Sol is Weak Against
Those are the gods who generally are very annoying to play against or have an edge against
Sol.
Chronos
Chronos is much like Sol. he is a magical ADC with destructive late game potential. Generally in a 1 v 1 between Sol and Chronos, although it comes to who has better mechanical skill and aim, and capable of dodging attacks. Chronos has an advantage over Sol, which is his ultimate. Chronos can rewind back time and gain his hp he had few seconds ago and all his abilities are reset that means a close range fight can turn out to the advantage of Chronos, all I can advice you with, is to dodge his
Stop Time, which is a line attack, if it hits you, you will be stunned and he will definitely hit you with his
Time Rift, that is about 3 hits on you since his
Stop Time deals damage twice. I would recommend that you get
Purification Beads, you will have a second to use it "if" he hits you with his Time Stop(I am saying if because you can dodge it as long as you maintain some proper distance, about the distance of your
Stellar Burst). If possible save your
Disapparate until he uses his
Accelerate, and once you do so focus on dodging his basic attacks till the 3 seconds end and you enter Essence Form or until his ability time ends, you will notice that he activated it when he spins his staff and a shine glow will come out of him at that moment, and watch out for his build, if he has
Polynomicon, you must avoid his basic attacks(at least his 1st or 2 AAs after he uses an ability) at all costs, since he will burst your hp if he hits it after an ability. Maintain your range and use
Stellar Burst and basic attacks. use your
Supernova to force his
Rewind, then use
Radiance if you need to heal up, once he rewinds he will fight you again since his abilities are reset. again... use
Disapparate to dodge his attacks long enough till your
Stellar Burst at least is ready.
Freya
Freya just like
Chronos and
Sol. She is weak early but once she has items. she can burst you down in almost 3 or 4 AAs(Basic Attacks). I would recommend at least that you have one magical defensive item, along with
Hastened Ring so you can avoid her attacks.
Disapparate whenever she slows you with her
Pulse, have
Purification Beads and use it when she
Banish you, but make sure you have your
Disapparate because she is going to close gap after her
Banish. if you can have
Aegis Amulet for her
Valkyrie's Discretion since you can not always depend on
Disapparate, you can also use your
Supernova to bait her ult if she is low but be careful not to get close so you don't take damage. Keep your distance, use
Stellar Burst, use
Purification Beads if she uses
Banish, use
Aegis Amulet or
Disapparate if she ults
Valkyrie's Discretion.
Radiance is going to heal you up if you can remain alive, but she will have her
Pulse and
Irradiate ready in few seconds, since their cooldown is low, so don't expect it to save you. My opinion is that
Freya is a really tough counter to
Sol
Kali
Kali can be bit hard to deal with since she is fast and capable of a lot of damage late game, get Hide of Nemian Lion, use
Disapparate +
Aegis Amulet if she ults
Destruction, this should keep you alive from her ult Aegis will protect you for 2 seconds till you are in essence form, by that time her ult will be over. Generally,
Kali will tower dive and will not be afraid because her ult will keep her alive even if she fails to kill you. that is when your chance comes if she tower dove or took a lot of damage chances are she will be low on hp, and you can finish her with
Stellar Burst, good Kali players will probably have Blink, so they have their
Nimble Strike as an escape, make sure you use
Radiance often and avoid being forced to use
Aegis Amulet before her
Destruction. Just focus on Survival rather than fighting her.
Skadi
Skadi is a hunter who has a bunch of reliable late game abilities; however, you can counter her if you are prepared, she is going to poke you and damage you hard with
Permafrost and
Piercing Cold, she is going to use one of them to clear the wave, most probably
Piercing Cold, so try not to stand close to the wave, and avoid stepping on her
Permafrost, a good Skadi player will know how to land it though, that is why you have your
Radiance, other than that she will use
Rune Of The Hunt along with
Winter's Grasp, either have
Aegis Amulet and use it after
Disapparate when she does so, or if you have a lot of attack speed try beating up Kaldr (her dog) fast, he needs about 5 attacks to make him retreat (attacks can be basics or abilities, but AAs are faster in this case); However, don't expect skadi will watch her dog get beaten up once she ults, in fact she will ult and make her dog(will get full hp) reach you and root you, and then use
Permafrost and
Piercing Cold to finish you up, have your
Aegis Amulet and
Disapparate when she does so.
Supernova should do fine if she ults you, just focus a path from her dog to her. Last thing buy Hide of Nemian Lion as defense.
Chaac
Chaac for a while was thought to be the counter for
Sol, and I found it annoying at first, till I figured out that you can easily counter him, Chaac will use
Thunder Strike to poke you, just make sure you are not in AA movement when he does, the movement penalty for AA is what is going to make you get him, other than that you can easily dodge it, if you find yourself in AA movement penalty, use
Disapparate and you will get out of it, it takes a couple of times to get used to it, but once you do so, you won't have a problem with his poke anymore, when he gets his ult
Storm Call, he is going to use
Thunder Strike +
Torrent to teleport to you, and use
Storm Call. simply have
Aegis Amulet ready, and use it when he ults, his
Storm Call takes some time before it hits, and its silence is 1 sec only so you will avoid damage from his ult, he would have used 3 out of 4 abilities, and he is going to use his
Rain Dance + basic attacks, if he has a lot of CDR he will use
Thunder Strike again, general item counters are Hide of Nemian Lion for his AA, since you are going to dodge his abilities most of the time, Brawler's Beatstick for his
Rain Dance and
Witchblade in case you think it is necessary to avoid his
Rain Dance's slow and
Aegis Amulet for his
Storm Call. Also have some Life Steal item to help you in boxing him, also
Demonic Grip can be useful since it works like Executioner and gives you some movement speed.
Ullr
Ullr is one of the most annoying characters in the game. Since he got buffed, his stun on his axes gives him more than enough time to dish out his combo, his early game presence is annoying, my advise, is try to keep a distant from him most of the time, get a some health potions, whenever he switches to his axes, you must NOT be using basic attacks on minions, because you will have movement speed penalty, and it will be easier for him to hit his
Bladed Arrow / Thrown Axe, my advice is to ban
Ullr if possible, if not play extremely safe until you have build enough items to fight him, or your jungler is going for a gank.
Sol is Strong Against
Those are the gods that
Sol's kit, help her survive, or negate enemies' abilities, or generally her kit is good against theirs.
Ah Puch
Sol is probably the main counter to
Ah Puch, because Ah Puch mainly focuses on high damage and slows, and here is where Sol's
Disapparate shines, Sol gains anti-slow from her 3, just add some magical protection and you can poke him with your
Stellar Burst after you use
Disapparate to safely poke him, warning he might try to attack you after the poke; however, if you land your
Stellar Burst, you will not worry about that because it will slow him, also he has no escape while
Sol has a lot of mobility, and if you thought
Sol's early game wasn't great, check
Ah Puch's early game, he is more mana hungry early game, and is so vulnerable and weak for pressure (That is the reason he is rated so low in the meta), his late game can be a bit annoying, but generally
Sol counters him very well, whether he uses his
Undead Surge +
Corpse Explosion or his
Fleeting Breath,
Disapparate pretty much counters him if timed correctly and used properly.
Bastet
Bastet has very strong poke, since she can just use her
Pounce, throw out her Declaw and
Razor Whip, then just fall back, her damage over time, is what is dangerous about her; however, that is why you have
Radiance, just put on a good physical defensive item and make sure she does not gank you while low hp, can be easily avoided by warding and communicating about her position with your teammates. you want to have your
Disapparate ready when
Bastet dives you and throws her kittens Cat Call, so you can escape very easily, her cats apply slow and Sol's
Disapparate is an anti-slow. Just get a defensive item, and make sure you keep an eye on her movements on the map, ward properly and try to keep your hp up with
Radiance and do not try to use
Disapparate much when you do not know where she is, unless you are forced to, or get
Heavenly Wings, it gives you slow immunity and movement speed to escape her ult.
Poseidon
Same case with Poseidon, he heavily relies on his
Whirlpool and
Release The Kraken! combo, generally, you will have your slow immunity from
Disapparate to get out of his
Whirlpool even if he buys
Gem of Isolation, it is still useless, and have
Aegis Amulet for hit
Release The Kraken! once he does that combo, he will have only
Tidal Surge and
Trident, just keep some distance so you can avoid it and use
Stellar Burst cause the only thing left for him now is his
Trident, and since he used most of his abilities, his
Changing Tides is probably out of its charge and his speed and damage will decrease because of that.
Artemis
Artemis can be easily countered by Sol because you can simply keep constantly poke her with
Stellar Burst, just to be extra sure, get Hide of Nemian Lion for her basic attacks, and
Purification Beads for her ult's stun
Calydonian Boar, even if she pokes you with
Suppress The Insolent, you can use
Radiance and heal up with no problem., she is not that much of a threat to Sol, unless in a team fight and you are out of beads and disapparate, then she can kill you in seconds, but again she has no escape and can be ganked easily by your jungler.
Bakasura
Hide of Nemian Lion since he is an AA physical assassin, and your
Disapparate counters his ult
Regurgitate's slow, you can easily walk out of his ult, and go away from him, also keep
Heavenly Wings as an extra if you still think he might have a chance, keep your distance and use
Stellar Burst and AAs if you want.
Anubis
Pestilence as magical defense against his life steal, maybe
Divine Ruin and
Cursed Ankh, use your stellar burst when he is using his
Plague of Locusts, use
Disapparate when he uses
Grasping Hands especially if he has
Gem of Isolation, use your
Supernova when he ults
Death Gaze since you can easily land all 8 strikes, just don't use it when he is in
Plague of Locusts because he can cancel it. also keep
Aegis Amulet for his
Death Gaze, and
Purification Beads for his
Mummify ; However, Do not underestimate
Anubis since he is still capable of a lot of damage.
Hades
He is very slow movement so you can use
Stellar Burst frequently on him, some magical protection for his
Death From Below and
Devour Souls, when he uses
Pillar of Agony, use
Purification Beads, and
Supernova on him, 8 strikes, one stationary target, just be careful with
Stellar Burst because he can just use
Death From Below and start attacking you.
Ares
you will see him running towards you before he blinks to you and use his ult
No Escape, so you can use
Disapparate and take no damage and not get pulled by it, same with his
Shackles use
Disapparate, also he is very slow, so easy hit with
Stellar Burst, you can also get
Purification Beads in case you didn't time
Disapparate well, along with
Magi's Cloak you are basically giving him no chance at all to use his ult.
Odin
Get a physical protection for his
Raven Shout +
Lunge, or some mobility items +
Disapparate to dodge it. use
Disapparate to negate
Gungnir's Might's slow effect. in
Disapparate's Essence form you can pass through his
Ring of Spears as if you have
Phantom Veil. Just keep in mind not to stick around after Odin uses his combo, you want to get as far away from him as you can while you are in
Disapparate, a good Odin will rather use his ult on your teammates instead of you or generally try to follow you till your
Disapparate's Essence form is down, then he will ult you. It would help you and your teammates if you get
Phantom Veil since you want to deny Odin from getting stacks for his Path of Valhalla since it only stacks if you or your teammates died in his
Ring of Spears.
Cabrakan
Cabrakan gains a lot of movement speed from his
Seismic Crush and he has also his
Refraction Shield each with a stun, generally use
Disapparate to run away from him because if he generally wants to stun you it is because, he wants to use
Tectonic Shift +
Tremors. you can use
Disapparate to get out of his combo easily. Generally he might stun you while you are still disapparating just when he uses his stun, try to run away as far as you can because he might just wait for your
Disapparate to end and then use his combo, so that is why keep a
Phantom Veil in case you need. Either that or
Purification Beads, but pop it as he stuns you, so you can still run while you have the movement speed from disapparate. If he goes for
Polynomicon +
Soul Reaver, you can get
Aegis Amulet and use it as he is using
Tremors while waiting for
Disapparate to reach Essence form. If he is stunning you a lot, consider
Magi's Cloak and
Purification Beads, and if he is building tanky, get
Obsidian Shard.
Sol works well with (Synergies well with)/Teamwork with...
There is no specific rule to this, but any god with a slow or good amount of frequent CC works well with Sol
here are some examples... (not going to include
Ares because almost everything works with his
No Escape)
Kumbhakarna
Because he is the no. 1 on the sexiest smite gods tier list, that and these 3 :
Groggy Strike,
Mighty Yawn, and
Epic Uppercut, any of those will help
Sol land her
Stellar Burst. for
Epic Uppercut it might need to time it well, to make sure the enemy gets the double damage from
Stellar Burst. for
Groggy Strike, you might use
Supernova, or
Stellar Burst; However, do not use
Supernova when he uses
Mighty Yawn because the first strike that will hit will wake them up from their mesmerize, and they can use their relic or escape or whatever they have.
Ymir
Ymir has his
Ice Wall,
Frost Breath, and
Shards of Ice. his
Ice Wall can be used to block the enemy, and Sol can use her
Stellar Burst or if it is a close area in the jungle, and there are no gaps that the enemy can run through,
Supernova would be great,
Frost Breath +
Stellar Burst or
Frost Breath +
Supernova, and finally
Shards of Ice slows by 30%, so use your
Stellar Burst to slow enemies in ymir's ult even more.
Khepri
On Sol's Release, Agni, Ra and Apollo crushed on Sol, and each wanted her to choose him; however, she did not like any of them, and when Khepri came, she was shouted happily and chose Khepri over them all. Leaving Apollo, Agni and Ra, screaming No, over their luck. (Also Hou Yi got Slapped by Chang'e).
Khepri's
Solar Flare +
Supernova/
Stellar Burst. Kephri's
Abduct +
Stellar Burst, if you are in a distance, if you are close to khepri use some AAs and then
Stellar Burst.
Hades
Start with
Stellar Burst to slow the enemy, as Hades' uses
Death From Below, then
Devour Souls for a normal combo, or
Stellar Burst +
Death From Below, followed by
Pillar of Agony +
Supernova, if the enemy survive
Shroud of Darkness +
Devour Souls , and some Sol's AA, makes a very deadly combo.
Tyr
If
Tyr is going for attack straight combo from the enemy's front, you can stay behind Tyr as he uses
Fearless + your
Stellar Burst + his
Power Cleave. If he is going to blink for frontal attack, use
Disapparate to catch up with him, then same combo. If he blinks behind the enemy, start with
Stellar Burst to slow them down for him and he uses his
Fearless +
Power Cleave combo. you can use
Stellar Burst at the end of his combo, but
Stellar Burst's slow is just too good to not initiate with Or
Stellar Burst to slow and
Lawbringer +
Fearless +
Power Cleave.
Fenrir
Stellar Burst for slow, followed by
Ragnarok, then he must stand still while the enemy god is in his mouth, then
Supernova (this does not short his duration or help the enemy escape, you do not have to keep moving as fenrir to keep the ult
Ragnarok going.).
Stellar Burst to initiate for the slow, followed by
Unbound Runes +
Unchained (causes enemy to be stunned) +
Supernova. I would say, use
Stellar Burst +
Brutalize, but it is not necessary unless the enemy is close to his/her tower.
Improvements:
Build 1:
Build 2:
In my opinion
Overall these builds are my personal opinion, I am not a pro, and you can build whatever you want.
These items are simply my personal opinion's recommended builds for new players who are still learning the items, or are generally new to the game.
Edit: Also why pick
I changed the builds and made them more beginner friendly, and removed the item choice section because it is useless.
I usually said previously I don't like using
Also I used the Notes functionality in the Build 3 for all the Possible Starter Items. I am thinking about removing the Match-up and Synergies Section and using the New "Threat" Functionality.
for mage build, changed starter Item from
you might have noticed that I change the starter item for mage from
The Second part I changed was the ADC, I realized that though my previous build is very damaging and bursts out squishes fast, I would say it lacked one thing, which is fighting non-squishes, my build was surely damaging and does a lot of damage, in single game i got over 65k damage done, however, it lacks penetration, that is why I changed one simple thing in it which is instead of having both
I also changed the skill sequence, because this is a bit depending on situation and added it to Early Game in Teamwork and Gameplay section. however, I'll say it here once again, you start level 1 with
I also added
Lastly for Builds suggested by Branmuffin17, I concluded this:
for first 2 builds, I would say they can't be considered as ADC since you are building
and I wouldn't consider the builds mage, because you are mainly focusing on AAs disregarding the focus of the build at each stage of the game. Another problem faced me is lack of penetration, the only 2 sources of penetration are
for second build, Other than what I discussed about lack of penetration, I would say I won't recommend
for third build, other than
The builds had a lot of survivability but against tanks and ADCs it didn't matter much because the enemy would invest in crit, and the tank/warrior wouldn't have a problem with build that doesn't have the much penetration.
If I would build a 3 Ring build, It would be probably like this
with
with
That is both against squishes with nothing other than base protections, for tanks and warriors it will take more time, my advice for this build to be very effective is to try to land most if not all of the AAs.
I should really learn to be more concise and to the point when it comes to writing comments XD. I apologize....
And he also talks about that early game mage to late-game emphasis on basics. =)
So I was WRONG apparently, and Right as well...
So, I have written this once, but when I pressed the preview button in the comment, It give me a message display failure and I lost everything I wrote that took me about 20 mins. ;_; ty Smitefire, XD. Anyways to the point.
So I played against
Apparently with
Conclusion
YES and NO.
Building 3 rings + shoes still good even with diminishing returns is still very good, and definitely is OK, and I support that I find this build incredibly FUN to play with which is reason of playing in first place.
However, For a serious match, building multiple Rings, will make you definitely not be able to compete in terms of damage against other ADCs, unless hypothetically of course, you were able to land all your AAs and not miss any of them and that is not something easy to do, if you are going to commit to attack speed over damage, you have to consider that you will be sacrificing damage potential to do so, and you need to compensate that by actually landing about 70% of your AAs at least while dodging enemies'. I personally wouldn't recommend it in a serious match that you are considering to be able to play ADC role Effectively.
Lastly
I want to point out one thing I've discussed in the past that you might have overlooked. When you mention 3x rings, I think we should take a step back and look at the whole build and the function at different stages of the game. In addition, the fact that all the rings also carry MS is something to consider, and which is why I've mentioned a late game ring replacement for Shoes, if you DO consider a 3x ring build.
Talking Conquest, let's go back and consider strengths and purposes at different stages of a match. You can also build her differently for different purposes...she can be used as a more traditional mage, with secondary focus on basics for occasional boxing and, more importantly, objective damage. OR...you can emphasize her basics by focusing on attack speed early, and make her a standard magical ADC.
Although I'll talk about these options, what I'm looking to do is provide a hybrid solution, moving from a more ability-focused early game with a generally smooth transition to high basic attack DPS.
Purpose: Most of what this is about is wave clear, sustain, and poke.
Items: You can either go
You can do the early stacking item as a first item, or you can consider going more directly into a nice power boost.
Then of course, you'll move as normal into Shoes of choice (
Purpose: So now you're looking for a bit more objective push, and a bit of teamfighting.
Items: Earlier focus on basics means getting a ring as item 3, or 4 at the latest. If you find you're fighting other gods a lot, and they've already built at least 1 or 2 protection items, then
If you do get Hastened 3rd, it's a strong commitment to basics, and you'll want to further enhance that with
Purpose: It's all about objective and teamfight/god damage. A hybrid build at this point will have good damage via both abilities and basics. A full basic attack build will look to enhance that however possible.
Items: Alright, so now you're finishing the build, replacing the blessing, and...possibly replacing Shoes. See, you don't have to talk about 3x rings PLUS Shoes...you can REPLACE Shoes with the 3rd ring. If you go with the ring trifecta of
Those 3 rings combined with a maxed
So, here's a potential standard build with this transition focus:
Here's an alternate build with slightly earlier basic attack focus:
And yet another, with more ability focus early:
Would be curious if you'd try these out...or if you see flaws in these builds, let me know. Thoughts?
Another thing I wanted to mention for your mid build is
With Demonic + Hastened at full stacks of
This is also very strong for objective takedown, as full stacks will give her tons of basic attack damage.
This is, of course, personal pref.
You've definitely spent a lot of time on writing this, and it's apparent you've got some good base knowledge. I do wonder at some things though.
Anyway, this is a solid first guide, and would like to see it continually improved and honed.
Before anything else, I just want to say that I read a lot of your guides, I think they're great , I personally use them, and truly thank you for your effort for the community.
Regarding the Double-Stacking, I know it is generally a tedious, and takes a lot of time; however, this was posted on a pro forum : https://esports.smitegame.com/news/qa-with-smite-pros-advice-for-mid-laners-in-season-5/ . (Middle of the page) and according to Dukesloth it will be in this video : https://www.youtube.com/watch?v=oeyg09-fJ80. And generally I think It is a bit reasonable since
For your second point about
for
Regarding Warlock Staff for ADC build, yes I agree with you,
Regarding Items, yes I will remove the unnecessary items, I just tried to list all items (was going to add rest of the trees) so if anyone had some thoughts on an item, It would be there; however, since you and dann are recommending not to list items unless it is necessary, I shall do so.
Thanks for taking the time to address my questions with extensive answers...always appreciate when people do that!
I understand the synergy between the high mana from
That said, with guides in general, I personally feel it's better when people make the guides their own...if you don't personally like that build, then I'd say don't promote it, you know? Do the build YOU like the best. Otherwise, it's like "hey, I don't like Trump but he won the election so I'm just going to do what he does." (including grabbing p****** and being amazingly racist) (Sorry if that line offends anyone, lol)
One funny thing is that, in a lot of ways, I think
thank you for replying again
I believe that
I thank you for taking your time, and i really like the analogy with trump winning the election (I am from EU Region though, so.... people don't think i support him...). My first build for this guide was
As for
I would try to avoid having unnecessary information in your guide too. On SmiteFire, you can view basic ability information such as damage and cooldowns, upon hovering over an ability, which eliminates the need to restate it on your guide. Although this is my opinion, I'd refrain from cluttering the build section with too many items as it will appear distracting, intimidating for new players, and some information could be unnecessary in that section.
I don't want to touch upon the builds themselves because your builds seem, for the most part, reasonable, and some aspects are personal preference, such as prioritizing an early
One last thing your
and for the third example build: switch
, like this :
If you only want one lifesteal item, go for
I agree with some points and disagree with some other points.
starting with,
I generally think
Triple Ring (ADC) also isn't the worst thing in the world but only IF you sell boots /