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Hello everyone, my name is silentshell.
I am pretty much strictly an arena player but will play joust on occasion. This is my first Smitefire guide and it is for any of you out there wanting to try out Bellona and/or needing help figuring out what direction you want to go with her. Before you get started, remember to check the tab at the top right corner of this guide to cycle through the different build concepts. Also be sure to check each build example for a notes tab because there is information for subbing out items if needed.
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This has been my favored build so far to in what limited playtime I have had on smite since the 8.7 update.
The Sledge This item starts off the build with a nice chunk of power, a nice boost to health to start the match, the added situational protections and evven half of your potential CCR.
[berserker's shield]] This is a nice all purpose item that does well on Bellona supplying her with some physical protections, early power, attack speed and some early penetration.
The passive works well with her kit also.
Serrated Edge This item is a good one to pick up here because it has a lot of utility. The added movement, % penetration and power from it paired with
Berserker's Shield can really allow her to be more aggressive early with the ability to do some significant damage quickly and increase her chances to escape successfully when needed. The lifesteal can be useful for her as well with her standard basic attacks and after shield bash or scourge is activated and she maintains those abilities in combat. The effects of the passive the extra bonuses to lifesteal and power are nice as well.
Shogun's Kusari is a nice item for Bellona because of the bonus to attack speed that she gets from it and it can potentially be a lot more helpful if your party composition lends itself more to relying on basic attacks. It is also your lone magical protection unless you choose to go for more magical protection with your 6th item.
Frostbound Hammer This is a nice way to cap off the build by adding to the power built to this point and giving
Bellona additional sustain. The passive is also really useful since this build gives her some decent attack speed so she can really do some damage to enemies while they are slowed by her attacks.
Offensive Options
Qin's Sais
With Berserker's Shield and
Serrated Edge
Bellona is at 30% penetration. This should be enough for you to do some good damage to anyone with heavy protections on the other team. Qin's is a really good item to get that can whittle down squishies pretty well with it's passive and when you have enough penetration can do the same thing to the tanky types as well. In a lot of cases 30% penetration should help you keep those enemy tanks more honest about trying to roam around on your side of the map or in the middle of your party.
The Executioner
If you are still having problems with the tanky types on the other team then executioner can give you the additional shred needed for you and your team to put the hurt on them.
Brawler's Beat Stick
For this particular build I run it as is whenever I play it but if healing does become a problem through the course of the match then I will get this as my last item(if I absolutely have to I will modify an item early for anti heal, but try to keep the rest of the build as is whenever possible)
Deffense/Sustain/Utility
Mantle of Discord
nice physical and magical protections, a bit of cooldown and the passive is very useful when you get locked down by the other party.
Oni Hunter's Garb
a bit of extra sustain, a nice chunk of magical protections, the rest of your CCR started by The Sledge and the passive is pretty useful with the extra damage mitigation. It is typically built earlier to help mitigate more damage through the course of a match but it can still be useful here.
Winged Blade
This item is very useful against slows, it gives you a nice chunk of health, a bit of ccr, extra movement and a bit more magical protections. It provides a lot of utility when you have an opportunity to round out the build with it.
Witchblade This item is useful when the other team is relying heavily on basic attacks. It also gives extra physical protections, a nice chunk of health, some extra movement speed and a bit of cooldown.
shield of regrowth
This can be really helpful in helping you with escaping. The nice boost to movement speed upon the passive activating builds upon the extra movement speed already provided by Serrated Edge and should allow you to escape cleanly in most situations. It also is another option for giving you needed sustain at the end of matches and a bit of cooldown.
Magi's Cloak
This is a nice little item to provide you extra sustain, a bit of magical and physical protection and with the passive, the ability to ignore 1 hard cc/root effect every 70 seconds, which can be extremely useful in some situations.
So, under the standard build I have the alternate builds. These are Anti-heal, Sentinel's Embrace and
War Banner builds. They are all set up with the same format of the standard build. You have your first 5 items standard and then you choose your 6th item from those provided to round out your build in whatever you need to in each match you use it for.
The anti-heal build is to counter healing teams.
The Sentinel's Embrace build is a more tanky take on using
Bellona that can be fun as well.
the War Banner build focuses on offense as well but focuses on boosting the movement and attack speed of your whole team when in combat.
Make sure that you look through all of the 6th item choices for alternate build so you can pick the right items to round out those builds when you use them.
The skill order is a bit scattered because bludgeon provides good damage in the early game, so I level it up a bit more and then go back to a more standard leveling scheme. You can level up Scourge before
Shield Bash if you like. Either way will work fine.
Scourge can be used to initiate combat and disarm an opponent. As you are fighting you can decide to
Shield Bash if enemy tries to retreat or if you want to retreat so that you can slow them in either situation. If combat lasts long enough and your cooldown refreshes you can also reapply
Scourge to disarm again whether attempting to escape or chase with
Shield Bash
You can also initiate combat with Shield Bash to slow a fleeing opponent and secure a kill and be ready to hit any of their team that comes to assist with
Scourge
when chasing opponents you can use Shield Bash and
Bludgeon to close distance and/or secure kills.
when using Eagle's Rally try to place where the center target will land on multiple enemies. The more targets stunned, the less chance there is for counter attacks and more opportunities for your team to swoop in and get kills. You can also use
Eagle's Rally to secure fleeing kills or stun to give yourself or other team members additional time to secure kills. Don't be afraid to use
Eagle's Rally as an escape as well.
for escapes sometimes you will have to use Shield Bash
Eagle's Rally and
Bludgeon in succession to get away from bad situations. To further clarify, I am not saying that
Bludgeon is an escape but in a pinch if your other abilities are not up it can give you a little bit of space when running/turning corners(it has actually saved me plenty of times by the narrowest of margins). Also, when escaping, make sure to never run in a straight line. Characters like Thor, Ra and so many others will be able to easily kill you when running if you do this
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huh?
I am cautiously optimistic about how both could perform, be tweaked.
Sentinel's build
ended up losing the match but i was 12/4/15 22k damage 51k mitigated
banner build
not as well here but was too aggressive in a couple of spots and also even though we blitzed the other team, i got hung out to dry quite a bit late.
8/6/16 but only 20k damage, 31k mitigated.
i know, you can't really take anything from a single arena match, but as i get through my process I feel like i should find a sentinel's build more in line with what all of you are talking about and still be able to dish out 25-30k damage consistently like i have been.
With the banner builds I should be able to at least match that output(though some of the extra damage from the sentinel's has just been from being able to stay in the pocket so long in team fights as the match goes on and i think consistently getting some damage from
First I'm going to make some points that are repeated in most of your builds that need changing, then out of your 3 pages, I'm going to start with the Balanced Aggression as I think they need the most improvement, then Sentinel's Embrace Builds as they are the next along that need improving and finally War Banner builds that I think overall are the strongest that need some tweaking.
I see in a lot of your builds you're opting to build
In a lot of your builds you get
Moving onto Balanced Aggression, generally
"Balanced"
"Heavy Physical"
Or
"Heavy Magical"
Now onto the Sentinel's Embrace Builds, the same previous issues are seen however also
My main issue is the 3rd/4th items and the 5th/6th. I don't have the time to go through each and every one listed and explain why they don't belong there so for quickness here they are listed;
3rd/4th:
5th/6th:
Items missing:
Beads is fine but aegis as well isn't really needed when you're building bruiser.
Here's my builds for Sentinel's:
"Balanced"
"Heavy Physical"
Or
"Heavy Magical"
Finally the War Banner builds, aside from the previous information that can be applied here the only glaring issue is that
"Balanced"
"Heavy Physical"
Or
"Heavy Magical"
Edit: Skill leveling is a bit all over the place. Even though you mention it in your write up I would still stick to the priority of 4 > 2 > 3 > 1.
Aside from all this, the only other thing I would recommend is keeping the build pages in a neat order, whereas at the moment they start with heavy magical on 1 but with balanced on another. You get the idea. If you have any further questions just ask.
It's good to see you back, Shell. As for feedback, I'd have to look at your items again; Bell's still a good bruiser, though, so mixing defense, health, and damage is a good idea.
[Edit]: Without
I didn't realize that mystical and frostbound were well, bound at the hip so to speak. I was just having more luck being tankier early and it seemed like the damage ticks/though small helped compensate for the lack of pen that i would normally get from something early.
After I get through this initial feed back that you and others give me a nd as i go through the massive amount of feedback that damage left me I will be changing/tweaking things.
That's the beauty of each season. We find things that work and even some of us that maybe aren't building as efficiently as others are still making things work and other players like most on this site I have dealt with help people with upgrading what they were already having success with.
Also, thanks for the feedback. I have been lurking and deciding on what to work on for awhile, but have definitely bneen getting time in since season 8 started. A pretty rough start to this one for me overall didn't really leave me feeling like i wanted to be very vocal around here. lol.
As I mentioned in the guide and also to bran, even though i never published my changes they showed up on the guide page that pulls up for members through the main site and i probably had about a week before i was going to be all done and fully sifted through all my placements for items. I will definitely get through all your feedback as well when i can, and again I am grateful you took the time to go through all of that with me here in the discussion.
The feedback thing was pretty much how Bran spoke about it. To expand on that, I feel like if someone is taking the time to go over a guide and then rate it that I feel like they would probably be a regular on the site, so i'd hope any of them wouldn't be bashful about explaining why they don't like my guide.
One thing to understand is that
I also wouldn't go
Shell, I continue to have a problem with labeling certain items as 3rd/4th item choices, and others as 5th/6th. In some situations, for some classes especially, you might have a point with certain items, e.g. not getting
Your choices are also all over the place. I personally wouldn't bother with Caduceus Shield on Bell in almost any situation; her heal is only for herself and it's not that strong, and it requires her basic attacking enemies in one specific stance. I also still don't like
In your Embrace builds, all 3 of your build examples are strange to me. Mantle just seems built way too early in all of those builds (and in other builds as well)...it's typically a later-game item. If you really want a high dual prot item in a spot immediately following Tabi, I would probably choose between Thebes and Urchin, and then build with a more offensive direction from there.
I would try to build SCS earlier than you do, if you decide to go with it at all. It's going to be more effective early, as it's flat protection reduction, and will become less effective as enemies level and as they build physical prots. I see you're also pairing it sometimes with
Part of the all over the place feel of it is from only saving and not publishing and for some reason it had published what i had changed anyways. It still had my last published date as like sept 18, 2020. my understanding was that if you saved it would save it for edit purposes and only publish the new changes once you actually published them...maybe i remembered it wrong. Anyways, I had saved some changes and then when i saw that it was showing on the regular guide I just went ahead and published with hastily written explanations for the time being and i had not gotten to the part of further whittling down items to more set positions. Since I, possibly in error, thought the guide save/publish features worked the way i mentioned I did not save the 7.9 guide info from my last update.
I got so into working on some of my concepts that i forgot about the changes to
I feel like I haven't oovered everything, but I pulled 12 hours door dashing today and was trying to play a bit before i get up early and do it all again. lol. Then i saw all the comments and got sidetracked. I will be sure to come back and go over anything i didn't cover hopefully within the next few days. Thanks for the feedback.
Either that or i could go SCS in the 3rd slot and then thebes as an option?
In either scenario it might be a good option to go as damage had suggested in some of his sample builds frostbound and then mantle?
Starter > Tabi > Shifter's > Thebes
That is fine, because the power and dual prot of Shifter's will feel fine for you while you're stacking Thebes. Unlike conquest, in other modes you can get Thebes at any point and feel okay with it because you're always near minions.
However this isn't as good with mantle because of its steep price. Why save up nearly 3k gold when you could go into other items that are just as useful sooner for a smoother power curve?
I am pretty sure it does but you are making me 2nd guess myself. lol. I have used it a lot in the past and i swear that i did notice a difference. i will have to relook at that again now. lol.
edit:
I was searching online and found this guy's duel from a couple years ago and he was messing around with it and going on about his movement speed from regrowth about the 14-16 minute mark i think. not sure where you are but nsfw for language.
https://www.youtube.com/watch?v=uPYrNC21Q_w
His experience is what i was pretty sure was similar to what mine was when i started putting regrowth in some of my builds.
Some clean up could probably be nice. I'd put items like qins sais and executioner in another build tab. I think your job as Bellona in arena should be to harass the enemy as thenphysical tank.
So items like qins and executioner that don't fulfil that role should be in another tab.
But again that's my 2 cents. You already have my upvote due to the effort and explanations you put in.
Some clean up could probably be nice. I'd put items like qins sais and executioner in another build tab. I think your job as Bellona in arena should be to harass the enemy as thenphysical tank.
So items like qins and executioner that don't fulfil that role should be in another tab.
But again that's my 2 cents. You already have my upvote due to the effort and explanations you put in.
I appreciate all the feedback and suggestions, and especially the upvote. Thanks for that. I do harrass as much as possible and i try to take kind of an assassin's mentality of catching other players off guard since she isn't really a good jump in and peel type(i will stand in front of runners to take damage when chased and/or hitting with scourge for the disarm, but she's not the best for saving other players)
Sometimes in arena it really sucks with here because she can be locked down pretty easy and when you start off committed to helping and the team doesn't work together it often gets painful pretty quick.
I will look at doing a 3rd tab for shred builds. I am going to be doing testing with berserker's, atalanta's, serrated edge and other items and see what i can figure out for myself. I was already setting up a potential 3rd tab based on the item/patch changes coming next week that i saved but left unpublished. I kind of feel like executioner won't be completely useless, but at least initially, i lean towards the new/modified items being picked up more often until it all gets sorted out. I will definitely be seeing how the changes in exe will be affecting different characters, bellona included, that i play with.
I have really been chomping at the bit for 7.7 to hit because i had some thoughts on it. I am really looking forward to seeing how the addition of
I was looking at where to put
Key stats at full build PP 170, AS 1.79, LS 10%, Pen% 30, PProt 143, MProt143, Health 2900, move 28% Mana 1570, ccr 40%
I think this should be pretty workable. Good AS rate to proc heals and that would get further boosted from the berserker passive I feel like berserker and caduceus already worked pretty well together before the upcoming patch, so i feel like they will pair even better for her. I feel like the pen is at a decent overall level. The 2900 health, the added mana and the full ccr i think rounds it out well..at least in theory. I don't like not having cdr in it at all, but i feel like it could be pretty functional in arena. Thinking about it though with the passive on serrated edge having some cdr would be helpful for builds using it so that you come off of cooldown more quickly.
Pretty similar to the top build. A bit less PP, a little more Mprots, almost the same health and mana, but 40mp5/10% oooldown that situationally gives you 20% cdr(plus genji passive) or 90mp5.
Was looking at this as kind of a balanced but shredding build. not as much health/sustain synergy with caduceus not in here but even with 2600 health, the extra movement from the build, her passive and the synergy from berserker's with
Thoughts from anyone?
Let's see.
In where to put
I also don't feel Caduceus Shield belongs in any of your builds. The passive healing is only applied to ability-based healing, so only Scourge's pretty minor lifesteal. If you're at max rank, and you're under the passive's influence, you're increasing that heal from 45 to 56. ~10 health every 3rd hit isn't very much...AND if the enemy builds any anti-heal, it's gonna be even less worthwhile. The rest of the stats are solid, but just don't see how this fits well.
As you have Blackthorn Hammer] and [[Caduceus Shield in the 2nd spots in your build examples, I think a better alternative there would probably be
Your last 2 build examples seem to be too split, IMO. Meaning, it looks like you're aiming for a hybrid concept, but rather than getting actual hybrid items, you're getting pure ability-based (Blackthorn, Genji) and pure basic attack (e.g. Berserker's, Serrated, Stone Cutting). An example of a better fit for hybrid function would be replacing Genji with Shogun's.
IMO, depending on your preference, I think creating up to 3 base builds (ability, hybrid, basic attack) would be good. Define the base builds, and you can always sub in items depending on need or focus. It should be fairly easy to insert anti-heal, for example, if you need it.
I'm not sure what I think of my own concepts, but that's what's coming out of my head. Keep in mind for any of these builds you can sub items to make yourself tankier as needed, or to counter enemies.
Let's see.
In where to put
I also don't feel Caduceus Shield belongs in any of your builds. The passive healing is only applied to ability-based healing, so only Scourge's pretty minor lifesteal. If you're at max rank, and you're under the passive's influence, you're increasing that heal from 45 to 56. ~10 health every 3rd hit isn't very much...AND if the enemy builds any anti-heal, it's gonna be even less worthwhile. The rest of the stats are solid, but just don't see how this fits well.
As you have Blackthorn Hammer] and [[Caduceus Shield in the 2nd spots in your build examples, I think a better alternative there would probably be
Your last 2 build examples seem to be too split, IMO. Meaning, it looks like you're aiming for a hybrid concept, but rather than getting actual hybrid items, you're getting pure ability-based (Blackthorn, Genji) and pure basic attack (e.g. Berserker's, Serrated, Stone Cutting). An example of a better fit for hybrid function would be replacing Genji with Shogun's.
IMO, depending on your preference, I think creating up to 3 base builds (ability, hybrid, basic attack) would be good. Define the base builds, and you can always sub in items depending on need or focus. It should be fairly easy to insert anti-heal, for example, if you need it.
I'm not sure what I think of my own concepts, but that's what's coming out of my head. Keep in mind for any of these builds you can sub items to make yourself tankier as needed, or to counter enemies.
So looking at your concepts overall,i as much as i see some people running full offense on wars in arena, i'm not there yet. lol. I mean i had that stretch when i first started with AA bellona that had some limited success, I am usually going to have at least 1 full defense and 1 utility/defense type of item. I seem to get blown up still when i try to go full offense. I understand your points about caduceus in general but for some reason it really seems to have more of an effect(although as i was looking at my go to current season build i am running with 3400 health so it might have more to do with that. lol.) I will give that another look and probably
with some cdr on the build(most of the time 20% situationally) to make some use of the serrated passive but still getting enhanced healing off of scourge from the passive aiding the AS of berserker's and potentially having both passives going at once while scourge is up helping sustain even more. If i don't have any AA on my team I could shift the kusari's from the 4 and make it an oni's at the 5 or 6 or if more physical comp enemy team could put scs at the 4. If i shifted from kusari to either of those items i could opt for
for this one if other team had healers would place berserker's 4th and put in a pestilence 3rd.
my last two examples maybe as retooled maybe something like this
I would look at adding some more physical protection items because minions, the siege minion, and jungle camps all do physical damage. A mid-late
I would look at adding some more physical protection items because minions, the siege minion, and jungle camps all do physical damage. A mid-late
I use BoV sparingly just from how i priorize health early and i don't like to build BoV late when i do, because that typically my main offense. I do use void shield at times but for the sake of the new items and patch changes i am looking more to focus on ways to incorporate the new items in ways that will work for me. with
flatpen is strong, and Serrated provides enough strong stats and utility (MS, lifesteal) for a reasonable price that I don't think you need to delay much if you don't want to.flatpen is strong, and Serrated provides enough strong stats and utility (MS, lifesteal) for a reasonable price that I don't think you need to delay much if you don't want to.Yeah, but with 20% pen you really wouldn't want to build it earlier than like 4th right..maybe 3rd. I had initially thought it could replace
Yeah, i have talked with bran about that before. I have had a lot of builds that did well with no pen or minimal at different times on warriors i play. I don't know if they have different scaling or what but as long as i build up decent power through the match, assuming it's not a ****py build concept, whittling away at enemies isn't too troublesome usually. Conversely, against really tanky comps high shred can be so very gratifying.
I do however think serrated is probably going to be a bit meh on Bellona though. usually
I do however think serrated is probably going to be a bit meh on Bellona though. usually
I wasn't focused on just that, but looking at serrated in general it looks like it could possibly paire well with some of the things i'll be trying. I am thinking that it might work well with the reworked
In arena, extra movement is also helpful on her, especially with her passive for escaping or chasing. Like you were saying, the extra AA damage would be nice.
As far as the
I am not really all in for it with using it on her but i definitely think i could get some good use out of it..but i won't know until i start testing it out for myself next week.
lol
I can always use the basically 20% minimum cdr by pairing genji's(paired with the passive) with blackthorn and with shoguns being more situational I haven't played enough matches where i felt like it would make a difference. I will put it in the notes like i did
just one Question: why are you suggesting Bludgeon for escape? You don't really leap with it, and it doesn't slow enemys either. It's good if an enemy is fleeing since it's final slap has a decent Range but besides that, i don't see the Point. But maybe, i am missing something?
just one Question: why are you suggesting Bludgeon for escape? You don't really leap with it, and it doesn't slow enemys either. It's good if an enemy is fleeing since it's final slap has a decent Range but besides that, i don't see the Point. But maybe, i am missing something?
if you notice i said "even Bludgeon" in that part i mention escaping. I don't list it at the first option. It is listed last and only because it can be useful in escaping as a last option if you still need a bit of extra space. By no means do i endorse just turning and bludgeoning but there are gods that can still get up on you pretty quick even if you use your ult and/or bash to escape depending on their kits/builds. There have been plenty of times that using bludgeon at the end of escape attempts made them successful and not just attempts. I'm not saying i use it all the time and you don't want to use it if you have been running straight for more than a couple of seconds. I try to see if i can use it after running around a pillar or wall or change direction and do it if they are still pretty close after using dash and/or the ult.
Edit: I do see where i brought it up at the end of my guide, but if you notice i only mentioned it as an option with the other three, as i mentioned above i don't consider it an escape option if you have not exhausted your bash and/or her ult. In a pinch if you are near a barrier it can from time to time get you out of fire if neither of the other two are ready. It isnt much and doesn't seem like much but when trying not to die when put in a bad situation I use everything that I can and it's probably saved me a lot of deaths.
Thanks man, take it easy. catch you around. I am about to go bury my head in the sand for smite currently since i should not have got on to play after my shift at work last night...stunk it up pretty bad. lol. I am trying to get where I don't get so rusty with some of the gods i run a lot because i spend so much time working on new or other gods. It's crazy trying to keep competent on gods when you get a bigger roster you are working with. It's like "man, i haven't played these gods in 3 weeks already."
For this purpose really only
I figure dependent on the match
are all solid options at the 5 and 6 spots if I don't go the full listed build all the time.
I have been thinking about the early counters with this build, but not sure how I would fit them in that first four slots. my core build concept has seemed really solid so far. it is a small sample size of 6 matches and while I do take into account how other posters have told me there are some issues with smiteguru's method of calculating stats there, it always has provided me a good baseline for seeing how I am doing in my more and less challenging matches. I ranged from 2.3 kda to 15 kda in those matches and I'm going to continue tweaking. This could become my preferred build or it just might be another solid option/playstyle to feature in my guide for anyone wanting to try it in arena.
edit:
I don't know why I wasn't thinking of it before, probably because I don't really ever use it much, but
I know some will have an issue with this concept with no pen items early, but i feel like this build works well and especially since i am now really incorporating jotunn's as a regular item later I feel like overall this lifesteal build concept for her is going to be pretty solid. I just have to get more testing on it now.
That is just basic attacks, and
I went ahead and switched out
I played a couple of matches in Arena with Gulf and seemed to hold up pretty well with the basic build concept without any counters. I dove a little more than Gulf would have liked, though :P. So, I feel pretty optimistic about it moving forward with dev's instead of soul. Even though it was a small sample size, it was at a higher level of competition than I am used to and I felt like I did my part to contribute to the wins and wasn't really a liability.
But you did good and I'd be happy to play with you again sometime, dude. You should get your earpiece working so you can use discord because it does make a difference.
But you did good and I'd be happy to play with you again sometime, dude. You should get your earpiece working so you can use discord because it does make a difference.
Yeah, I get that with her style, but at the same time if you can pick the right spot and disrupt the back line and still get away it, it can shift a match. I try to at least give that threat a little bit most matches just to see if my team can capitalize. There are times that I forget to check the mini map though still and get caught in bad spots.
The couple times at the end of those matches, if my team is up by a wide margin and it looks like I have a good chance to make a kill, I will still dive pretty regular in those spots because it's a 1:1 for both teams and that hurts them a lot more than my team in that situation. I used to be a lot worse about that, but now generally I will only do it if it looks like I can 1 or 2 shot them before they get help or still get them when their help arrives.
From time to time the blinders do go on for that kill though. I can't lie about that. I have really worked on getting rid of that bad habit of just chasing enemies across the map but old habits die har sometimes.
Yes, it was definitely fun and I even had fun with assault. Although you helped me cheat on that by taking nu wa from me and giving me Bellona. lol. hopefully i will have another head set in the next few weeks.
I do have Wukong, he's just kind of down the list of gods for me to learn. Whatever I end up doing with this build concept down the line i'll have to tuck it away for him.
Aside from the healing from scource and the bash stance I was getting a decent boost from my attacks from blugeon as well, even if I think it only does a portion of the lifesteal.
For the most part. it seems like it holds up a good portion of the time and aside from some surrenders and a couple of finished bad matches total damage mitigated and taken was between 90-97k in half the matches i did yesterday. With the lack of team work in the losses, another build would not have really made a difference. So basically out of 10 matches 2 matches ended up being bad for me because of the build.
I did notice my damage output was on the lower side some of those matches, but that is due to running
From what I saw of testing it out yesterday I think that I will probably just run it when there is a lot of cc, because when my teams are actually holding their weight, it seems to work pretty well. I may just go ahead and put dev's in that slot just to see how it would do in the same build.
I really kind of mix things up like i do because I don't get bored of playing Bellona(usually) but i just like to tinker around with different things to see if they can work with her since she is in a wierd spot as a kind of quasi hybrid.
A lot of times I prefer thebes in arena over urchin for exactly the hp5 that Devampi mentioned. Aside from being able to jump back into fights a little quicker, if you are running to base and one of the different gods that do either the damage to all of your team, don't remember the one that jumps and hits everyone for a bit of health. There is also that thing neith does. With more hp5 it's less likely you will get killed going back because of those attacks. Also, i messaged you about fafnir, but i guess you don't want to help me with him anymore :p
If you're able to build it early enough, I generally prefer Urchin over Thebes when thinking about your own protections, as the shield is quite helpful.
If you're able to build it early enough, I generally prefer Urchin over Thebes when thinking about your own protections, as the shield is quite helpful.
Yeah, I just get really get annoyed with how often i'll be almost back to base from running and die because I didn't regenerate enough health to not die right by the door when neith/nu wa{I think} or someone else does a long range attack.
Yeah, it is usually pretty easy to tell quickly if a team falls into that category in arena lol
you knew what you were getting into when you offered assistance...at the very least Bran could have warned you. lol....
Thanks for that. Those will be useful in Joust as well, since I don't play the other modes as of yet. Most of those items you have listed I at least have as options situationally, but I haven't played much joust with Bellona yet, mostly other characters.