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Part 1, Found Here (Click) |
Part 2 (This Page) |
Strengths | Weaknesses |
+ High single target damage + Strong late-game |
- Squishy - Um...squishy? |
Unicorn
![]() ![]() ![]() ![]() ![]() ![]() Gold = 14,125 Pow = 195 Pen = 0 / 0 / 33% / 50 LS = 35-70% AS = 64% Crit = 0 Int = Anti-Heal |
Zapacorn
![]() ![]() ![]() ![]() ![]() ![]() Gold = 14,830 Pow = 215 Pen = 24% / 18 / 33% / 15 LS = 30% AS = 59% Crit = ~41%, +200% Int = N/A |
Pegasus
![]() ![]() ![]() ![]() ![]() ![]() Gold = 15,930 Pow = 235 Pen = 24% / 18 / 0 / 15 LS = 30% AS = 59% Crit = ~56%, +250% Int = DB passive |
Squishies
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Bruisers
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Tanks
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Objectives
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Anti-Heal
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Ability Strength
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Mid-Game
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Late Game
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Power and penetration, with 25% CDR. Useful for gods (or players) that like to spam their abilities...good for certain ults (like ![]() ![]() ![]() ![]() |
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If you're confident in your aiming abilities, and your god has a good escape, this might help you stick on a retreating enemy, and the move/attack speed increase doesn't hurt. Only really functional if you don't plan to get ![]() |
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Situational, alternate mobility to ![]() |
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Situational, can work if there are 4-5 magical gods. Also provides power, so there is that... |
Magi's Blessing |
Situational, can save your butt if you're facing a lot of enemy CC. Maybe bordering on essential for a god like ![]() |
God & Situation |
Build |
Comments |
![]() Enemy team = 3 warriors, 1 guardian, 1 hunter |
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Use the Zapacorn template (based on enemy comp, as well as her attack speed steroid benefits crit). With 4 physical enemies, and only 1 magical, I'll consider ![]() ![]() ![]() |
![]() My team has a healer, enemy team = 3 mages (1 healer), 1 guardian, 1 assassin |
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Unicorn template, sort of, for ability damage, as well as anti-healing. ![]() ![]() ![]() ![]() |
Part 1, Found Here (Click) |
Part 2 (This Page) |
Quick Definitions Assault Overview Active Item Essentials Assassin Builds Guardian Builds |
Hunter Builds Mage Builds Warrior Builds |
Strengths | Weaknesses |
+ High damage (some single target, some AOE) + Most have good minion wave-clear |
- Super squishy - Escape ability is often weak |
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Start with mobility, planning ahead by choosing penetration over ![]() For ![]() ![]() |
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Power, attack speed, and a form of stacking, increasing penetration. By the time you get this, you'll need to hold yourself back from diving in...don't get too cocky! For ![]() ![]() |
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First lifesteal, to help with sustain and teamfighting. If there's an enemy healer, consider ![]() For ![]() ![]() |
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Huge power boost, which will also feed your lifesteal and help your boxing capability. If there are multiple tanks, consider ![]() |
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Additional move speed, huge attack speed increase, and the passive's sticking ability for those basic attacks. Locking this in at 5 now, because once you get the huge power boost from Tahuti, that's when you really want to start sticking on the enemy until they're dead. For ![]() ![]() ![]() |
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Second lifesteal item, so that you can box with anyone. Also, the passive proc, with all of the magical power you've built, will pack a good punch. As an alternative, if you're facing tankier teams, go for ![]() |
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25% CDR to begin means quicker heals. MP5 means less running out of mana. Combine this with ![]() This is before ![]() ![]() |
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Max your CDR, and gain mobility. |
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Make your heal as effective as possible, and add to your survivability with additional move speed and health...consider bypassing this if you're ![]() |
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You should have plenty of mana by now that you can fully use your arsenal of abilities. This provides a big increase in power, while also adding to your healing strength. |
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Huge health increase for survivability. Alternatively, if you're dealing with enemy guardians or other CC, Magi's Blessing might save your bacon. |
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Power and penetration. Now you are a force in your own right. |
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25% CDR to begin means quicker abilities. MP5 means less running out of mana. Combine this with Meditation and either ![]() ![]() This is before ![]() ![]() |
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Mobility, power, and penetration. Perfect for the nuker. |
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This is my go-to lifesteal item. There are, of course, alternatives like ![]() ![]() ![]() ![]() |
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Now that you can spam abilities, can run, and have sustain, it's time to bring the heat (even if you're not ![]() |
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Big (33%) penetration to maximize damage. |
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Give your guardian some CC support. Significant slow on hit. Great for AOE abilities, such as:![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Enemy healer? Main reason you'd get this is for anti-healing, and is the magical equivalent to ![]() ![]() ![]() ![]() ![]() |
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Don't use this much, personally. Provides good power and mana. Every 60 seconds, it procs extra damage. The 60 second cooldown for 15% damage (to max health) seems too long, and you shouldn't need the extra 300 mana if your team is doing what they should and buying ![]() |
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Power and physical protection. Good counter item for multiple crit-build assassins/hunters, as it prevents multiple crits in a row. |
Magi's Blessing | Pure survivability item. A bit of both physical and magical protection, and a 350 health boost. Mostly, though, it's a counter to CC. Absorbs a hard CC every 45 seconds, and the rest of the time, reduces the effect's time by 40%. |
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10% CDR, and good magical protection. Good against a heavily magical team and you want to spam that ult. |
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Very situational. If there are 4+ physical enemies, I'd consider this on a god like ![]() |
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Power and magical protection, with a penetration aura. Situational against a heavily magical team, when you're a god like ![]() |
God & Situation |
Build |
Comments |
![]() Any/all situations |
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Standard build for pretty much any situation. Agni has mobility and CC (slows and stuns), so ![]() |
![]() Any/all situations |
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![]() 4+ squishies, enemy healer |
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If there are 1+ tanks, I'd use ![]() |
![]() 4 physical enemies |
![]() ![]() ![]() Magi's Blessing ![]() ![]() |
Magi's because there's ALWAYS some kind of CC to deal with, Isolation because this is definitely not a damage build and the extra CC you dish out is good for support. |
Part 1, Found Here (Click) |
Part 2 (This Page) |
Quick Definitions Assault Overview Active Item Essentials Assassin Builds Guardian Builds |
Hunter Builds Mage Builds Warrior Builds |
Strengths | Weaknesses |
+ Flexible build styles + Great initiation/escape abilities |
- Either bursty or low damage - Have to get in close to be effective |
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As you're learning, I don't often start out with mobility. Gaia is my go-to starting item for guardians and warriors, for its great sustain and magical protection. Only exception is if there are 0-1 magical enemies. If there are 2 or more, Gaia it is. Alternatively, if your team has a healer, the other side does too...maybe consider ![]() ![]() |
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![]() If you don't need the magical protection, replace the talisman with Cursed Blade + ![]() |
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This one makes a lot of sense to me. Main mobility AND decent physical protection at the same time. The attack speed boost is a bonus. AAAND, on top of that, you get an aura that reduces the enemy's protection and power. I seriously think this item is underused. If no physical protection needed, think about ![]() ![]() ![]() |
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25% CDR, with added power and penetration. Essential for all warriors, except maybe ![]() |
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Great protection for both magical and physical damage. Staple of any balanced tank build. |
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Situational, for when facing multiple enemy ADCs. Physical protection, and give them a taste of their own medicine, just by tanking it like a man-god. |
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Consider this one when there are 3+ physical enemies. I'm thinking of this item on a god like ![]() |
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No protection, but 400 health is good. Adds a bit of power, and adds a CC (slow) to your basic attack. Very functional for a tank. |
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If there are enemy healers and 2+ magical enemies, this is a good one to have for its aura of decreased healing. |
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High magical protection and a bit of power. There are probably better items to get, though. |
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Lots of health and magical protection. I just never get this one myself. |
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A bit of power and a lot of health for the bruiser, but listed here for its utility (slow on basic hit). |
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Purely for damage. Perfect for a bruiser version of ![]() ![]() ![]() |
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Situational. Enemy healers and 2+ tanks? Go for it. |
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Unitasker item (big penetration). I'd consider this as a last item, if there are 2+ enemy tanks. |
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Extra power when over 50% health. Extra protections under. I get this often when I'm a bruiser ![]() |
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Situational...taking lots of physical damage? Adds protection, adds power, and has an aura of penetration...good if your team also deals lots of physical damage. |
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Power and lifesteal. This or ![]() ![]() ![]() |
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Power and 15% CDR. Does extra damage on your first basic attack after using an ability. Very functional. |
God & Situation |
Build |
Comments |
![]() Tanky Healer, mixed enemies |
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Build order is up for discussion and depends on the situation. Breastplate to start for protection and 25% CDR to keep your team up and running. Hydra's down the line to max CDR. Pest for the enemy healer. |
![]() Bruiser, mixed enemies |
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Pretty standard bruiser build. Herc is slow, and his basic attack string is no faster. Don't really worry about attack speed, and go for max CDR and some good penetration instead. |
![]() Bruising Tank? 4+ physical enemies, enemy healer |
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Odin's 2-1 combo ![]() ![]() ![]() ![]() |
![]() Bruiser, 4+ magical enemies |
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Early protection, moving into damage. His cooldown on his main ability ![]() |
Part 1, Found Here (Click) |
Part 2 (This Page) |
Quick Definitions Assault Overview Active Item Essentials Assassin Builds Guardian Builds |
Hunter Builds Mage Builds Warrior Builds |
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I'm starting to watch a bit of video on
Thanks! I appreciate any and all comments, and it's nice to get a bit of positive feedback.
Sorry I didn't cover things like effectiveness against Gold Fury/Fire Giant...it's because my guide was specifically created with the Assault mode in mind.
That said, check out this link...
Reddit - New Hunter Builds
The guy at the end of the thread talking about these different builds said that the Zapacorn build was a superior one to Unicorn for the added crit against objectives like these. Zapacorn should be strong against objectives late game (
One other thing to keep in mind with Zap is that, if you want, you can adjust the build in the middle...instead of building
Hope this is helpful!
I saw the math video, but I don't remember too much of it, and the wi-fi here is kind of bad.