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Standard Start. You can swap Mace for Katana or Morningstar depending on if you want to go into Transcendence or Stone Cutting Sword early.
I emphasize that this is a traditional core. You do not need Jotunn's Wrath to be effective with her. Her kit allows for a multitude of gameplays but this is a fairly standard meta core. Please look at Build 2 for some sample builds that may not involve Jotunn's Wrath at all.
These are standard power items for a meta approach. I have included other options in sample builds on page 2 for other playstyles,
Defensive/Hybrid items are great into comps that counter you or do heavy burst, allowing you to sustain yourself more and make risky plays. Usually only 1 or 2 are recommended in a given build.
These are items that can be build specifically to counter a certain playstyle. Some may overlap into damage or defense but I thought htey would be better off here.
Ichaival is a new addition to counter teams heavily reliant on basic attacks.
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To Maneuver around the Map
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To Engage/Escape
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To Chase Targets
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To Deal Damage
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To Dodge Abilities
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To Reposition
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To Deal Damage/Clear
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To Roll with a Combo
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To Basic Attack Cancel/Reset
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To Interrupt Abilities
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Simply for CC
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Setting up For Gravity Surge
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To Catch a Retreating/Engaging Enemy
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To Capitalize on Knockups
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To Gain the Upper hand in Boxing Matches
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Unless you're trying something out of the ordinary like aggressive start you should be picking up this item 100% of the time. It increases, farm efficiency, jungle/overall sustain and throws in some penetration later. There is virtually almost no reason to leave this in the shop, other than that. | |
This is more of an aggressive start item, getting you some nasty burst in the early game, as well as some mana sustain. You lose some of the jungle sustain, however your kill potential goes up significantly, pick this up if you're looking for a more aggressive approach. |
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Lets start simple. Unless you're going for a very specific style of play or DPS setup you're almost always going to want to pick these up. As an ability based assassin with your own attack speed steroid built into your kit you really have no use for Ninja Tabi unless again you're going for a specific style or strategy. 19/20 times at least in my opinion Warrior Tabi will be the shoes for you, offering high power and much needed movement speed for a low cost. |
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Alternative Movement Items
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Now some of you might REALLY like the extra attack speed over the extra power, maybe you're just rebels or perhaps you have a more attack speed or early spike oriented playstyle. That's okay, these boots aren't bad to pickup I just personally don't often go them in conquest. In other modes, particularly arena I'm much more likely to pick them up. | |
Many of you probably remember how popular these shoes were by the end of season 3. Well, while those reasons have disappeared, the movement speed bonus from them is certainly still attractive, it doesn't necessarily hurt to pick these up over the other 2. |
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You honestly can't go wrong with this item on Assassin's for the most part. It's definitely a fantastic early item for Awilix. Giving her power, penetration, mana and Cooldown % reduction. If you go my more "Cookie Cutter" build if you're a newer player you should pick this up between items 2 and 4 in your build. I would usually recommend item 2 or 3. | |
This item has turned into a fantastic pickup for Assassins giving them a significant power spike in the early game and greatly increasing kill and gank potential with it's passive. The movement speed also pairs up nicely with your rotation reliant role. Just an overall fantastic pickup and I usually recommend snagging it for your 3rd or 4th item but any point in your build can work feasibly however this item is not necessary to be effective and may be better off removed from your build entirely in numerous scenarios | |
This is another item that you really can't go wrong with on Awilix. The power and cooldown % reduction is really nice and you are forced to activate the passive by naturally playing her kit and you can also do extra things to get even more use out of it. Another great item in general and one you should almost always pick up although you can get away with not building it and still do fine. I usually would recommend grabbing this 2nd or 3rd in your build. | |
For season 5 this item has jumped up to my list of favorites due to the short camp spawn timers. Seriously good for solving any mana problems and giving you a huge power spike that lasts/increases as the game progresses. |
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Other Power Items
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Whether I swap this in for one of the core items or throw it in with one of my final items this frequently finds its way into my builds. The passive stacks quite nicely with your basic attack oriented kit and the power and movement speed are a welcome bonus. It is expensive though so that's a fair downside. | |
While it's not often I would truly recommend grabbing this item it's a less expensive counterpart to Stone Cutting Sword however the passive only does you good if the other team is particularly tanky (Health wise) compared to you and even at that point you should consider picking it up along with Stone Cutting Sword or getting Stone Cutting Sword instead. | |
This one is a bit more interesting but does work especially well if you take a more bruiser based approach to your Jungle build as I frequently did during the season 2 "Tank Meta" The core concepts of those kinds of builds still apply so if you want to be a bully this item can easily help you along that path. | |
This item in general is just fantastic for a low price it easily allows you to shred through protections. I frequently recommend picking this up as a 5th or 6th item after you finish your core. However if the enemy team isn't building protections at all or very little (Which will rarely happen in a serious game)you may want to consider other options. Or if you need the passive from another power item you may want to swap out this in favor. | |
Another item you really can't go wrong with. Giving power and a good chunk of penetration for a low cost and a passive that counters lifestealers and healers alike it just works in most situations. While there are builds such as the full pen build that call for an item like this I usually would say that there are better options. Unless you're looking to counter a healer or a lifesteal team think hard about whether you want this or not. | |
This is another interesting pickup granting power penetration and attack speed. Its passive can be and is often very nice for the ability based/basic attack hybrid style of her kit. | |
I used to pick up this item almost every single time I played Awilix but since it got nerfed back in the day I don't pick it up nearly as often. It's still a great item making a nice alternative to something like Titan's Bane or The Crusher giving you similar results to Titan's Bane but increasing your attack speed and ultimately in many situations your boxing potential. | |
This is another item that I used regularly for a good portion of time in season 3 but I've ultimately dropped it from the vast majority of my games. I do still pick it up occasionally as it works great against tankier teams and does give you a nice boost to boxing potential when hard burst isn't necessarily an option. |
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This item is great in that it still gives you a lot of the damage you want so you're not missing out on much power potential in exchange for the survivability boost you get with this. Physical protection is valued much more highly than magical since towers and phoenixes do physical damage. Having a bit of defense allows you to "safely" make riskier plays. | |
This item is great if you're looking for something that will give you both Protections and Power in equal measure depending on your situation. As you improve you can even factor in how you play based on the additional damage/protections you get based on your health | |
This is something I would only recommend going if you're trading out Hydra's Lament from your kit as otherwise you would be heavily over the CDR Cap. This again gives you coveted physical protection and caps your CDR when paired with Jotunn's Wrath. But you lose power in exchange for this protection (Albeit not much with the way her kit works). | |
I absolutely love this item in general and it's fantastic on assassins. Not only does this item give great base stats with High Physical/Magical defense and the Cooldown Reduction. But the stun from the passive can make plays happen for you and your team or give you that bit of extra time you need to get a kill/escape. The major downside is it's expensive. | |
This item also gives great protections from both trees and Crowd Control reduction alongside Cooldown Reduction. The passive is also very nice because it helps you out with CC/Burst combo teams by giving you hard % mitigation on a cooldown when you take CC. | |
This is something you should really only go if you're taking a bruiser approach to your build and also have a physical protection item to go with it. It gives you a nice boost to health with your magical reduction and some Crowd Control reduction but its real worth lies in the passive that gives you a flat shield worth from 150-350 health depending on level. It can help you with sustainability and staying power. | |
This item is great against basic attack oriented teams especially against enemies like Arachne, Mercury and Kali it also gives you some of that sweet physical protection I was talking about as well as some attack speed. | |
If you have an enemy team that is relying heavily on slows then this item is almost a must grab since it's a slow counter. Not only does it cleanse slows on a cooldown but it also gives you a speed boost, turning their slow to your benefit. it also gives a good chunk of health and some attack speed. |
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This is by far my favorite Relic on Awilix because it greatly increases the amount of offensive plays you can make. As it's tooltip suggests it allows you to instantly teleport a short distance. I'll go more in depth on how you can use it in the Gameplay and Ganking segments of this guide. | |
This is a VERY common and safe "go to" relic because it cleanses Crowd Control and can get you out of some tight spots. You can also use it preemptively to prevent enemies from CCing you to get your damage off. This combined with the Immunity frames you can get does wonders. | |
The other safe relic for players that might be too uncomfortable to go something more aggressive. Activated similarly to Purification Beads this relic prevents ALL incoming damage for a short period of time. It can be quite useful if you're gotten yourself into a crumby situation you may need to last longer in or just to avoid major incoming damage. | |
Another highly aggressive relic, this shoots out a projectile that does flat true damage based on the target's current HP and increases the damage the stricken enemy takes by 20% for 5 seconds. You can use this against tankier targets to turn them into squishies to burst down. | |
A more defensive relic but significantly different than the other 2 on this list. This item becomes more useful the TANKIER you are. So I would really only recommend grabbing it if you've taken a bruiser approach to your build. This item returns half of all damage you would take if you have no protections back to the enemy as magical damage. You can use this either defensively or aggressively as either way an enemy will be less inclined to damage you if they're going to be helping you kill them. |
About this Build
So this build is more of a standard "I'm feelin' really good" build. We're starting off Warrior Tabi because it's what you do. A bit of time passes and things are going normal to well, I'm farming efficiently so I'll treat myself to Jotunn's Wrath because you can't really go wrong there. This gives me a huge early game power spike. With my newfound power I realize that I'm a power hungry individual and want more. So I pick up Hydra's Lament in hopes that it will drive fear into my foes. After a merciless slaughter-fest I pick up Stone Cutting Sword so even though I want pure fear instilled in my enemies I can still have a little bit of protection and movement speed. After another period of time passes I decide that I want burst so that my enemies don't even want to fight me so of course I take the logical choice in Heartseeker and to deal with those pesky tanks that think they're hot stuff I pick up Titan's Bane to foil their plans.
TL;DR: Warrior Tabi for standard movement speed, Jotunn's Wrath for power/mana spike, Hydra's Lament to finish CDR and get that juicy passive, Stone Cutting Sword to give me improved chase/escape potential and some mild defensive versatility, Heartseeker to improve burst and chase/escape potential, and Titan's Bane to counteract any physical protection being built. |
About this Build
In this particular match I've decided that the enemy lineup is extremely bursty and that I should be a bit more careful. So I'm going to go with a more bruiser based approach to the build. I start off with my standard Warrior Tabi and Jotunn's Wrath because I'm not too worried about the burst coming out in the early game at least to the point where I want to rush defense. But after this I need to pick up something to get both some leverage and a safety net against the enemy Thanatos and Tyr and at the same time also get some high leverage on the enemy Medusa. So after farming up a bit I make the decision to go Void Shield because I don't want to sacrifice too much power and penetration in my build but I also want to pick up some physical protection so I don't get instagibbed by their physical burst if I make a mistake or get played. At this point I notice that the Thanatos and Tyr are both building into physical defense as well as the enemy Athena so I want to rush into Brawler's Beat Stick To deal with the self healing coming from their team as well as get some more penetration to deal with the protections. After this I decide to pick up Titan's Bane to again counter the physical protections being gathered against me. For my last item I'm still a bit worried about the burst potential from the enemy team so I decide to pick up Mantle of Discord to give myself more overall staying power and leverage against the enemy physical characters and also have the passive to possibly interrupt Tyr from killing me if something goes wrong
TL;DR: Warrior Tabi for standard movement speed, Jotunn's Wrath for power/mana spike, Void Shield to get early protections against physical burst, Brawler's Beat Stick to deal with enemy self healing/protections Titan's Bane to continue countering Physical protections and Mantle of Discord to improve my staying power and 1v1 potential at the same time. |
About this Build
This build is definitely a bit more out there compared to the last two but I would have a reason for building it. and this is that the enemy team has both beefy boxers and a scary CC chain. I start out with Warrior Tabi because I'm just a simpleton like that. But I decide to take a different approach and rush Heartseeker to get a bit of extra burst but more importantly to get the increased movement speed so I can use my extended basic attack range to kite melee as well as improve my rotation potential. I then decide to grab Brawler's Beat Stick because the enemy team is not only looking tankier but also has some healing that I need to worry about. After this I roll into Stone Cutting Sword for reasons similar to Heartseeker but also to get a small amount of physical protection in my build. Now I want to get some more penetration in but I'm worried about my fight potential since burst isn't working as well for me so I decide to grab The Executioner while I'll be sacrificing a small amount of burst I'll be improving the effects I get from Stone Cutting Sword as well as my 1v1 boxing potential. For my final item I decide that I'm really getting scared of the CC chain the enemy team can pull off so I pick up Magi's Blessing to help me get out of the CC chain before it can even begin.
TL;DR: Warrior Tabi because I'm an uncreative plebian, Heartseeker for early burst and movespeed, Brawler's Beat Stick to deal with enemy protections and healing, Stone Cutting Sword for boxing potential, burst and movespeed, The Executioner to improve boxing potential and lastly Magi's Blessing to try to avoid getting stuck in an enemy CC chain. |
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MAGES
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WARRIORS
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HUNTERS
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ASSASSINS
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GUARDIANS
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ARENA
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The Early Game
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The Mid Game
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The Late Game
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ASSAULT
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JOUST
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The Early Game
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The Mid Game
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The Late Game
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SIEGE
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CLASH
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Smite is an online battleground between mythical gods. Players choose from a selection of gods, join session-based arena combat and use custom powers and team tactics against other players and minions. Smite is inspired by Defense of the Ancients (DotA) but instead of being above the action, the third-person camera brings you right into the combat. And, instead of clicking a map, you use WASD to move, dodge, and fight your way through the detailed graphics of SMITE's battlegrounds.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
Play matches, and not against AI.
Or does it just flat out mitigate 15% of the incoming damage
"Or does it just flat out mitigate 15% of the incoming damage" - Yes.
{Base damage} - {any % mitigation calculations} - {any protection calculations} - {flat mitigation values}.
If the base damage was 500, and Spirit Robe's mitigation was in effect, it would automatically take 15% off the top, becoming a base 425 damage, before protection calcs would come into effect.
That said, there's the 400 gold difference to consider, and its place in that example build...it's the 4th place, meaning you still need to continue getting other items online. That could be a factor.
Yes tankier builds will like to pick it up because how protections scales.
However 15% flat mitigation is not something that bad to have.
No time to do the math though so can someone check the mitigated damage of the 2 items kriega said. With passive active
NOT including any enemy pen...
Just as a side thing, let's consider lower protections, due to the likelihood of facing enemies with pen. Let's say the enemy had an equivalent of 40 flat pen, phys or magical.
I'm thinking both are viable.
I guess maybe you get Spirit Robe to deal with consistent poke damage?
In addition, yes the 20% CDR from getting Jotunn's Wrath 2nd is going to be great for any engagement, but Feather Step is one of those abilities with a pretty damn short CD (8 seconds). I won't argue that if you engage and force the enemy to run, having it back up in 6.5 seconds can be extremely helpful, but...again, just wondering. None of your build examples show Crusher 2nd...and for example, in your "glass power" build, it might function pretty well before getting Trans, since Trans can be functionally built a bit later than the traditional 1st/2nd place in most builds (not Jungle though). (Wondering though how many problems you'd have in this from mana issues so there's that...)
From playing around, at level 1/2, what it seems to me to be most efficient is to attack each small minion once, then use Feather Step. At level 1 (without the Speed camp clear help from the Mid), each small minion might take one more basic, and I've never understood how some people (when watching gameplay sometimes) keep attacking the big minion when the smalls would only take 1 more hit. Each additional hit where you don't clear the smalls is more damage you're incurring, and so I'd think you'd just finish those first, you know?
I could write up 20 build examples easy and plenty would include The Crusher being rushed or second. However, I tried to keep thing simple for newer players and include 4 fairly different builds.
For Jungle clear I have a VERY VERY specific attack rotation. I only use the 2nd hit on the rotation on smalls (Aside from the level 1 clear which is a bit different in the start). In the start I do Small Minion Basic - Large Minion Basic - Feather Step (This kills small minion A) - Small minion basic (This kills small minion B) - Murder Large Minion.
PETITION FOR HI-REZ TO ADD Deathbringer TO THE MACE TREE
Don't make me report you.
Thank god you finally removed the crit builds.
Also no Runeforged?
1) How do you not understand why I included an item that increases attack speed, power and penetration in a build called "the left clicker"? If you dont understand you must have a clear lack of understanding for how Awilix works, not to mention the purpose behind the build. Also you said it yourself "The build without that item has enough pen to deal with squishies". So idk... maybe we add that in so we can tackle the tankier enemies too. Cuz #logic.
2) Don't know what your malfunction is here, crit is still fine on her I just have not gotten around to readding builds with it as an option in section 2. I personally do not run it often on her anymore but that does not change the viability in her basic attack rotation.
3) You musta just missed this one, runeforged is in both the item's section and the item options/descriptions section.
Seriously dude, I'm a multiple time #1 ranked Awilix on the leaderboards when I actually put myself on them and before those leaderboards were a thing I had the Top KDA, GPM and WLR on her in ranked... in the world. If it is in my guide, it has been playtested and deemed viable by a top ranked player, not just something I pulled out of my ***. So unless you have actual logic based questions or constructive criticism, please keep your comments out of my guide. I'm more than happy to explain my choices but I'm not gonna have you causing discord in my comments section like you seem to cause on so many other guides.
What, calling out bad builds by people who don't have a basic understanding of game mechanics and/or a god's kit is mistreating someone? And you say "enjoy" like im sort of sadist and not like it's not out of necessity?
If they completely disregard something after it's explained to them, do they have any sense? I think not.
Now go back to older smitefire season builds. Then there's the fact there's also been quite a bit more archiving done so you won't see some of the unholyness.
What, calling out bad builds by people who don't have a basic understanding of game mechanics and/or a god's kit is mistreating someone? And you say "enjoy" like it's not out of necessity?
There's a much more polite way to "call out bad builds", and you know that. And yes, the way you do it is a form of mistreating others.
I know that sometimes you can get full of bad/troll builds, but that shouldn't be an excuse to be rude.
But sometimes, some of these authors deserve it.
For example, look at this author's comment history: https://www.smitefire.com/smite/guide/my-first-hera-arena-21722/comments?c=140721#
On top of all that, he reported Bran, of all people, for giving him constructive criticism/teaching him how to play.
I did. My mistake.
In pretty much any MOBA an adc will target the closest most dangerous opponent for them so they stay alive. However with how smite works warriors are pretty much peeling for the assassins at this point.
There is way more thoughts behind some things in teamfights.
First of all if you actually idk... do the math and acknowledge how protections work you would realize that overall while you may lose a smidge of DPS (Not enough to hardly even mention it and certainly not enough to drastically reduce your time to kill) and you'll usually GAIN dps instead against squishies, you gain a ton against tanks. I would hope you don't take the blatantly foolish stance of "There are other gods on my team that can do it too so how dare I stack my options". But apparently since I should be making this post on /r/ExplainLikeImFive I'll give you a run-down on why I would even consider it.
1) You aren't always going to be attacking the same targets as your Carries and sometimes your carries won't even be there. You're a very close ranged god and the enemy backline may not be accessible to you. You also have a kit that can effectively peel and you may find yourself peeling and collapsing on an enemy frontline.
2) Not everything is a teamfight... You also can do this thing called getting picks... and sometimes those picks can be tanks (I know... it's crazy).
3) Carries Die... Self explanitory
4) Enemy Carries Die... Which means that you get to clean up the enemy tanks... where the item does fine.
5) Since when is it a horrible thing to have multiple parties shredding protections?
Can you build Ichaival and Asi? Of course you can! However again... These are SAMPLE builds that are SPECIFICALLY designed to work well for NEWER players. If a more experienced player is visiting my guide I would hope they have the item knowledge by that point to make some of these decisions for themselves based on the fact I list other items as viable.
2) Not everything is a teamfight... You also can do this thing called getting picks... and sometimes those picks can be tanks (I know... it's crazy).
A lone jungler vs a lone tank? Tank isn't really in trouble in that scenario, unless they're somehow by your fountain/pheonix while the rest of their team is say... Fire Giant. Or, are you saying this is the lone tank vs you AND teammates then it's not like you're going to need exe to be able to kill them anyway?
1) You aren't always going to be attacking the same targets as your Carries and sometimes your carries won't even be there. You're a very close ranged god and the enemy backline may not be accessible to you.
I literally said the carries are usually targeting the tanks, while jungler usually prioritises backline. If only Awilix had Blink Rune and Summon Suku to close the gap...
You also have a kit that can effectively peel and you may find yourself peeling and collapsing on an enemy frontline.
Yes, on an out of position frontliner. At which point pretty much the whole team could collapse on them and instantly make it a 5 vs 4.
5) Since when is it a horrible thing to have multiple parties shredding protections?
Oh it isn't, just as long as it doesen't affect your ability to target squishies as a jungler. Like building Exe third item and not later in the build.
4) Enemy Carries Die... Which means that you get to clean up the enemy tanks... where the item does fine.
When the enemy carries are dead, how much is there left to do in the teamfight?
3) Carries Die... Self explanitory
Once your carries are dead how are you going to get away with shredding away a tanks health with exe + qins like you're a Kali with her ult active and magi's cloak? Or is this where Hastened is supposed to come in? (which still doesen't solve all the problems).
Can you build Ichaival and Asi? Of course you can! However again... These are SAMPLE builds that are SPECIFICALLY designed to work well for NEWER players. If a more experienced player is visiting my guide I would hope they have the item knowledge by that point to make some of these decisions for themselves based on the fact I list other items as viable.
And what makes such builds specifically better for newer players as opposed to more experienced players? Why not give the most effective build to start off with?
I would hope you don't take the blatantly foolish stance of "There are other gods on my team that can do it too so how dare I stack my options".
How often do you see Mids or ADCs building no percentage pen (but high flat pen - not including magus) and blink?
You're trying to throw your opinion out to me as factual and it's amusing. If you want to build Ichaival in my build instead of The Executioner by all means do it, I never said it wasn't viable.
A lone jungler vs a lone tank not being threatening? Have you lived under a rock or did you just fail to notice the surge of popularity in basic attack assassins because of their ability to kill universally? The basic attack build is DESIGNED to be useful universally, not just as a squish-slayer. The build works perfectly well against tanks and building The Executioner third item does not impact your ability to kill squish AT ALL if you change your playstyle to match the build which is implied. In fact I DARE you to actually go into a jungle practice and pit Ichaival against The Executioner using only left clicks (Or hell use abilities too IDC). Cuz fun fact bud... I already have... and The Executioner increases DPS against SQUISH by almost 25% vs Ichaival in the same build.
Something you seem to fail to grasp in ALL of your comments on ALL guides is a concept called "Time to Kill" (How long from start to finish does it take you to kill something) which again makes me wonder just how much you actually know about the game aside from spamming meta builds. Even if something like Ichaival did more dps than The Executioner (Which it doesn't bud, despite you trying to dig for things to be right about here). It would NOT increase it enough to notably make it truly better against squish. However... a pen item... DRASTICALLY increases my dps against TANKS.
Seriously... actually test your claims before showing your face in my comments again. I don't have time for the site wannabe digging for ways to be right when there are people with genuine questions and ideas to improve that also comment on my guide.
Try asking questions instead of making claims, you might actually learn something from people that know a bit more than you.
A lone jungler vs a lone tank not being threatening? Have you lived under a rock or did you just fail to notice the surge of popularity in basic attack assassins because of their ability to kill universally?
Basic attack assasins? You mean Kali, Bakasura, Arachne? Who all have higher win, pick and ban rates than Awilix in ranked conquest? And also not mentioning that Awilix is more of a hybrid than being strictly AA-based? Not only that, but she is typically built ability-based at a high level? As seen here:
https://smiteprobuilds.com/Builds?p_filters_page=1&p_filters_search=&p_filters_god=2037&p_filters_pro=~&p_filters_opponent=~&p_filters_role=Jungle&p_filters_league=Ranked:Conquest&p_filters_sort=~ (can change filter to SPL, similar builds to ranked).
which again makes me wonder just how much you actually know about the game aside from spamming meta builds.
Ok I've only done this for hunters last season (and mainly aa-based hunters due to well, lack of reason to divert from the meta path in that particular case, so I feel justified in my reasoning), anything else is just plainly false. Also I love how you try and make meta builds sound like a bad thing, like we're forgetting what meta means...
Try asking questions instead of making claims, you might actually learn something from people that know a bit more than you.
Question marks constitute questions, no? Which I have done as seen by my original comments. (like the one at the top of this thread, or this one: https://www.smitefire.com/smite/guide/awilix-guide-suku-the-lunartic-conquest-jungle-in-depth-7368/comments?c=137483#comment-137483 )
One serious question, if you're going to build exe, why build it third? why not later in the build? e.g. warrior, hastened, stone cutting, qins, crusher, executioner?
I never even tried to say meta builds were bad I do however claim you dont need to know anything about the game to use a meta build.
Don't comment on my guide again, you have officially become a waste of my time. Now that you have officially started arguing about one of my decidedly off meta builds being off meta. You're dafter than I thought and dont know when to sit down and be quiet.
The other build is a basic attack oriented build and The Executioner Mathematically increases dps more at that point than other optioms with that playstyle in mind.
The builds have plenty of math and are just examples. You cant bring Playstyle preference into a discussion like that.
No, the "Left Clicker" build, the only one i've mentioned by name so far. This one has Hastened second as opposed to Jotunns second like "Tank Buster" so im wondering how much squishy dps (and ability burst) you're sacrificing by getting exe third in this build instead.
And then you say
So you're telling me it's much better to get exe third, that early in the game as opposed to stone cutting sword? Which usually gets built often after Hastened Katana? Or even Crusher, which despite it's useful stats for increasing AA-dps is still an item that benefits ability burst and is present in your AA-focused build?
I was having a really ****ty day and had already run out of patience. I hope you will forgive my actions in that regard, I'm not looking to make enemies. However I had already explained executioner to you directly in a previous comment and having to re-explain it tipped me over the edge.
I don't mind, just suprised. Junglers are my weakest area in gameplay though, so I feel the ripping is justified. It's just, usually it's not often you see exe + qins built on hybrid assassins like Awilix (and Nemesis) outside of Duel.
I'm more than happy to entertain questions or ideas but I gave my promise a long time ago that as one of the top players in the world on this god, I would only post viable and heavily playtested items/builds. I didn't add Hydra's Lament to her for a while after it got buffed because I didn't value it pre buff due to math findings and hadnt had a chance to test it much.
1) What do you think about separating power items into AA and ability based. Example: The Executioner and Qin's Sais vs. ability focused like Hydra's Lament.
2) Separating full defensive items from hybrid items. May make it slightly easier for readers to get an idea of itemization.
So I always like discussions on how to play, especially if you're behind and need to take in specific considerations. One thing that popped into my head when reading late-game if you're behind is the turtling concept. With the S6 changes and considerations that you can continue to increase your build's strength with the shoes replacement/elixir, extending the requirement for $$$ a few minutes further than before, is it just about turtling, or is it about strategies you want to do WHILE turtling...mainly baiting and trying to get the enemy to overcommit/overextend?
I didn't re-read most of your matchups sections, but I happened to open up Ullr, and you said possibly try to save Feather Step until you see him try to use his axe stun. How good of twitch reaction do you need to pull that off at basically point-blank range???
In Assault, I might suggest a different path. I know it's not nearly an important part of your guide, but I'd say if you have a god with a knockup, you might go Jotunn's Wrath at the start so you can get more ult pulls. And a main strat for if you want to actually play her in Arena or Joust is to plan ahead, again with a god that can knockup. Sorry, I'm having flashbacks of you and freaking boogie/Jor. FU.
The amount of accurate detail and in-depth information keeps this guide as the crowning achievement of all Assassin/god guides IMO.
He understands the game, and I'm sure he's more than willing to have a civil discussion with you about his build choices. If you have a doubt, just ask.
Although it wasn't brought up I'm sure there will be some people that are wondering about the Hastened Katana addition. Aside from its addition being in line with a basic attack build sample. The big reason I like it is because of how much psychological pressure it gives you. Think of it this way. When you're going against a standard Awilix build you will most likely try to kite her while keeping your rear end clear, gaining distance as she cycles her kit. With Hastened Katana you really dont have any choice in regards to exposing your back if you're trying to get away as she's just going to stick to you.
Asi was included in that build in error but I do like it as an item on her as it allows some late game sustain play in fights with the passive. I replaced it with The Crusher on the actual build.
Thank god you finally removed the crit builds.
Also no Runeforged?
I want to stay out of this as well, but I feel Estidien has explained his use of Qin's Sais and The Executioner multiple times. Kriega, are you even reading his explanations? Estidien is going through the effort of writing them up for you, so you could return the favor and give some serious thought to what he says.
1) For the auto attack build, what do you think about replacing jotunns with stone cutting and trans with hydras? I feel you would get more out of AA cancelling with the scs and hydras. The hydras and deathbringer combo would be pretty strong too.
2) For the harrassment build, why hastened katana? Not quite sure what the main goal of the build is.
Otherwise, great guide man. Please stop by smitefire more often.
1) I'm assuming you talking about Fun with Crits for this one. To start please be aware that every build in this guide are just samplers to get the ball rolling for players that are new. More experienced players would I hope be reading the jungling builds section for explained ideas and the items section for information on the items I oft recommend. To explain my reasoning behind those lineups is that I'm still a sucker for the extra CDR to cycle combos in extended fights and teamfights.
2) Hastened Katana is actually a really good item on Awilix in the right situations. It's certainly not something I would build "often" however. With the way Awilix's basic attacks are she's super potent for melee kiting. It also allows her to secure kills especially from ahead using little to no part of her kit and allowing her to cycle targets easily.
Then just keep that updated and start on a new, maybe simpler guide on a God that's in the meta but doesn't have a guide right now.
So...do you mean that literally, figuratively, or perjoratively (yes I know that's not quite a word).
Also, almost, sort of? Should I or should I not pick this up? I'm so confused... XD
Just picking on you. FYI though, your writeup on the 2 blessings are confusing. You basically say pick both up but you can't. When would you pick up mage's over assassin's?
So after reading your guide (first time a long time ago), I've always had an interest in playing her, but knew I'd probably suck...she's definitely got a higher skill ceiling, and I'm pretty much in the basement, hahaha.
That said, read up on your guide again, and finally played her (by choice, not by rolling randomly in Assault)...played a Siege match with Taco (***bha), GGF (SWK), and Pappsi (Nu Wa). It didn't end well for us, but it was definitely fun to play her.
I used your old build that you now title as good for beginners... Warrior Tabi, Jotunn's Wrath, Breastplate of Valor, Stone Cutting Sword, Bulwark of Hope, and was building toward The Crusher (because we still needed to take down a few of their objectives).
Tried to remember the combos, but damn if I didn't land even one Ult...I guess I need to go into Jungle Practice. I did remember to try for two basics before using her 2, but ugh...bad at the combos. Just not natural for me. I'm going to play her again sometime, but I'll wait for Taco to forget that game...I told him it was my first real time playing her, and that I kept screwing up the combos, and he (jokingly...I think) said...Bran, we're going to have a talk after this...lol!
Anyway, it's awesome when a guide makes you WANT to play a god (even if you're scared to). Yours definitely does.
The one thing I will say on the flipside is that you now have SO MANY builds...it's a bit too convoluted for me to look through each one. Any way to possibly simplify a bit?
I'd upvote, but I upvoted a long time ago, so...good job.
However I would like your input on one thing assuming you end up reading this comment. With that being said should I also consider reworking my 2 "Build-A-Build" sections as well as making an explained build list. I realize my "Make your own Awilix build" strategy was pretty popular but I also think people might get better information if I just include a whole bunch of builds and explain what they're good for. I'm definitely looking for input this time from the community. My Awilix guide is a mess right now, currently in the middle of a recode and redesign and I'm trying to figure out what approaches I would like to take.
I think it all depends on how much of your various builds share some key items. Are ALL of those builds you have truly viable? If some are really more of a "fun" type, I might put those on the backburner or title them as such, later in the build list.
In the same train of thought, if some of those are extremely situational, I might take those out and just have a small section talking about the situational items, when they're good choices, and where you'd insert them in a standard build.
If they're all viable in different circumstances...dude, seriously, I've never seen so many builds!!!!!!
I'd suggest putting the build you say is considered most meta as the first build...but if that's not the variant you personally prefer, I'd put your preferred one first.
In the end, you just have so many builds right now, it's hard to say how this would be best presented. So my main points stand...
Thing is, this is a guide, not an engineering template for a specific item. You are a crazy high level player, and you alter your builds to each match's unique situation with crazy precision. So, unless you have a specific build that is just never changing, give the reader the base that's essential, give them a couple of examples for the most common complete builds, list the situational items together perhaps (or split into categories as you see fit), and then explain in detail in the body of the guide.
Anyway, that's my opinion. You're too high level for me, and my head's gonna explode from your variety! LOL.