall reputation in the general community.
Kriega, and many others of us, have put in effort to improve that reputation...pointing out good builds, providing feedback on the poor ones. Looking to give highlights to those builds that are solid in general, to give better direction to newer players and support the idea that SF does in fact have good info to share with the community.
That said, I can understand those wanting to share builds or strategies that might be (way) off-meta but have worked for them. You have that right. And I've read everything you've written (it was a bit painful, being a huge wall of gray text), and you know what, the way you've described things tells me you are familiar with the god, and have a very specific strategy to try to get the most out of your presented build. You may have a good win rate and general success with this build, but you DO need to understand that there are certain things about your specific build that are not only outside of the meta, but potentially lacking in terms of, well, several things. This is why you've gotten the feedback you have. You are right, many will just look at build (and not the write-up) and make a snap judgment. If you do in fact feel there are situational items, you might consider adding those in the build at the top, at least to show there's some flexibility.
Anyway, I'll comment about the build in a separate comment.
What I actually said was you can go for more damage if you are playing Tyr in the Jungle role.