~ Skills ~
Passive - SidewinderI love passives you don't have to think about.
Sidewinder helps Medusa with boxing by allowing her to
better dodge enemy basic attacks. It also allows her to be
more forgiving to newer players, to an extent. The downside is that it becomes pretty
useless when slowed.

Ability Showcase
1 - Viper ShotUse
Viper Shot in
boxing scenarios, or if you really need to clear the wave and your
Acid Spray is on cooldown. Also, get in the habit of
activating it before leaving the base, since you immediately get the mana back for free. Also, using this
before engaging allows you to save precious time in battle, considering it isn't a timed steroid like that of
Artemis. That isn't really combo specific, just a general thing to remember. The Damage over Time (DoT) that is applied can help snag some early kills, but otherwise isn't extremely useful.

Ability Showcase
2 - Acid SprayThis ability is your main way to
clear minion waves. Simply hit the front minions and it'll
spray back into the archers and maybe even
poke the enemies if they are close enough. It does a decent amount of damage and is effective against squishy gods.

Ability Showcase
3 - LacerateThis is both your initiator and escape, so use it wisely. Offensively, it does a lot of damage for a dash and puts you in
point blank range to throw out either your
Viper Shot or
Acid Spray, or both, for unexpected burst damage, considering hunters generally have great sustained damage instead. With 50% healing reduction upon striking an enemy, this ability gives
Medusa a
small niche against healers. Defensively, it is a normal dash with the exception that
enemy gods can block it. Be careful to get out of the way before using it.
Wards are your friends.

Ability Showcase
Ultimate - Petrify
Petrify is Medusa's most
unique ability. It's essentially just a big cone stun/slow, but it also comes with the added bonus of
turning actively stunned enemies into statues upon death! It can, however, be
easily countered.
Simply turn around, and the stun is negated and
replaced with a slow which does 75% damage. In 1v1 scenarios, it is easy to counter, but in team fights, enemies may not see it coming because they are distracted. It also
synergizes well with taunts or stuns from allies like
Athena, because enemies literally cannot look away.

Ability Showcase
~ Combos ~
Use this to get up in the enemy's face and
do a lot of poke damage. Chances are they will be caught off guard and flee, but if they don't, then keep up the aggression either through basic attacks or
Acid Spray.
Again, your dash is also your escape, so only use it offensively when you know you won't need it to run away. Keep in mind that
Acid Spray is your main waveclear ability, so don't waste it if a wave is approaching. To clarify, activate your
Viper Shot, then dash in, then actually shoot the vipers. It saves time this way.
One key to doing well with
Medusa is managing all her abilities and not putting yourself in bad situations.
The ally taunt + ultimate
basically guarantees a successful stun, but if not, then you likely burned the enemy's
Purification Beads or escape anyway. Once they are stunned, either shoot them dead or dash in and finish them off with whatever else you have available. Keep in mind it can be any taunt from any god, not just
Athena's
Confound, although she does have great synergy with our scaly antagonist, as mentioned below in the "Lane Synergies" section.
This combo is the
"dump everything you have" combo. Only use it when you know you can
get away safely, primarily in a 1v1 scenario. If you do it in a team fight, you will be
vulnerable for about 10 seconds until your cooldowns reset, and you will
likely die. This combo is your trump card of
crazy burst damage in "do or die" situations, but it is also fun to use in simple 1v1 boxing matches. Just keep in mind that your ultimate may be blocked in those cases. You activate the steroid early to save time in battle, as explained above.
Remember, teamwork makes the dream work!
"
It doesn't have base move speed, as it's only attached to the passive, so it doesn't help with rotations, chase, or escape.
If you get
A lot of people aren't even getting lifesteal these days (I don't understand it myself) but it gives them better damage potential.
So consider, first 3 items in old Trans builds were Trans, Boots, and (usually) lifesteal.
Is that a fair and balanced tradeoff? Sorta, I think. But
BTW, your current build has both
Anyway, talking myself in circles. If I were to consider it, I might think about it as a situational item, and would delay it to maybe 4th...Boots, Trans, Ich, then Witch, but specifically as a counter only if the enemy ADC is a basic attacker (not a
To be fair that's basically what I've always done lol
I don't know how I made that mistake but I'm an idiot.
To be honest, like you said, it's not terrible, just inefficient, and I mostly said never use it because it might have confused newer players. I'm still going to stick with saying not to use it for consistency.
To be fair that's basically what I've always done lol
I know =P That's why I liked having your guide and mine...I've always preferred the Devo's boxing build. I know that Trans is more popular for her with that playstyle, but I liked her playstyle built my way as an alternative. And it was absolutely viable, though she had to be played differently and had a later power curve.
Now, it's like she's only got the one general option. Sure, you can do Qin's or you can do Crit as your burst power option, but now it seems to me it's basically just Trans and burst. If you miss
As for
You also have yet another option. If you're looking for that power, but also want the survivability,
Providing some feedback on your current build. Take it as you will; I continue to like discussion, and want to hear your thoughts.
Edit: new vid from DukeSloth talking about the current state of hunter builds...just thought I'd throw it in, he talks quite a bit about Medusa, but how overall the various hunter builds have never been more balanced.
https://www.youtube.com/shared?ci=XlPe_gu5a1k
I do have a few questions if you don't mind me asking:
Your standard build has additional lifesteal (though of course
Does
When you replace
I have indeed noticed this in my games using my build. You'll also be glad to hear that in the time since our last lifesteal discussion, I've warmed up to it a bit more ;p
I've been tossing around the idea of
Anyway, one minor visual thing to fix is the boots options in your first build breakdown...give that middle column some added space so it doesn't move to 2 lines.
I don't exactly understand what you mean. On my end everything seems perfectly fine with the formatting of the discussion.
One other thing, on your writeup for
I did say almost every other hunter. I was referring to ability based hunters like
Let's see about the rest of those comments...oh, with regard to sustain, this is one thing that Bullfrog323 preferred not to have for the Arena mode...since base is so close, getting max effect out of damage was his priority, so he didn't like getting
Back in her release in S2, Trans was the go-to build for her, Xbal, Ullr, Neith, and others. Jump to now, or even later S3, and I was really preferring to incorporate
So I've been tending toward Devo's myself, and with the DT buff and easier access to attack speed, it's just my main preference. But you know what, I need to use Trans more too. Always better to build to counter the enemy, and to have experience in as much as possible, right?
Hmmm, your boots are now showing just fine. I'm on my home PC though...it definitely had 2 rows on my work PC. I see that now and again with other builds, or even my own pros/cons section here and there, depending on the zoom I'm using (90% or 100% usually). Only way I can get it to show perfectly no matter what zoom is to give it 1 or 2 extra width. Anyway, looks like this is fine.
Anyway, well done, and keep up the good work.
On one hand i have the option to use the original build ive been running with since the new season (newish player), Malice and Shifters shield, cause i do find myself to still be rather squishy even with the good lifesteal that a fully stacked Devours gauntlet can bring, especially against assassins whop pop out of nowhere and hit me HARD
on the other hand i can go with The Executioner and Transcendence, witch at max stacks give me more Power(and damage) and attack speed than the other option, however the reduce crit chance and lack of protections for the improved mana are a bit rough for me, as most of the time i dont find myself hurting to bad for mana
Im curious to hear your opinion on this matter, and any other person who wants to throw there two cents in this : )
(just for completions sake i run with Meditation cloak and as of recent the purification beads as my relics, with the chalice of healing and eather the revealing ritual or the Chalice of the Oracle as my second go to item)
You'll also notice in my most recent revision all defense items are out. That is both to simplify things and because you're better off just going full offense and learning good positioning/dodging skills.
The only thing I find necessary on
Maybe im am just too used to it that I can't play without it anymore though maybe you could give it as an option in your normal build.
Nice well-explained buildd anyway!
And consider what you'd swap out for it?
- No
- No
- No
- Taking it over
In the end, it comes down to personal preference and the current game you're playing. Maybe if the enemy lacks a certain type of god you can slot HF in there.
Odysseus's bow is actually pretty weak for an early game pickup. it's actually used best as a late game pickup, where you can use that 40% better, rushing it early usually results in your opponent having more power than you do. You could actually accomplish more dps if you use
Going straight in with
Other than that, this guide is solid. 8.5/10, which is an upvote.
I'd say overall your build 2 is better than your build 1, with only difference Id make is
I see that you're a new member...welcome!
I like the god of choice for your first guide =)
Definitely be good to spend some time to learn some BBcoding basics, just to make it something that draws the eye. If you have specific questions, you're welcome to ask. I'll also point you this BBcoding thread by Mowen, and I'm sure xZero can spam you with his coding comment (mwahaha, take that, Zero!).
If you don't know, you can really break down your build order, and more fully detail your starting items, etc., all in the top build section. That way you can throw in the # of potions you get, instead of just hoping someone reads the body of the guide instead of leaving after glancing at your build. Same goes with detailing your alternate item options (you mention items like
Although it's pretty obvious you're going for as much damage on your abilities as possible, I would say that
Regarding
The other thing about
In your main build, the other big issue I see, at least if you're talking about Conquest or Siege, is that it has no lifesteal, anywhere. Your sustain is going to be terrible, and if you get hurt and end up at 1/2 health, staying out is just going to be risky. It's your build, so you'd have to figure out what you'd want to sub out, but lifesteal really is recommended for those types of modes. And of course I'm not talking about your "conservative" build, I see
Anyway, welcome again to SF, and look forward to seeing you flesh this guide out some more!
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