Please verify that you are not a bot to cast your vote.
Join the leading SMITE community.
Create and share God Guides and Builds.
Account Login
Create an MFN Account
Or
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Stats
| ||
Offensive
|
Defensive
|
Other
|
|
|
|
Note: Numbers in parentheses are the amount gained at each level.
|
........ Pros ........
One of the highest base health of the game Tanky, yet has awesome damage Frost Breath can be extremely useful for teamfights Capable of performing great combos with Ice Wall |
....... Cons .......
Ice Wall can block allies Very Slow/Low mobility Ultimate can be easily avoided Mana-hungry if played incorrectly |
[line] [line] [line] |
Skills |
---|
Frostbite procs with all your damaging abilities, so use use a basic attack between them. It truly deals awesome damage.
| |
Ice Wall can be painful, either for enemies or even for Ymir's allies if used incorrectly because this ability requires good aiming and timing. However, remember that this ability takes some time to actually spawn the wall, so be cautious when placing it. You can also place it in front of you when running of someone (Just be sure that you aren't slowed and are with tier 2+ shoes).
Level this ability last because the extra seconds it provides doesn't help as much as the extra damage and stun time that your other abilities do. | |
Glacial Strike is your main wave clear that also slows enemies. Remember that, as Ice Wall, this ability takes some time (around 0.5 seconds) to actually "spawn".
Level this ability secondly because this is your main wave clear, so leveling it is very important. | |
Frost Breath is your only hard CC, and because of this it is VERY important to not miss it. It's also good for canceling abilities such as Thor's Berserker Barrage. You should use it mainly to set up kills for your teammates, or even to save them/you. Using it to clear wave isn't a goood idea, though.
Level this ability thirdly because, while it helps on aggressive and defensive scenarios, it doesn't help your wave-clear - and that's very important on season 4. | |
Shards of Ice is one of the strongest abilities in the game, dealing 1100 (+150% of your Magical Power) at maximum rank. However, it needs to be very well timed because it needs 3s to maximum damage (however, remember that you can cancel it at any time, with reduced damage), and you aren't immune from damage during this period, so only use it when NOT out of position. Also excellent for securing objectives.
Level this ability whenever you can because it is truly a game-changer and a perfect objective secure/steal. |
Starter |
---|
Watcher's Gift is a must for any support, for both agressive and defensive ones. You could also buy Mark of the Vanguard for early tankiness, but then you would rely on kills and on clearing minion waves, making farming harder for your ADC.
P.S.: If you didn't know, you are going to sell this late-game for a 6th item. |
Item #1 |
---|
Travelers Shoes
|
Travelers Shoes is more important now than on the last season because there are so much to contest now. It provides you with poor damage and normal MS, but whenever someone buys it its because of the passive, that helps your rotations, gives you more gold and HP5. However, if you buy it your build will lack Mana and CDR until you replaces it for Shoes of Focus, so going for Breastplate of Valor and/or Shogun's Kusari surely helps you.
If you bought this item, you will then replace it for Shoes of Focus late-game. |
Shoes of Focus provides two important things that Ymir likes: Mana and more importantly, CDR. This shoe helps you for the entire game, so it is a MUST for your build. It's recommended to buy it later, though (By swapping Travelers Shoes for it).
|
Item #2 |
---|
Sovereignty is one of the most powerful support items right now, as it provides 60 protections (only 5 less than BoV), health and HP5, along with an amazing passive that makes your entire team more tanky, helping on aggressive and defensive situations. Also helps your team to tank minions and towers.
| |
Heartward Amulet isn't as good and popular as Sovereignty because it doesn't help to tank towers and minions, but that doesn't means that it is a bad item. You should consider this over Sovereignty if there are 3+ magical gods in the enemy team, or if they have a magical jungler such as Ao Kuang or The Morrigan, or even if you have 2+ very mana-hungry teammates.
| |
Gauntlet of Thebes provides less selfish defense but gives both types of protections to your teammates, along with a TON of health and even a little MP5. Should always be considered.
|
Items #4 and #5 Here, you will buy one physical-protection item and a magical one. The order that you are going to do so varies if there are more physical or magical gods on the enemy team, with the dominant type of damage being prioritized. |
---|
Breastplate of Valor is a great choice for any support build. Along with excellent defense, it also provides mana and CDR, two very important stats.
| |
Dynasty Plate Helm is a good item for agressive support builds because it provides a good mix between offense and defense, along with flat penetration that will greatly help your damage early game.
This item can be sold and then replaced late-game if you feel in need of more protections. A list of possible replacers include: - Breastplate of Valor; -Any high physical defense item; -Any counter item; -Etc. | |
Bulwark of Hope is one of the most complete defensive items right now, as it provides 320 effective health, 20% CCR and a great passive that allows you to continue in teamfights longer without dying. This shield is perfect for surviving because it will allow you to survive from both types of damage.
| |
Shogun's Kusari Is the alternative to Breastplate of Valor if you want magical protections but still wants CDR and Mana/MP5. Also has a passive that helps your entire team. Almost a MUST if there are 2+ AA-Based gods on your team.
| |
Void Stone provides a good mix between magical defense and damage. It also provides a passive that will help your entire team. It's a good item and should be considered if you're willing to trade less defense for more damage
|
Items #5 and #6 Buy one of the counter items if you think you need to counter some of these factors: |
---|
Items #5 and #6 Against AA-Based Gods (Buy one if needed) |
---|
Hide of the Nemean Lion offers an incredible amount of Physical Defense, along with 200 Mana, MP5 and a good passive. Plus, works incredibly well against hunters and assassins building crit.
| |
Midgardian Mail is not my favorite item for these situations, and between it and Hide of the Nemean Lion, I would choose the latter. However, this item offers more team-oriented utility than Hide of the Nemean Lion, along with some decent health.
| |
Witchblade counters AA-Based Gods in such way that you don't need to do absolutely nothing for this effect. I would suggest picking this over Hide of the Nemean Lion or Midgardian Mail if there are 2+ AA-Based Gods on the enemy team or if there are hunters building Qin's Sais. Also counters healing.
|
Items #5 and #6 Against Healers (Buy one if needed) |
---|
Pestilence offers a ton of magical defense along with a good chunck of health, and an aura passive that works by itself. While its anti-healing effect is one of the weakest by numbers, it covers a wide area and doesn't need to be applied by external uses (such as AAs, abilities). Can also be bought as 3rd or 4th item instead of Bulwark of Hope, Shogun's Kusari or Void Stone if you need quick magical protections and anti-healing.
| |
Divine Ruin provides good magical power and some little penetration (two good stats on Ymir if you want to be more agressive), along with a passive that gives you nice counter-healing.
| |
Witchblade may be somewhat difficult to proc with Ymir, but it rewards you with nice healing reduction, and synergises well with your passive. Also counters AA-Based Gods.
|
Items #5 and #6 Against Slows (Buy this if needed) |
---|
Winged Blade is the only item that counters slows apart from Heavenly Wings and is a MUST if there are gods with area slows such as Kukulkan and Poseidon and/or if there are any mages building Gem of Isolation.
|
Items #5 and #6 Against Knockups (Buy this if needed) |
---|
Stone of Gaia is the only item that counters knockups apart from Phantom Veil and is a MUST if the enemy team has gods such as Sylvanus, Bacchus, etc. Can also be bought for the sustain.
|
Items #5 and #6 Last Items (Buy one of these after counter-building) |
---|
Spirit Robe provides not only a way to counter CC to your build, but also CDR that will certainly help you. I would suggest buying this item if you need additional CDR or if the enemy team has a lot of CC.
Note: Before you ask it, I'd NEVER suggest buying Magi's Blessing over Spirit Robe on Ymir, as it doesn't provide any additional CDR, and gives you low defense and a bad passive just for a little less money. | |
Mantle of Discord provides not only a huge boost to your defense, but also provides CDR and a good passive. You should consider this item if you need these things or just if you want to be more tanky.
| |
Spear of Desolation provides you a ton of important stats for a decent price: Power, Penetration, CDR and a passive that increases your survivability and kill potential. It's overall a very powerful item and should be considered if you want more to offer more utility and damage to your team.
|
Starter |
---|
Mark of the Vanguard provides a bunch of helpful things: Physical protection, health and a passive that will let you survive more "pokes" on the early game.
P.S.: If you didn't know, you are going to sell this late-game for a 6th item. |
Item #1 |
---|
Shoes of the Magi is being bought here because we already bought a defensive item ( Mark of the Vanguard, for early tankiness), and now we can invest in damage. This shoe is perfect for this, because it not only gives you damage, but mainly flat penetration that will greatly help your early game.
|
Item #2 |
---|
Buy this item if you are against a physical lane enemy.
Breastplate of Valor is a great choice for any tank/bruiser build. Along with excellent defense, it also provides mana and CDR, two of the things Sobek most needs. | |
Buy this item if you are against a magical lane enemy.
Bulwark of Hope is one of the most complete defensive items right now, as it provides 320 effective health, 20% CCR and a great passive that allows you to continue in teamfights longer without dying. The shield also protects you from both types of damage. | |
Buy this item if you are against a healer lane enemy.
Pestilence should only be bought as 2nd item if you are facing a god with huge heals (such as Chaac, Hercules and Tyr). It's also the only counter-healing option here because it is the most appropriate for the laning phase. Also, works even better if the enemy team has 2+ healers. |
Item #3 |
---|
Dynasty Plate Helm is a good bridge item for magical solo-laners because it provides a good mix between offense and defense, along with flat penetration that will greatly help your damage output early game.
Buy this item if you bought Pestilence as 2nd item AND you are facing a physical healer lane enemy. This item should be sold and then replaced late-game. A list of possible replacers include: - Void Stone; - Breastplate of Valor; -Any counter item; -Etc. | |
Void Stone provides a good mix between magical defense and damage. It is important in this build because in the Solo lane your enemy will be counter-building you 90% of the time, so the defense reduction helps a lot and indirectly gives you more damage (Along with 40 Magical Damage that this item offers).
|
Items #4 to #6 Buy one of the counter items if you think you need to counter some of these factors: |
---|
Items #4 to #6 Against AA-Based Gods (Buy one if needed) |
---|
Hide of the Nemean Lion offers an incredible amount of Physical Defense, along with 200 Mana, MP5 and a good passive. Plus, works incredibly well against hunters and assassins building crit.
| |
Midgardian Mail is not my favorite item for these situations, and between it and Hide of the Nemean Lion, I would choose the latter. However, this item offers more team-oriented utility than Hide of the Nemean Lion, along with some decent health.
| |
Witchblade counters AA-Based Gods in such way that you don't need to do absolutely nothing for this effect. I would suggest picking this over Hide of the Nemean Lion or Midgardian Mail if there are 2+ AA-Based Gods on the enemy team or if there are hunters building Qin's Sais. Also counters healing.
|
Items #4 to #6 Against Healers (Buy one if needed) |
---|
Pestilence offers a ton of magical defense along with a good chunck of health, and an aura passive that works by itself. While its anti-healing effect is one of the weakest by numbers, it covers a wide area and doesn't need to be applied by external uses (such as AAs, abilities). Can also be bought as 3rd or 4th item instead of Bulwark of Hope or Void Stone if you need quick magical protections and anti-healing.
| |
Divine Ruin provides good magical power and some little penetration (two good stats on Ymir if you want to be more agressive), along with a passive that gives you nice counter-healing.
| |
Witchblade may be somewhat difficult to proc with Ymir, but it rewards you with nice healing reduction, and synergises well with your passive. Also counters AA-Based Gods.
|
Items #4 to #6 Against Slows (Buy this if needed) |
---|
Winged Blade is the only item that counters slows apart from Heavenly Wings and is a MUST if there are gods with area slows such as Kukulkan and Poseidon and/or if there are any mages building Gem of Isolation.
|
Items #4 to #6 Against Knockups (Buy this if needed) |
---|
Stone of Gaia is the only item that counters knockups apart from Phantom Veil and is a MUST if the enemy team has gods such as Sylvanus, Bacchus, etc. Can also be bought for the sustain, that helps a lot on Solo Lane (Even more if you bought an item that offers health).
|
Items #4 to #6 Last Items (Buy one of these after counter-building) |
---|
Spear of Desolation provides you a ton of important stats for a decent price: Power, Penetration, CDR and a passive that increases your survivability and kill potential. It's overall a very powerful item and should always be considered.
| |
Pythagorem's Piece provides a good amount of power, CDR, lifesteal and mana. Not only this, but a passive that helps your entire team, independently of them being physical or magical. It's not like a weaker version of Spear of Desolation, but a cheaper - and team-based item. Should always be considered.
| |
Book of the Dead has somewhat similar status to Soul Reaver, as it provides you with the same amount of power but health instead of mana. Also, it provides lifesteal and a passive that may grant you a good amount of shield. If you need more tankiness but also lifesteal, then buy this item. With this build, the shield can scale up to almost 600 health if you build with 3+ items with health.
| |
Obsidian Shard provides not only power, but also penetration. This item will let you hit even more hard with your abilities and to heal yourself more. If you want all these things, then buy this item.
| |
Mantle of Discord provides not only a huge boost to your defense, but also provides CDR and a good passive. You should consider this item if you need these things or just if you want to be more tanky.
|
Starter |
---|
Teleport Glyph
|
Teleport Glyph offers quick travel to lane and makes farming easier for you. Should only be bought if playing in Solo lane. Also helps to stop split-pushers such as Loki, Bastet and Skadi.
I suggest picking this relic as first because while it still has its uses mid to late game (if your team is properly warding), early game is where it really shines because it helps farming a lot. |
Meditation Cloak
|
Meditation Cloak is one of my favorite relics because it offers more sustain to you and your allies, making it easier to stay in lane, survive ganks and to not die. Just remember that you already have a heal and a mana-regen ability. Also, if you are playing as Support, it greatly helps if you are with a Mana-hungry ADC.
I would suggest picking this relic first because it doesn't help so much mid to late game. Also good if your lane enemy(ies) has(have) good sustain. |
Level 12 |
---|
Horrific Emblem, similar to Heavenly Wings, can be used to chase or to escape from enemies. Not only this, but it also provides a attack speed debuff to the entire enemy team if used correctly. Because of that, you can also use this relic on teamfights if there are AA-Gods nearby.
I suggest picking this relic on level 12 because it is not so useful early game, but provides a lot of uses mid-late game. | |
Cursed Ankh provides a huge healing debuff and should be picked if the enemy team has heavy healers and/or more than one of them.
I suggest picking this relic on Level 12 because, while it might help you if against Terra or Sylvanus, for example, it provides much more used mid-late game. |
Other |
---|
Heavenly Wings is a good relic for chasing or to escape from enemies. I would suggest buying this relic if your ADC doesn't have an escape (Assuming you are playing support) and/or an enemy bought Horrific Emblem.
This relic can be picked in any stage of the game. | |
Magic Shell is one of the best relics for teamfights as it provides temporary defense for your entire team. You should always consider this relic.
This relic can be picked in any stage of the game. | |
Phantom Veil provides a ton of uses and can help you in many situations. Yet, it is a situational relic and should only be picked if needed, like if against Sylvanus or Odin, for example.
This relic can be picked in any stage of the game. |
Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
https://grimfrost.com/collections/beard-accessories
One thing I'll point out is that, currently, putting spoilers inside of spoilers doesn't work...basically, any spoilers inside are automatically opened when the original spoiler is opened.
As such, my suggestion would be to get rid of the extra spoilers (e.g. "Further Information") and just make it a 2nd paragraph under each item.
I will change these spoilers inside spoilers soon.
I'm still working on the guide because I want it to be in its "complete" form before creating a guide for another guardian. I was thinking about Sobek, as he doesn't have much guides and I like to play with him (I don't have even mastery 1 with him, though).
I'm also going to update the Matchups and Gameplay section and maybe I will add a "Common Terms" section. I am also thinking of later expanding this guide to Joust too, as these (Along with Assault) are my favorite game modes.
A joust build version would be nice, and you making a Sobek guide is great, as we definitely need a solid one for him...but suggest getting a bit more familiar with him to learn his tricks and whatnot before creating the guide.
I will probably update it to Joust when S4 arrives, because for now I want to focus on learning and writing about Sobek. This guy is very funny to play.
I think this guide is now almost complete (guides never are complete...). See ya later!
Don't know how much you've experimented, but for your Defensive Support build, my personal preference would be to choose only one of Breastplate of Valor and Genji's Guard. The specific reason for this is because as you get closer to max CDR, it becomes just a bit less important compared to some other stats...at least for me. With Shoes of Focus and BoV, you're already at 30%, and I think that a magical protection item that also offers a boost to health is a bit more important at that point. This opens you up to 3 solid alternatives... Bulwark of Hope for the largest health boost for personal function, Pestilence vs. any healers (self or group healing), and Heartward Amulet against 3 magical gods for teamfights are all solid options. Yes, Ymir has the highest base health, but that doesn't mean he won't benefit from added health...protections + health really add to your "effective health."
The following is an old article, but it's still helpful: http://www.smitecentral.com/content/articles/page/professor-proxy/professor-proxy-intermediate-class-stone-of-gaia-bulwark-of-hope-pest
Also, when you max CDR that early, you're pretty much blocking yourself from getting any other CDR item unless you're okay with inefficiencies in the build. If you don't get Genji, you can alternatively get Spirit Robe, or Mantle of Discord (with only 5% CDR inefficiency), and these are arguably better items than Genji.
So...my preference would be BoV OR Genji, but not both. Against a magical heavy team or magical ADC, I might get Genji 2nd, and instead of BoV, get a physical item with counter function, such as Sovereignty, Witchblade, or Midgardian Mail.
Regarding the Defensive Support start, Wards as starters aren't fully essential in my estimation. I think a more standard start (e.g. 4x Health Potion and Magical Potion) will allow you to stay out longer, but again, this is definitely personal preference, and you might do great with your start.
For the Aggressive Support start, same applies with BoV and Genji...here are 2 core starts I would consider, in whichever order you need:
I don't suggest Gem of Isolation on Ymir, because his freeze is going to take up almost all of Gem's slow time...it'll help with extra slows when using Glacial Strike, but I think at that point there are better items than Gem. I will say I do love Gem, but I prefer it on Guardians like Bacchus.
Remember this is my opinion, and your guide, so I'm just offering my suggestions and opinions. If you prefer your builds as they are, don't change them. Good job again on your guide and the work you've put into it.
For the average player, and me in particular, I still think I strongly prefer balancing protection with health for better survivability, but just wanted to point this out. =P
But I agree with you, balance is always a safer and a better choice for us, mere mortals...
P.S.: Congrats for the moderator [rank?]
EDIT: Looks like i messed up with the bbcode. Fixed!
Again, I'd never build that myself, because I need all the health I can get, but for those that can make it work, maybe it's not a bad strat...?
About the effective health; I think you are right. After the contest ended I started to think if Genji's was or wasn't a good option... I'm going to change the core to be only Shoes of Focus and then either Breastplate of Valor or Sovereignty, I can't decide yet... Sov gives 320 effective health with the passive (I hope I did the math right), and BoV gives 0 health, so if i had to choose BoV i would probably follow with Bulwark of Hope, and if i had to go with Sov I would then buy Genji's for the CDR.
Then, a section for magical protection with Bulwark of Hope, Heartward Amulet and Genji's Guard. By following this formula: Effective health = Health / (100/(100+Protections)) I calculated that BoH gives 320 Effective Health, as SoV do; And that Heartward Amulet gives 330. So, if someone buy BoV instead of Sov, it would make a lot of sense to choose between these two.
About the starter Wards, they have actually saved me a bunch of times in casuals. I rarely play ranked, so I don't know if they have crazy junglers there... But maybe 4x Multi Potions could help more.
About the A. Support Build: I see a lot of guides with Dynasty Plate Helm and Void Stone being used in agressive support builds, but I mostly play defensively when playing support (and considering I main support, that is a lot), so I don't know about the actual effects of these items. I will test them later and see how they proceed.
As of Gem of Isolation: I still think it is a pretty good item for Ymir mainly because of Glacial Strike. I really like these slows...
Awesome...I didn't do the math myself, but sounds pretty good to me.
Yeah, the thing is balancing stats...maxing CDR on Ymir may not be as important as other things...but if YOU decide CDR is absolutely important, then just figure out how much is optimal at what stage of the match.
When considering the balance of those protection item combos, just remember their different foci and what they bring to the table. BoV and BoH are a great combo for selfish stats, Sov and Heart are great for teammates (and for sustain over longer periods of time due to the HP5/MP5), etc. Mixing it up is fine too...Any shoes + BoV + Heart would work especially well against a team with 3 magical gods, while Shoes of Focus + Sovereignty + Genji's Guard would be a good starting balance of CDR and team physical protection, should you choose to go that route.
Starter Wards...huh...maybe that's why in some games I'm going uh...guys...why is the mid crashing our party? Warning, anyone? And that's with my normal clanmates lol. But the early sustain is just too nice...though lately I've been finding that I haven't needed all of the potions as much. I would just worry about running out of health/mana quickly, especially with Multi Potion.
For aggressives...those items are nice. Really, though, in Conquest, I wouldn't go both of those items...I'd choose one for early aggression, but get a more standard support item to balance things...the time when I go Shoes of the Magi + Dynasty Plate Helm + Void Stone is when I'm playing Joust/Siege/Arena/Clash and going cheap damage for early dominance.
The more you comment, the better my guide becomes.
You know, i'm not american...
Oh, and I still don't know how you guys appear from nowhere...
Note: just to mention that i updated the guide for v. 1.6!
Build wise, awesome. Can't judge you on that. You covered all the points, and builds are subjective, but you need to defend them.
As a whole, very Zilby-like. You did say that he did play a part in helping you with the template. In the future, tho, mess around with the coding and teach yourself so you can develop your own sort of style and signature. I mean, every Bran guide has a MS paint header, and every Prism guide has a sign off with a cool skin. Me, I am starting to do this fun thing on the side with hidden messages.
I was wondering why you do have a solo build. I have not seen a Ymir solo, nor is it in the Spl, correct me. For one, Ymir doesnt have huge sustain like heals or protections steals, and his main damage and CC is too up close. Also, his mobility and kit is too clunky and has no escape, and while it all does fit this theme of icy and snow with stuns and slows (bars), it doesn't scream Solo. By that alone, he is beat by almost every warrior, and some mages. However, the general tips you left were helpful to get new players into the this new solo idea.
Overall, great guide, considering its your first. Don't change anything until after the judging period. Don't think you'll have enough time, and don't wanna stress you. GLHF in the future. +1.
https://www.smitefire.com/smite/guide/squeezing-loving-george-may-or-may-not-be-included-ymir-guide-s3-solo-jungle-14929
Pro scene...Variety of Obey Alliance (EU): http://esports.smitegame.com/player/variety/
Regarding Zilby's template...he made it directly available in guide format for others to use if they wanted.
https://www.smitefire.com/smite/guide/a-template-for-guides-11963
But yes, always best to develop your own. But as a first-time guide maker, and with limited time to learn coding, I'd say Bernard (and all of the other newer members with submissions) is at a disadvantage to others, who have already made guides before, gotten feedback, and have more experience at it. So using a base template at first is probably the smartest idea...and of course, everyone has lives outside of SMITE. I think.
What I sort of am most interested about is the feeling from all of the contributors, especially the newer ones. I'll probably ask that separately.
I mean even for my first guide I used OmgAsia's guide as a sort of makeshift template for myself to lay out my Nox guide. Of course since then my guide changed quite a bit so you can't see what it looked like back then, but it was writing that guide that made me realize how helpful it can be to utilize a template for creating your first guide (especially since back then without my template guide I had to figure out all the bbcode myself and the end result took way longer because of this).
@Bernardozomer only real recommendation I can make is regarding your skill order for the aggressive support and solo build. In solo especially, I would prioritize Glacial Strike over Frost Breath, leveling it up at level 6 and 7 and getting it to max level at level 10. In solo this really helps you clear the wave more easily (and not have to burn two abilities to do so) and in support this really lets you use your Shoes of the Magi to deal a lot of damage to the enemy with Glacial Strike's base damage. If you choose Shoes of Focus or other shoes like in your more defensive build, it can be nice to level up Frost Breath a little earlier for the extra CC so that your ADC can do more damage to your enemy and to keep them locked down for longer, but otherwise I would wait to level that ability up next.
About the Solo Ymir, as Bran stated, it is much more common than it seems. And it really works! First time I used my Ymir Solo build I stole FG and got a Triple Kill! But you have to play safely against solo-laners that can clear from a distance.
About the skill order: Yes, I think I should have maxed Glacial Strike at level 10 on the Solo Build, but not in the A. Supp. Build, because it is still a support build with more damage. But that doesn't means it should be leveled always this way.
Thanks you all for the feedback!
P.S.: Oh, and what happened to the contest page? I can't find it anymore...
Go to homepage, then forums, then news, and its the first one.
Solo Ymir, huh? Gotta try that sometime.
As for wards, I think they look generally fine. I would say that there is one other general section that can be useful, if you can sneak them in without the enemy seeing...right in front of their towers...since there's a lot of traffic that can go through the mid-lane, getting that junction can help give you early warning where the enemy can be heading. But yeah, looks solid to me.
Welcome, and thanks for participating in the contest.
For now, I'm just going to point out a significant issue with your build(s). It's about CDR...there's a max cap of 40%. In your Defensive build, your 3 core items get you to that cap. If you do consider these "core," then all items past that point should not have CDR, unless there's a specific passive you just absolutely can't pass up for other reasons.
So, your option of Spirit Robe and Mantle of Discord both blow you past the cap.
In your Aggressive build, it's not quite as bad, but your "damage" option outside of your core has Pythagorem's Piece, which would put you at the cap...and then also Mantle of Discord again, as an option for item #6.
Build efficiency is important to consider, so just want to make sure you're aware of this. Hope this helps!
First of all, thanks for the feedback. I REALLY aprecciate it.
As for Spirit Robe, for me, the best part of the item is its passive, that work very well against high-CC enemy comps, and, in my opinion, better than Magi's Blessing. Plus, 40 Physical and Magical protections can really help. However, I would only suggest buying this if you are dying because of CC and/or your team is behind, so you won't be able to stack Hide of the Urchin.
As for Mantle of Discord, it gives you 60 Physical and Magical protections, so whenever i can, i buy this item. Plus, it has a really helpful passive.
As for Pythagorem's Piece, i am thinking of removing it from my build, as its Lifesteal and CDR are a waste of space, and its passive doesn't seem that good...
I noticied you said "For now, I'm just going to point out a significant issue with your build(s)." so i think this means my build has some more issues. One of those may be that counterbuilding as 5-6 item(s) is too late, i'm going to change this order a bit. So if there are more issues and/or typos (English is not my mother language) then please, tell me! It really helps!
I just was a bit busy so didn't read everything you wrote...I will do so later and give a bit more feedback. Didn't specifically mean there were other issues with the build...just wanted to point out my first thoughts.
I will say that it's really a better idea not to overcap. This is because each item has a set number of stats...and you're paying for them. If part of what you buy doesn't function for you, it's bringing in inefficiencies, and you're not only paying for more than you get, but you're also losing out on other things that you could get with other items.
I absolutely understand the qualities that Spirit and Discord provide...but you might need to consider which ones you value most, and just deal with the loss of the others.
Anyway, will follow up more later.
Until later!
Of the 4 CDR items you list in Defensive, I personally feel that Genji's Guard is perhaps the least important...not everyone agrees with me, though, and it's best that you determine your own preference. Oni Hunter's Garb does provide a HUGE protection boost at full stacks, but I've never used it.
Other than the CDR comment, I don't see any specific issues with the item options overall, and again, I don't want to influence builds...it has to be your build. So we'll get into the rest of your guide.
In the "Pros" section, not sure what you're saying about Ares...
One minor thing that I think still applies...you talk about Ice Wall placed at your feet, and I think that's generally accurate still. However, if you don't have your full tier 3 shoes, or if you're slowed, well, I'm not sure you still can get past it as it goes up. Might be worth double-checking.
In your D Support item explanation, minor correction...BoV provides 300, not 200 mana.
In your Spirit Robe explanation, you point out that it gives more D than Urchin...but that's only temporary and not sure I'd use that comparison favorably. I'd point out the CDR and passive as being more important...but perhaps only if you got something else than Genji's Guard (as that maxes CDR at that point).
One quick hint (for any other Ymir guide makers that read this as well), Hide of the Nemean Lion is often a good choice specifically against hunters and assassins building crit (that damage reflect really hurts them). Witchblade is perhaps better vs hunters building Qin's Sais...Midgard is also okay, but higher health = more effective Qin's. Midgard is a good choice when facing Freya or other magical ADCs, maybe...eh, I'm not sure about all that. Ignore if you want.
Only going to say one thing about Gem of Isolation...think about the passive, and the length of time it lasts compared to your abilities.
WHY do you think Pythagorem's Piece may be helpful in certain situations? Just because? Mind explaining thoughts further, and in which situations you see it helping?
Anyway, that's pretty much it for me. Want everyone's guides to be submitted on their own merit, so...just make sure you explain your thoughts as clearly as possible, and good luck in the contest.
It does provide 50 magical protections, and when you take damage, 10 are removed, and they will come back in 6 seconds, but does not provide 100 magical protections in total.
Also...hi Cake =)
Ymir can cancel Ares' chains and flames by freezing him, and both his chains and his ult doesn't go through walls. Plus, as Ares has no scape, by just doing your simple combo late-game he is dead.
About Ice Wall: tested it on Jungle Practice and you can't do the escape trick with Tier 1 boots, neither while slowed (tested with Ra's... I think it is 40%, right?), thanks for pointing that!
About the Spirit Robe, i said "Yes, it is more expensive than Hide of the Urchin, but it's only 60 more gold and it gives more defense (assuming you can't stack it)." However, Urchin outpasses Spirit Robe in two stacks (it is not that difficult to stack it) so i will change this part.
About the Gem: I was thinking of mentioning that the first slow is 60% and the second 35% (2s each), but i haven't written it... now i updated it!
After reanalizing Phytagorem's Piece, i understood that it's Lifesteal and CDR wouldn't be helpful, assuming you bought Genji's, and as the majority of matches have 3 Physical damage dealers and 2 Magical ones (Hunters, Assassins and Warriors; Mages and Guardians) it would be a very specific item. So because of this, i removed it entirely from my build.
Thanks and see you later!
You say Ymir can "cancel" Ares chains and flames. Using that term, to me, means that it just automatically stops the ability. Depending on you confirming effects below, the better term might be "counters."
Regarding Searing Flesh, because I just can't remember right now...does it actually STOP the flames when you freeze him mid-ability? Or does it just freeze him, with his flames still going off, allowing you/teammates to create separation? Regarding his Ice Wall, does it block the flames from getting through? Or just his movement? Pretty sure it blocks the damage, but not sure.
Regarding Shackles, pretty sure the term for the immediate effect wouldn't be cancel...don't think freezing him makes the chains go away. Rather, prevents him from chaining multiple shackles, and again allowing people to create enough separation to move outside the range of shackles. In the same vein, I think Ice Wall dropped in the middle of an existing chain won't cancel it...just prevent him from easily confirming another shackle.
Mind confirming?
And check your term for canceling Ares in the Pros...it says "hardly" which is essentially "barely." That was partly what I was meaning in the initial comment.
I think I misunderstood some information:
Ares is a predictable god, even more without Blink, and he probably won't pick it as first relic because it has one of the lowest defenses among the guardians. So, at least early game, he needs to walk towards you and use his abilities. this way, Ymir can freeze him before he uses his abilities or when he already used it, because if Ymir use Frost Breath while Ares is using Searing Flesh, the flames are canceled (they stop from going off). And yes, you are right about Shackles. Plus, if the chained god walks some distance away, the shackles go off. So, if Ymir do his simple combo, maybe (depending of the situation) he could get of of his shackles, and/or preventing him from chaining another shackle AND preventing him from engaging with No Escape, assuming he doesn't have Blink yet (Ares' ult can't go trough Ice Wall if the wall is placed before he uses it). Plus, as Ares have such low mobility and any escape ability, Ymir's basic combo is ultra hard against him.
As for the term I used, may I have overrated his counter to Ares... but it is still a strong counterpick!