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Standard Conquest build against a team majority physical.
Sell Gladiator's Shield for Mantle of Discord late game. A replacement for boots late game after you buy Elixir of Speed could be Heartseeker, Spirit Robe, or Masamune.
Standard start to the Solo Lane to rush a mainly tank.
You may start with your blessing only and more potions but remember they don't stack anymore.
If your enemy solo is magical, rush one magical defense item and if he is a healer, Pestilence or Contagion becomes a core item unless if the support already have it.
Items that provides defenses and power at same time. Situational items.
Relics very functional on Tyr.
Solo Lane is usually Teleport glyph and another utility relic.
High recommended Blink Rune I love this relic on Tyr.
If the enemy don't do Teleport glyph I strongly recommended you also don't do it, 'cause it's not that useful on late game.
Build to counter a magical enemy with healing.
Spirit Robe or The Sledge or even Brawler's Beat Stick are good replacements for boots late game after you buy Elixir of Speed.
Build to get still doing a good amount of damage and tanking something.
Mantle of Discord is a good replacement for boots late game after you buy Elixir of Speed.
Ayrton Tyr Vrum Vrum!!!!
Tap each threat level to view Tyr’s threats
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My name is x MysTeRioN z, a majority Xbox Player but sometimes I play on PC too. I'm a Brazilian nice guy who likes to play FPS, Racing, Plataform and RPG games. I like to study and read when I'm not playing and I'm also studying to be a lawyer. My xbox gamertag is the same as here: x MysterioN z. |
Pros:
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Cons:
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Tyr is the law and nobody can touch on the law. Stuns, Taunts, Fears, Intoxicate, and Mesmerize cannot affect Tyr for longer than 1s. If these effects are longer than 1s they are automatically reduced to 1s. TIPS AND HOW TO USE
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FearlessType: Dash Cooldown: 15 secs Assault Instance: 80/180/280/380/480 (+100% of your Physical Power) (Divided in 2 hits) Guard Instance: 70/120/170/220/270 (+50% of your Physical Power) (1x) Tyr fears nothing so he avance forward immune to knockup and knockback doing damage to all enemies he hits.
TIPS AND HOW TO USE
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Power CleaveType: Ground Target Cooldown: 11-9 secs Damage: 80/115/150/180/220 (+65% of your Physical Power) Heal: 20/45/70/95/120 (+20% of your Physical Power) per Enemy Hit (Max 3) Tyr uses the force of law to do a massive attack with his sword in a 180 degree cone in front of him with different benefits according with which stance he is.
TIPS AND HOW TO USE
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Tyr judges the battlefield choosing between his power stance or his defensive stance according to what he needs.
TIPS AND HOW TO USE
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LawbringerType: Leap (Ultimate) Cooldown: 90-70 secs Damage: 150/225/300/375/450 (+120% of your Physical Power) Tyr brings the law to the battlefield leaping to the aimed place applying the law force to the enemy doing damage and slowing them in 20%. Tips and how to use
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https://www.youtube.com/watch?v=NU0Km4BzcjI
https://www.youtube.com/watch?v=S559IMkle_8
https://youtu.be/Rq8r0Gw6HEA
For obvious reasons :p
Gonna check this and later I might update it
Also you would get Talaria but start Blink Relic, and get beads 2nd relic.
Obviously Tyr has massive mana problems, at least in my experience playing him. he can crank out a 4 ability combo as early as lvl 2, but doing it is prohibitively expensive. With enough mana to do it though, its hard to stop Tyr from clearing a whole wave in one go, or beating the Christ out of his opponent (1-2-3-2-1 especially now that guard stance Power Cleave knocks up, for a cleaner disengage after.) I like this a lot, esp the strong combo based gameplay. And the guide recommends playing aggressive in the early game, which makes sense given how much damage he can output, and if he hits his assault 1 it's hard to stop the pain train. But all of this depends on mana, obviously. I followed the general suggestion that Gladiator's Shield is a good sustain item, but trying it out, it seems mostly for sustain on health, since Tyr's health starts 250 higher than his mana, and grows twice as fast. 2.5% max mana is painfully low without high mana. the extra health in addition to Power Cleave's nice heal was nice though, along with early cdr. But with just Gladiator's Shield and blessing I couldn't keep up at all. With blue and the shield, I could just manage to eek out enough mana for decent waveclear, but all that aggresive play mentioned was totally impossible (maybe I'm just bad, I know it's ideal to hit creeps and the enemy with waveclear combos, but I never run into people dumb enough to stand in the middle of their creeps.) If I don't get mana buff (unattentive jungler, or a super aggressive opponent who shoves me under tower) then even with Gladiator's Shield, the game is over for me. Barely any mana, and given his not so great basic attacks (no area in the progression, third hit is 1.5x but painfully slow) I lose creepscore like mad. I've been told Warrior's Blessing helps with this, but again, that requires my opponent to position themselves vulnerably, which I find very rare unless they're already stomping me. On someone's advice I tried taking Mage's Blessing instead, and it's worked out much better for me (again, I might just be really bad.) The scaling MP5 isn't huge, the same as the blue buff nerf that was tried a little bit ago, but helps me much more than the fairly large 40MP per god hit once every ten seconds, because getting it requires more aggressive play and praying for bad enemy positioning, and also because it forces me to use an ability, which means I lose net mana (potentially lots if I use Fearless) and I have to put the ability on a long CD. Also it seems to majorly discourage combo based play, since you need to wait 10 seconds for another proc, so ideal usage would be hitting the enemy with only one ability every 10 seconds. And then the evolution, 15 protections is nice early, but as soon as ~18 minutes I stop noticing any difference between having it or not, right during his midgame power trip. I know that Mage's Blessing is a more aggressive item, so feel free to call be a stupid noob and ignore this, but evolving into 10CDR is great for my build, since I have more freedom to take non-CDR items. And 10 extra damage per ability hit, early game, seems enormous for Tyr's potential 1-2-3-2-1 max combo, if you have good mana sustain to do it.
Again though, my issues here all come around to mana. With Gladiator's Shield regen (which I still think is basically only good for health), you get nothing in terms of what you spend. For example, at lvl 5, a super important level for aggressive laning, Tyr has 390 base mana. Your build reccomends Gladiator's Shield and Warrior Tabi as the first two items, or Runic Shield in the anti-healing build. None of these provide any additional base mana (or, MP5 as a sidenote) so each Gladiator's proc will heal for 9.75 mana. Enough for some minor mana cost mitigation, but only assuming you manage to catch the enemy with every ability hit. If you hit the enemy every single time you cast an ability, you need to cast 5 abilities (bare minimum 250 mana cost) to get enough back for an extra ability cast. Warrior's Blessing helps with that, but given it can only proc once per 10 agonizingly long seconds, it's like putting bandages on someone who chestbumped a mortar round.
Getting around to a point, I like Blackthorn, and I like that it's included early. It has everything Tyr could ever want, big health, 200 mana (enough for 3-4 extra casts), big mana regen buff once your mana gets critical (when you'll probably be waiting for cooldowns anyway) and CDR whenever you aren't critically low on mana (and you'll obviously be casting more abilities while not super low on mana, and waiting for cooldowns once getting below 25%.) I think it's f***ing phenomenal, and so glad to see it in the build. My problem, it's third. Tyr's mana problems are horrific early (or I'm just horrible at playing him), and harshly discourage the aggressive play you recommend. I'd like to do some more math, on just how long it takes to get mana help from Blackthorn Hammer. First you have two items before it, so you need enough gold to buy those. Skipping the blessing, to get Blackthorn as soon as possible, you could start with tier one boots and round shield, to absolutely maximize your build speed. And for more money to put toward building, only buying three potions to go along with it. You'd have 200 gold leftover to finish items. Finishing Gladiator's and boots requires 1950 additional gold. After that you can start on Blackthorn, but buying the tier one Cudgel gives no mana whatsoever. For that you need tier 2 Shillelagh which gives 100 extra mana, though no passive yet. Not much, two abilities at most, but certainly helps. Just getting that 100 mana costs an extra 1300 gold though. Finishing Blackthorn to finally solve his mana problems mostly for-good, requires a total of 2200 gold. As such, spending very conservatively with your build to absolutely maximize build speed, you need to earn 3,250 gold in lane to get your very first increase to base mana (only 100 extra from Shillelagh), depending solely on the minor mana cost mitigation you get finishing gladiator's. Solving the mana outright with Blackthorn requires earning 4,150 gold, enough to buy any tier three in the game outright, and start tier one or two on basically any other. I may just be bad at Tyr, but that seems like a massive amount of time to get the item which truly solves his mana problem. For mentioning his mana issues and having to play economically, all of the suggested builds seem half-hearted at solving it, all while the guide encourages aggressive play.
Summing the mana matter up, to make the suggested first two items viable, when I've tried, I had to make Tyr chug blue Gatorade until he begged me to kill him. Which is costly, and probably not good for my favorite boi's mental health.
Now about the skill leveling. I get that why you might max Fearless first is probably because it has good base damage and a very nice 100% scaling. And I assume that the reason you might trade off between Fearless and Power Cleave instead of rushing Fearless, is because it significantly increases Tyr's healing (especially with the 3x multiplier attached to it from multiple hits.) But this totally neglects three major issues. Firstly, the guide acknowledge Tyr has long CDs, which he does. Ranking Cleave decreases its cooldown, down from the painful 12 seconds, down to 8 seconds at max. It also gives him better healing as a big big big bonus. Decreasing the CD on Cleave, to my mind, increases his damage output as much or more, than maxing Fearless, because the reduced cooldown makes it easier to use twice or maybe three times per stance. Fearless, however, never decreases in CD. If you max it first, you end up with your best, most invested in move, having a ridiculous 15 second cooldown. GLWT. On to the second issue, mana. Ranking Cleave doesn't change its mana cost. Ranking Fearless increases it by 5 per level up to 70, not much more, but Tyr already has enough mana issues without exacerbating them. Thirdly, my issue is inconsistency. Splitting ranks between two abilities pressures you to use both in one go, ideal for a combo boy, but not for making good use of mana. Maxing only one of them means getting slightly less damage, but using half of the mana for it. Additionally on the consistency matter, one of my favorite strengths about Tyr is that, because he gets the useful part of Change Stance for free, he can rank an ability an entire level faster than his competition. Switching back and forth trades this advantage away, in return for potential benefits that I think are actually a huge penalty.
I understand that the mana issues I mentioned before can be managed by buying blue gatorade or blue gatorade with unlimited refills, but in my opinion blue gatorade is much worse than grape gatorade, which combined with Tyr's healing makes him nigh-unkillable. Yet, buying the fantastic grape gatorade is scarely an option, given the big reduction in mana restoration. (This is all in my personal experience, I could honestly just be awful, but unless there's a secret "restore 300 mana instantly" button, I can't be too far off.)
Sorry if this ended up sounding like a rant, I'm honestly just looking to understand. I might suck. I admit. But I really believe in what I'm pointing out, and most of all I just want feedback and better understanding about this fantastic boi. Better understanding would help me learn him, and see how this build ticks. As a little final point, do you think building Mage's Blessing first, then Blackthorn Hammer (maybe with boots or T1 boots in between) is a good idea? It has bonus MP5 on blessing, and finishing item two is a huge mana difference, plus being a fantastic item for Tyr. Also, having Mages and Blackthorn actually offers 10 more CDR than having Boots and Gladiators, unless casting while below 25%, which should be the minority of cases. Sure, Gladiators is cheap, but that comes at the cost of it being an item that you MUST replace later. God forbid you got Warrior's blessing in addition to it, then you'd have 3 items that must be replaced. Blah blah blah, blah blah blah, end post.
I read you entire comment and you complain about Tyr mana but you didn't mentioned on any line one of the most important objectives of Solo Laners on the early game, the "Totem of Ku". If you don't know (well now you know :p), there's a uhh, totem, you can hit near solo you can check on the following picture and by hitting it, upon applying enough damage it will desapear and you when inside your tower you will gain extra movespeed and MP5 (up to 30 extra) and this bonus persist for 10 secs after leaving the tower are which means you can just walk inside the area and return to lane to keep your mana sustain.
I know and understand your points about Tyr being a mana hungry god but and I'm aware of all benefits from Blackthorn Hammer and/or Mage's Blessing, however, since this totem was added at S6, rush blackthorn to mana sustain and/or mages blessing for the same proposes is very unnecessary because Tyr has many strengths on early game that allow him basically win almost any matchup against anyone with no knockback immunity and by winning the matchup you can contest the totem and secure it, and by securing it you won't need desperately this MP5/Mana nor an Einstein Mana Management. That's why builds rushing with BTH and MB as you mentioned fell.
Also notice that Gladiator's Shield provide insane healing combining your skills + stats that allow you even counter gank a jungler and kill him, it's not just the passive, the whole item has precious stats for its price. And notice that right after it you get BTH, so you really just need to manage a bit you skills, your backs and kill the totem to always have mana.
Talking about the skills my recommendations are upgrade Power Cleave (rush it) only, and only if you are on an assault or playing against someone with knockback immunity like Jormungandr. TBH, I can't remember last time I used Power Cleave without use Fearless before/after and unfortunately the healing is on one skill and the damage is on another one so you need to upgrade both. I know it seems awkward but that's the best way to extract the best of Tyr. If you get ahead you can prioritize Fearless to stay ahead, if you need more healing, then Power Cleave but in most cases you need both so upgrade both.
So, in conclusion I can say:
Do you have any additional thoughts? Did you understand?
EDIT: I gonna be honest to you, I didn't put as much efforts on this guide as I did with My cupid guide so you may find some stuffs wrong or missing information, sorry, it's hard keep all the 9 guides I have all up to date and with tons of details.
Warrior's Blessing can be procced by a basic attack. You say most people don;t come near you, still they have too as most solo laners are melee. If they don;t come near, then they are too scared so you can zone them off the wave.
On top of that I don;t know how you clear waves but it sounds like you blow a lot of your kit every time while the opponent is not near. Which you wouldn;t really do unless you want to go for totem.
gonna say that the lvling depends, however I myself prefer Power Cleave over fearless because of the wave clear. [[fearless] provides a bigger snowball. still if you prioritize 1 the other will be maxed 2 lvls later. Which happens fairly quick unless you're losing.
Like Mysterionz, I strongly discourage the OP from bypassing Gladiator's Shield. I'm still a strong advocate for this item on him (see my earlier comment), unless going against a Magical Solo.
I feel that the OP is placing too much emphasis on Mana sustain, which leads me to wonder how he is playing and managing his Mana. This could be where a lot of the problems lie, which makes it tough for us to say exactly what changes you could make to see greater success.
One thing that I didn't see included in the guide is the option to build Talaria Boots. Now don't get me wrong, as I favor Warrior Tabi over these, but this could be a viable option for someone who is really struggling with Mana consumption. Additionally, the small increase in Movement Speed will make it easier to position yourself for a combination attack and close the distance between you and your enemy.
Also Cupid is the most annoying adc to deal with, so, he kinda deserves it
So I personally would never build HL on him, that's why I didn't listed it.
(This guide needs a lot of adjustments, I'll take care of this later). Done!AA stands for auto attack/auto attack cancel
Assault stance with max cdr:
Blink
1
2
AA
3
AA
4
AA
2
1
AA
3
AA
1
2
AA
To you have an idea, I can't even imagine this combo in game.
Although I will try and maybe put in the guide.
Let me know what kind of luck you have on your end.
I was also on instant cast for everything.
1
2
AA
3
AA
2
AA
1
4 (Still requires good aim)
AA
3
AA
1
2
AA
There's also Zagboks video. It was pretty interesting.
I was inspired by your guide to start playing Tyr. He seems like a challenging yet rewarding god to play as.
I struggled at first with him, but I am starting to get more familiar and comfortable with him now. Your guide has helped too (you can check my SmiteGuru matches if you're interested).
Some feedback that I recommend would be to include Gladiator's Shield in the build. In my opinion, this is a great item for him that provides essential stats and strong sustain when chaining your abilities.
I'm glad to see you were inspired by my guide :)
I was thinking about gladiator and I would do a bridge items section but I forgot about it :v
I will add it, thanks for your feedback ;)
Solo Role: No Chalice of Healing listed in your start for some reason, Runic Shield should be present as an option, way too many damage items listed as options (I would only keep Brawler's Beat Stick to be honest. Also don't get Stone of Gaia anymore, it isn't good.
Relics: List Purification Beads as a jungle - ONLY item for Tyr, and also Bracer of Undoing is bad and gets countered very easily by anti-heal.
Can also list Gladiator's Shield as a situational option.
Assassin Builds: Im just going to re-do these and give a start:
Start: Assassin's Blessing, Mace, 2 x Healing Potion.
Build 1: Warrior Tabi, Jotunn's Wrath, Transcendence, Brawler's Beat Stick, Magi's Cloak, Titan's Bane.
Build 2: Warrior Tabi, Jotunn's Wrath, Transcendence, Hydra's Lament, Mantle of Discord, Titan's Bane.
Also I really don't recommend Soul Eater on Tyr.
Bruiser build is ok but build order can be improved: Warrior Tabi, Transcendence, Jotunn's Wrath, Shifter's Shield, Ancile, Void Shield.
Alternative Build: Warrior Tabi, Jotunn's Wrath, Brawler's Beat Stick, Ancile, Masamune, Void Shield.
Another Alternative build: Warrior Tabi, Jotunn's Wrath, Transcendence, The Crusher, Magi's Cloak, Mantle of Discord.
And lastly, your introduction banner/image thing says "introduciton" and not introduction.
Chalice of Healing is listed in build description but not at the beginning. Fixed.
Power options reduced.
Stone of Gaia is a good item, but maybe too much situational, it will be changed.
Gladiator's Shield will be listed as a bridge item sooner.
With the Assassin build does not mean I want to make a Jungler build. It's just a full damage build to people have fun in Arena or Clash or even in Joust. If someone wants a Tyr jungle of course he will do Assassin's Blessing and Mace cause it's the standard start for most part of skill-based junglers. Maybe late I think about make some mentions to jungle with him later.
Alternative builds are specific builds for some situations and I will added it later for all 3 cases (Solo builds, Damage builds and Bruiser Builds) ;)
For your solo build, i think there are better options than genjis guard and stone pf gaia. The solo laner should split responsibility with the support. So like bran mentioned, pestilence would be preferred to genji.
For your damage/bruiser builds, i dont know how i feel about transcendence on tyr. But i like the other options you listed.
Nice power scale for skills and huge mana pool and cooldown. Everything you need in a Tyr assassin or bruiser. But you can change it if you don't want it. What item do you recommend to me instead Transcendence?
But yea, id just recommend another penetration item (youve listed plenty of alternatives)
But i mean, if you like transcendence, then more power to you. Ive never built it on him before.
But yea you're right.
Howevever, i do think that a beat stick for healers or shifters shield for added peotections and power would serve you better. I mean, in non arena/clash game modes, do you really need max cdr?
You don't need max CDR, but as Jungler in Conquest, you're likely still not going for max CDR. Likely, you'll get Void Shield in there somewhere, probably not go for Jotunn's Wrath, etc. Tanky/bruiser jungler. So Trans still works. Not necessarily core, but a good solid item.