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Stats
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Offensive
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Defensive
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Other
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Note: Numbers in parentheses are the amount gained at each level.
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![]() ![]() One of the highest base health of the game Tanky, yet has awesome damage ![]() Capable of performing great combos with ![]() |
![]() ![]() ![]() Very Slow/Low mobility Ultimate can be easily avoided Mana-hungry if played incorrectly |
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Skills |
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Ice Wall can be painful, either for enemies or even for Ymir's allies if used incorrectly because this ability requires good aiming and timing. However, remember that this ability takes some time to actually spawn the wall, so be cautious when placing it. You can also place it in front of you when running of someone (Just be sure that you aren't slowed and are with tier 2+ shoes).
Level this ability last because the extra seconds it provides doesn't help as much as the extra damage and stun time that your other abilities do. | |
![]() ![]() Level this ability secondly because this is your main wave clear, so leveling it is very important. | |
![]() ![]() Level this ability thirdly because, while it helps on aggressive and defensive scenarios, it doesn't help your wave-clear - and that's very important on season 4. | |
![]() Level this ability whenever you can because it is truly a game-changer and a perfect objective secure/steal. |
Starter |
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![]() ![]() P.S.: If you didn't know, you are going to sell this late-game for a 6th item. |
Item #1 |
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Travelers Shoes
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Travelers Shoes is more important now than on the last season because there are so much to contest now. It provides you with poor damage and normal MS, but whenever someone buys it its because of the passive, that helps your rotations, gives you more gold and HP5. However, if you buy it your build will lack Mana and CDR until you replaces it for
![]() ![]() ![]() If you bought this item, you will then replace it for ![]() |
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Item #2 |
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Items #4 and #5 Here, you will buy one physical-protection item and a magical one. The order that you are going to do so varies if there are more physical or magical gods on the enemy team, with the dominant type of damage being prioritized. |
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![]() This item can be sold and then replaced late-game if you feel in need of more protections. A list of possible replacers include: - ![]() -Any high physical defense item; -Any counter item; -Etc. | |
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Items #5 and #6 Buy one of the counter items if you think you need to counter some of these factors: |
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Items #5 and #6 Against AA-Based Gods (Buy one if needed) |
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Items #5 and #6 Against Healers (Buy one if needed) |
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Items #5 and #6 Against Slows (Buy this if needed) |
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Items #5 and #6 Against Knockups (Buy this if needed) |
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Items #5 and #6 Last Items (Buy one of these after counter-building) |
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![]() Note: Before you ask it, I'd NEVER suggest buying Magi's Blessing over ![]() ![]() | |
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Starter |
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![]() P.S.: If you didn't know, you are going to sell this late-game for a 6th item. |
Item #1 |
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Item #2 |
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Buy this item if you are against a physical lane enemy.
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Buy this item if you are against a magical lane enemy.
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Buy this item if you are against a healer lane enemy.
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Item #3 |
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![]() Buy this item if you bought ![]() This item should be sold and then replaced late-game. A list of possible replacers include: - ![]() - ![]() -Any counter item; -Etc. | |
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Items #4 to #6 Buy one of the counter items if you think you need to counter some of these factors: |
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Items #4 to #6 Against AA-Based Gods (Buy one if needed) |
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Items #4 to #6 Against Healers (Buy one if needed) |
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Items #4 to #6 Against Slows (Buy this if needed) |
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Items #4 to #6 Against Knockups (Buy this if needed) |
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Items #4 to #6 Last Items (Buy one of these after counter-building) |
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Starter |
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Teleport Glyph
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Teleport Glyph offers quick travel to lane and makes farming easier for you. Should only be bought if playing in Solo lane. Also helps to stop split-pushers such as
![]() ![]() ![]() I suggest picking this relic as first because while it still has its uses mid to late game (if your team is properly warding), early game is where it really shines because it helps farming a lot. |
Meditation Cloak
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Meditation Cloak is one of my favorite relics because it offers more sustain to you and your allies, making it easier to stay in lane, survive ganks and to not die. Just remember that you already have a heal and a mana-regen ability. Also, if you are playing as Support, it greatly helps if you are with a Mana-hungry ADC.
I would suggest picking this relic first because it doesn't help so much mid to late game. Also good if your lane enemy(ies) has(have) good sustain. |
Level 12 |
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![]() ![]() I suggest picking this relic on level 12 because it is not so useful early game, but provides a lot of uses mid-late game. | |
![]() I suggest picking this relic on Level 12 because, while it might help you if against ![]() ![]() |
Other |
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![]() ![]() This relic can be picked in any stage of the game. | |
![]() This relic can be picked in any stage of the game. | |
![]() ![]() ![]() This relic can be picked in any stage of the game. |
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
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https://grimfrost.com/collections/beard-accessories
One thing I'll point out is that, currently, putting spoilers inside of spoilers doesn't work...basically, any spoilers inside are automatically opened when the original spoiler is opened.
As such, my suggestion would be to get rid of the extra spoilers (e.g. "Further Information") and just make it a 2nd paragraph under each item.
I will change these spoilers inside spoilers soon.
I'm still working on the guide because I want it to be in its "complete" form before creating a guide for another guardian. I was thinking about
I'm also going to update the Matchups and Gameplay section and maybe I will add a "Common Terms" section. I am also thinking of later expanding this guide to Joust too, as these (Along with Assault) are my favorite game modes.
A joust build version would be nice, and you making a
I will probably update it to Joust when S4 arrives, because for now I want to focus on learning and writing about
I think this guide is now almost complete (guides never are complete...). See ya later!
Don't know how much you've experimented, but for your Defensive Support build, my personal preference would be to choose only one of
The following is an old article, but it's still helpful: http://www.smitecentral.com/content/articles/page/professor-proxy/professor-proxy-intermediate-class-stone-of-gaia-bulwark-of-hope-pest
Also, when you max CDR that early, you're pretty much blocking yourself from getting any other CDR item unless you're okay with inefficiencies in the build. If you don't get Genji, you can alternatively get
So...my preference would be BoV OR Genji, but not both. Against a magical heavy team or magical ADC, I might get Genji 2nd, and instead of BoV, get a physical item with counter function, such as
Regarding the Defensive Support start,
For the Aggressive Support start, same applies with BoV and Genji...here are 2 core starts I would consider, in whichever order you need:
I don't suggest
Remember this is my opinion, and your guide, so I'm just offering my suggestions and opinions. If you prefer your builds as they are, don't change them. Good job again on your guide and the work you've put into it.
For the average player, and me in particular, I still think I strongly prefer balancing protection with health for better survivability, but just wanted to point this out. =P
But I agree with you, balance is always a safer and a better choice for us, mere mortals...
P.S.: Congrats for the moderator [rank?]
EDIT: Looks like i messed up with the bbcode. Fixed!
Again, I'd never build that myself, because I need all the health I can get, but for those that can make it work, maybe it's not a bad strat...?
About the effective health; I think you are right. After the contest ended I started to think if Genji's was or wasn't a good option... I'm going to change the core to be only
Then, a section for magical protection with
About the starter
About the A. Support Build: I see a lot of guides with
As of
Awesome...I didn't do the math myself, but sounds pretty good to me.
Yeah, the thing is balancing stats...maxing CDR on
When considering the balance of those protection item combos, just remember their different foci and what they bring to the table. BoV and BoH are a great combo for selfish stats, Sov and Heart are great for teammates (and for sustain over longer periods of time due to the HP5/MP5), etc. Mixing it up is fine too...Any shoes + BoV + Heart would work especially well against a team with 3 magical gods, while
Starter
For aggressives...those items are nice. Really, though, in Conquest, I wouldn't go both of those items...I'd choose one for early aggression, but get a more standard support item to balance things...the time when I go
The more you comment, the better my guide becomes.
You know, i'm not american...
Oh, and I still don't know how you guys appear from nowhere...
Note: just to mention that i updated the guide for v. 1.6!
Build wise, awesome. Can't judge you on that. You covered all the points, and builds are subjective, but you need to defend them.
As a whole, very Zilby-like. You did say that he did play a part in helping you with the template. In the future, tho, mess around with the coding and teach yourself so you can develop your own sort of style and signature. I mean, every Bran guide has a MS paint header, and every Prism guide has a sign off with a cool skin. Me, I am starting to do this fun thing on the side with hidden messages.
I was wondering why you do have a solo build. I have not seen a Ymir solo, nor is it in the Spl, correct me. For one, Ymir doesnt have huge sustain like heals or protections steals, and his main damage and CC is too up close. Also, his mobility and kit is too clunky and has no escape, and while it all does fit this theme of icy and snow with stuns and slows (bars), it doesn't scream Solo. By that alone, he is beat by almost every warrior, and some mages. However, the general tips you left were helpful to get new players into the this new solo idea.
Overall, great guide, considering its your first. Don't change anything until after the judging period. Don't think you'll have enough time, and don't wanna stress you. GLHF in the future. +1.
https://www.smitefire.com/smite/guide/squeezing-loving-george-may-or-may-not-be-included-ymir-guide-s3-solo-jungle-14929
Pro scene...Variety of Obey Alliance (EU): http://esports.smitegame.com/player/variety/
Regarding Zilby's template...he made it directly available in guide format for others to use if they wanted.
https://www.smitefire.com/smite/guide/a-template-for-guides-11963
But yes, always best to develop your own. But as a first-time guide maker, and with limited time to learn coding, I'd say Bernard (and all of the other newer members with submissions) is at a disadvantage to others, who have already made guides before, gotten feedback, and have more experience at it. So using a base template at first is probably the smartest idea...and of course, everyone has lives outside of SMITE. I think.
What I sort of am most interested about is the feeling from all of the contributors, especially the newer ones. I'll probably ask that separately.
I mean even for my first guide I used OmgAsia's guide as a sort of makeshift template for myself to lay out my
@Bernardozomer only real recommendation I can make is regarding your skill order for the aggressive support and solo build. In solo especially, I would prioritize
About the Solo Ymir, as Bran stated, it is much more common than it seems. And it really works! First time I used my Ymir Solo build I stole FG and got a Triple Kill! But you have to play safely against solo-laners that can clear from a distance.
About the skill order: Yes, I think I should have maxed
Thanks you all for the feedback!
P.S.: Oh, and what happened to the contest page? I can't find it anymore...
Go to homepage, then forums, then news, and its the first one.
Solo Ymir, huh? Gotta try that sometime.
As for wards, I think they look generally fine. I would say that there is one other general section that can be useful, if you can sneak them in without the enemy seeing...right in front of their towers...since there's a lot of traffic that can go through the mid-lane, getting that junction can help give you early warning where the enemy can be heading. But yeah, looks solid to me.
Welcome, and thanks for participating in the contest.
For now, I'm just going to point out a significant issue with your build(s). It's about CDR...there's a max cap of 40%. In your Defensive build, your 3 core items get you to that cap. If you do consider these "core," then all items past that point should not have CDR, unless there's a specific passive you just absolutely can't pass up for other reasons.
So, your option of
In your Aggressive build, it's not quite as bad, but your "damage" option outside of your core has
Build efficiency is important to consider, so just want to make sure you're aware of this. Hope this helps!
First of all, thanks for the feedback. I REALLY aprecciate it.
As for
As for
As for
I noticied you said "For now, I'm just going to point out a significant issue with your build(s)." so i think this means my build has some more issues. One of those may be that counterbuilding as 5-6 item(s) is too late, i'm going to change this order a bit. So if there are more issues and/or typos (English is not my mother language) then please, tell me! It really helps!
I just was a bit busy so didn't read everything you wrote...I will do so later and give a bit more feedback. Didn't specifically mean there were other issues with the build...just wanted to point out my first thoughts.
I will say that it's really a better idea not to overcap. This is because each item has a set number of stats...and you're paying for them. If part of what you buy doesn't function for you, it's bringing in inefficiencies, and you're not only paying for more than you get, but you're also losing out on other things that you could get with other items.
I absolutely understand the qualities that Spirit and Discord provide...but you might need to consider which ones you value most, and just deal with the loss of the others.
Anyway, will follow up more later.
Until later!
Of the 4 CDR items you list in Defensive, I personally feel that
Other than the CDR comment, I don't see any specific issues with the item options overall, and again, I don't want to influence builds...it has to be your build. So we'll get into the rest of your guide.
In the "Pros" section, not sure what you're saying about
One minor thing that I think still applies...you talk about
In your D Support item explanation, minor correction...BoV provides 300, not 200 mana.
In your
One quick hint (for any other
Only going to say one thing about
WHY do you think
Anyway, that's pretty much it for me. Want everyone's guides to be submitted on their own merit, so...just make sure you explain your thoughts as clearly as possible, and good luck in the contest.
It does provide 50 magical protections, and when you take damage, 10 are removed, and they will come back in 6 seconds, but does not provide 100 magical protections in total.
Also...hi Cake =)
About
About the
About the Gem: I was thinking of mentioning that the first slow is 60% and the second 35% (2s each), but i haven't written it... now i updated it!
After reanalizing Phytagorem's Piece, i understood that it's Lifesteal and CDR wouldn't be helpful, assuming you bought Genji's, and as the majority of matches have 3 Physical damage dealers and 2 Magical ones (Hunters, Assassins and Warriors; Mages and Guardians) it would be a very specific item. So because of this, i removed it entirely from my build.
Thanks and see you later!
You say
Regarding
Regarding
Mind confirming?
And check your term for canceling
I think I misunderstood some information:
As for the term I used, may I have overrated his counter to Ares... but it is still a strong counterpick!