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As a hybrid hunter the combination of Hunter's Blessing and
Morningstar benefits
Ah Muzen Cab playstyle immensely as the AS from
Hive and
Hunter's Blessing provide great base AS and the power from
Morningstar will help
Ah Muzen Cab clear in the early game from the high power of this item; not to mention the added MP5 from both this item and
Hunter's Blessing which will ease
Ah Muzen Cab high mana costs.
This build was sourced from Kriega1, who made it in the comment section of 'S5 AMC Build' by DiabolicNutria. I've tried and tested it with great success, credit to Kriega1!
When you've finished the build sell Warrior Tabi for
Titan's Bane then buy the
Elixir of Speed.
This start gives you insane mobility, courtesy of Boots and
Hive at level 2. This combination vastly helps your juke/gank/rotation potential, giving the opportunity for you to snowball early on. Be wary you're still very squishy and don't have as much mana sustain as the other builds so play cautiously.
This build is purely based on utilising AA's, which is unique for a hybrid hunter like Ah Muzen Cab, however abilities aren't fully nullified, but be conservative as you don't have much mana sustain.
When you've finished the build sell Warrior Tabi
for Titan's Bane then buy the
Elixir of Speed.
This start mirrors Build 1's start however, the stats are used for that nice early-mid game AS boost which proves invaluable as the more AA's you land, the higher chance you will crit; this boost is maximised once you get Ninja Tabi, leading to a powerful early-mid game.
This is definitely a niche build for Ah Muzen Cab, however since the introduction of
Fail-Not recently, there has been a resurgence of crit builds and
Ah Muzen Cab is no exception.
When you've finished the build sell Ninja Tabi for wind demon then buy the
Elixir of Speed.
This start provides a good balance of power and surviveabilty which helps resolve Ah Muzen Cab squishy nature early on, as the health from
Cudgel gives him a little wiggle room to absorb another ability or a few AA's.
This build has recently seen a lot of popularity recently and has coined the term: 'Ah-Bruisen-Cab'. As suggested by the name, this a bruiser build for Ah Muzen Cab that actually works surprisingly well. I'll explain later in the Items section of the guide on how this certain build works and how to use it.
When you've finished the build sell Warrior Tabi for
Asi then buy the
Elixir of Speed.
Magi's Cloak provides a small amount of protections and surviveability with its passive. Buy this if the enemy team has lots of CC.
Brawler's Beat Stick is a fantastic anti heal item that can apply to lots of enemies at one time. Buy this if the enemy team has healing.
Titan's Bane is the best choice for anti tank due to its passive. Buy this if the enemy team has more than one tank.
Devourer's Gauntlet provides good amounts of lifesteal and physical power. Buy this if in need of a high power lifesteal item.
Toxic Blade is the go to anti heal item for AA gods as the AS/MS/Pen/Passive synergises perfectly with this type of playstyle. Buy this if the enemy team has healing.
Asi has the best of both worlds when it comes to lifesteal, combining both power and AS. Buy this if in need of a high AS lifesteal item.
Ichaival is the best choice for anti AS due to it's passive, not to mention its high AS/power. Buy this if the enemy team has more than one AA god.
Purification Beads is a must as
Ah Muzen Cab has no escape, therefore they'll help you out of stuns, slows etc and let you loose the enemy.
Aegis Amulet helps when having trouble with boxers like
Mercury, after activation throw up a
Hive for the MS and run way.
Heavenly Wings can be a life saver as the MS helps
Ah Muzen Cab out of tricky situations. Also you can use this aggressively when its upgraded, as your AA will grant you haste.
Phantom Veil is essential when facing Gods such as
Odin or
Ymir, with summonable walls, as you're very squishy and won't survive if you stay trapped inside/against said walls.
Build 1
Pros:
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Cons:
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Factors of testing:
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Key:
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Tbh maybe I did devalue mage's a bit too much on him (For Mid), since his 2 and 3 can spread it across the whole wave.
And well I'll play a few games using
"Wouldn't bother with crusher on him anymore since his passive nerfs and other nerfs to him. Probably will build mantle some games in your build on him, and needs certain gods to peel for him.
Saw sBennyQ in this match https://youtu.be/shz567wYMMw
Go Ninja Tabi > Trans > Exe > Titan's > O-Bow > Toxic Blade > Sold boots for Bloodforge. He swapped his toxic blade for Mantle later.
I guess if you don't need Toxic Blade in a match you could go Asi (I feel Bloodforge is better on him) or Qins instead, or maybe Relic Dagger if you're being dived a lot (or against Ares/Da Ji), but Toxic Blade could maybe work better than Relic Dagger, may depend on team comps.
So my generic build on him would be something like: Ninja > Trans > Exe > Qins > Titans > O-Bow > Sell boots for Bloodforge.
Also Pandacat had a AMC match here: https://youtu.be/fTDG8xUX79M
He went Ninja > Trans > Beat Stick > Titan's > Heartseeker > O-Bow. He said he would've sold boots for Bloodforge.
Items like beatstick are still ok on him I guess cause he applies the passive easily with his honey, and heartseeker can work on him a bit better than crusher for burst, and scales better lategame than crusher, especially since crusher lost early game value on AMC."
You really are contempt that
I'll adjust Build 1 to include your recommendation of qins sais instead of
Build 4 I'm not too sure about, maybe replace
Build 5 which is soley focused on abilities for a mid lane
Build 6 I'm not too sure about because it's a hybrid build, but I'm proposing changing the build too -
I'll adjust Build 1 to include your recommendation of qins sais instead of
Ok, but get Exe before Qins.
So, Ninja > Trans > Exe > Qins > Titans > O-Bow > Sell boots for Bloodforge.
Build 4 I'm not too sure about, maybe replace
Your build 4? I don't know why you still build Blackthorn on him since his damage nerfs, it's not like you can just cheese Mage's Blessing > warrior > blackthorn > crusher anymore early game for easy damage on him. I just don't see the value on this build on him right now.
Build 5 which is soley focused on abilities for a mid lane Ah Muzen Cab will retain The Crusher; this build uses Heartseeker for boots replacement so you're getting best of both worlds.
I would swap out jotunns for heartseeker in this build. With Trans and Relic Dagger you have 20% CDR plus you can get another 10% from power pot. Then sell boots late for Bloodforge.
Build 6 I'm not too sure about because it's a hybrid build, but I'm proposing changing the build too -
I haven't tested the dps with runeforged, but yeah with his damage nerfs I would replace it with a pure dps item.
Honestly build 6, just go Ninja > Trans > Beatstick / Crusher > Titan's > Heartseeker > O-Bow > Sell boots for Bloodforge.
Also, your build 3 could do with some changes. Swap Fail-Not for Rage.
And mention Bloodforge as an early power item in place of Devourer's Gauntlet.
Anyways onto your points:
1)I'll arrange build 1 to your build order
2)I'm going to redo build 4 with a
3)I'll redo this build too bar your recommendations, any suggested build order?
4)I'll change build 6 to your order
5) I'm going to keep
I'll add
Thanks again for your comments Kriega and congrats on your 'Veteran' status :)
But if you think another way to write that it would be awesome so stupid readers like me won't get confused anymore :p
I write using complex grammar and words sometimes, so I can sympathise, I guess being in college gives me that mind to use vocabulary alot in sentences lol.
"
For those that are familiar with Crusher's old passive (OP) interaction with
This may be nitpicky, and you've already indicated you'll adjust your description, but just thought I'd throw in my two cents.
To say Crusher passive complements Bees is just flat out false.
I wouldn't call their synergy a lie though as both
Just look at build 5 for example where
The builds that don't use them have far less ability damage than those that do: why you may ask, because the ticks account for 1/4 of the damage and often are the killing blow to the enemy.
Crusher is still ok on AMC but I would prioritise Asi over it.
https://smite.gamepedia.com/Ah_Muzen_Cab#Changelog
SMITE Version 6.10.5654.3 (September 17, 2019)
Bees!
This ability no longer triggers any item effects.
Stinger
Decreased Base Damage from 275/355/435/515/595 to 255/335/415/495/575.
Decreased Physical Power Scaling from 110% to 100%.
SMITE Version 6.8.5557.1 (July 24, 2019)
Bees!
Decreased Base Damage from 9 to 5.
Swarm
Decreased Base Damage from 60/115/170/225/280 to 60/110/160/210/260.
Decreased Physical Power Scaling from 80% to 70%.
With regards to
The only exceptions I make are for the AA builds being build 2/3 where yes
Thank you very much for supporting my work, good luck to everyone in the contest - UPLAR
Ps: my
I know I've neglected this guide and promised to update it about 2 months ago but I'm neckdeep in college work and revision for my mock exams in late December, they take priority over my guides and any time spare is spent on them.
However currently I just don't have enough time as I've got a job to handle as well, once I've finished my mock exams in late December updates should be coming to both my guides
UPLAR
No worries. Everyone's been busy lately; take your time, school absolutely comes first. We appreciate your intent and look forward to the update.
Ah Muzen Cab's third ability Honey, can be fired at incredible range. If during the casting of Honey, the user aims near minimum range, then, sharply spikes their aim to max range (in a near perfectly straight line); Ah Muzen Cab will automatically cancel casting Honey (allowing a near instant auto attack) and throwing Honey much further then its stated max range. Capable of hitting standard sized enemies at 95 units! Outranging almost any non-ult ability in the game.
As a heads up for anyone planning on employing this strategy, you really do have to be very precise in the upward motion, and, (although this bit needs further testing) it might go further the faster you do it, capping at around 95 units.
Screenshot:: https://steamcommunity.com/sharedfiles/filedetails/?id=1859843152
Heres some evidence with full build:
AA - 343
AA - 371
Thus means
https://www.twitch.tv/videos/466132306?t=02h20m30s (Gameplay)
https://www.twitch.tv/videos/466132306?t=01h41m02s (Showing build)
It may take a week or two because of how my guide is formatted, as I don't want to confuse the mid lane and ADC portions of the guide.
Also another thing, add
Moswal (Pro Mid) picked it up on AMC in a recent match: https://youtu.be/ESkNa_GwuNM?t=3290
I also used it to decent effect in this match against an
I'll start by including the situationals you've suggested, and incorporate a mid build or two as well courtesy of the pro builds you've shown. Thanks again for your help.