Sol is Weak Against
Those are the gods who generally are very annoying to play against or have an edge against
Sol.
Chronos
Chronos is much like Sol. he is a magical ADC with destructive late game potential. Generally in a 1 v 1 between Sol and Chronos, although it comes to who has better mechanical skill and aim, and capable of dodging attacks. Chronos has an advantage over Sol, which is his ultimate. Chronos can rewind back time and gain his hp he had few seconds ago and all his abilities are reset that means a close range fight can turn out to the advantage of Chronos, all I can advice you with, is to dodge his
Stop Time, which is a line attack, if it hits you, you will be stunned and he will definitely hit you with his
Time Rift, that is about 3 hits on you since his
Stop Time deals damage twice. I would recommend that you get
Purification Beads, you will have a second to use it "if" he hits you with his Time Stop(I am saying if because you can dodge it as long as you maintain some proper distance, about the distance of your
Stellar Burst). If possible save your
Disapparate until he uses his
Accelerate, and once you do so focus on dodging his basic attacks till the 3 seconds end and you enter Essence Form or until his ability time ends, you will notice that he activated it when he spins his staff and a shine glow will come out of him at that moment, and watch out for his build, if he has
Polynomicon, you must avoid his basic attacks(at least his 1st or 2 AAs after he uses an ability) at all costs, since he will burst your hp if he hits it after an ability. Maintain your range and use
Stellar Burst and basic attacks. use your
Supernova to force his
Rewind, then use
Radiance if you need to heal up, once he rewinds he will fight you again since his abilities are reset. again... use
Disapparate to dodge his attacks long enough till your
Stellar Burst at least is ready.
Freya
Freya just like
Chronos and
Sol. She is weak early but once she has items. she can burst you down in almost 3 or 4 AAs(Basic Attacks). I would recommend at least that you have one magical defensive item, along with
Hastened Ring so you can avoid her attacks.
Disapparate whenever she slows you with her
Pulse, have
Purification Beads and use it when she
Banish you, but make sure you have your
Disapparate because she is going to close gap after her
Banish. if you can have
Aegis Amulet for her
Valkyrie's Discretion since you can not always depend on
Disapparate, you can also use your
Supernova to bait her ult if she is low but be careful not to get close so you don't take damage. Keep your distance, use
Stellar Burst, use
Purification Beads if she uses
Banish, use
Aegis Amulet or
Disapparate if she ults
Valkyrie's Discretion.
Radiance is going to heal you up if you can remain alive, but she will have her
Pulse and
Irradiate ready in few seconds, since their cooldown is low, so don't expect it to save you. My opinion is that
Freya is a really tough counter to
Sol
Kali
Kali can be bit hard to deal with since she is fast and capable of a lot of damage late game, get Hide of Nemian Lion, use
Disapparate +
Aegis Amulet if she ults
Destruction, this should keep you alive from her ult Aegis will protect you for 2 seconds till you are in essence form, by that time her ult will be over. Generally,
Kali will tower dive and will not be afraid because her ult will keep her alive even if she fails to kill you. that is when your chance comes if she tower dove or took a lot of damage chances are she will be low on hp, and you can finish her with
Stellar Burst, good Kali players will probably have Blink, so they have their
Nimble Strike as an escape, make sure you use
Radiance often and avoid being forced to use
Aegis Amulet before her
Destruction. Just focus on Survival rather than fighting her.
Skadi
Skadi is a hunter who has a bunch of reliable late game abilities; however, you can counter her if you are prepared, she is going to poke you and damage you hard with
Permafrost and
Piercing Cold, she is going to use one of them to clear the wave, most probably
Piercing Cold, so try not to stand close to the wave, and avoid stepping on her
Permafrost, a good Skadi player will know how to land it though, that is why you have your
Radiance, other than that she will use
Rune Of The Hunt along with
Winter's Grasp, either have
Aegis Amulet and use it after
Disapparate when she does so, or if you have a lot of attack speed try beating up Kaldr (her dog) fast, he needs about 5 attacks to make him retreat (attacks can be basics or abilities, but AAs are faster in this case); However, don't expect skadi will watch her dog get beaten up once she ults, in fact she will ult and make her dog(will get full hp) reach you and root you, and then use
Permafrost and
Piercing Cold to finish you up, have your
Aegis Amulet and
Disapparate when she does so.
Supernova should do fine if she ults you, just focus a path from her dog to her. Last thing buy Hide of Nemian Lion as defense.
Chaac
Chaac for a while was thought to be the counter for
Sol, and I found it annoying at first, till I figured out that you can easily counter him, Chaac will use
Thunder Strike to poke you, just make sure you are not in AA movement when he does, the movement penalty for AA is what is going to make you get him, other than that you can easily dodge it, if you find yourself in AA movement penalty, use
Disapparate and you will get out of it, it takes a couple of times to get used to it, but once you do so, you won't have a problem with his poke anymore, when he gets his ult
Storm Call, he is going to use
Thunder Strike +
Torrent to teleport to you, and use
Storm Call. simply have
Aegis Amulet ready, and use it when he ults, his
Storm Call takes some time before it hits, and its silence is 1 sec only so you will avoid damage from his ult, he would have used 3 out of 4 abilities, and he is going to use his
Rain Dance + basic attacks, if he has a lot of CDR he will use
Thunder Strike again, general item counters are Hide of Nemian Lion for his AA, since you are going to dodge his abilities most of the time, Brawler's Beatstick for his
Rain Dance and
Witchblade in case you think it is necessary to avoid his
Rain Dance's slow and
Aegis Amulet for his
Storm Call. Also have some Life Steal item to help you in boxing him, also
Demonic Grip can be useful since it works like Executioner and gives you some movement speed.
Ullr
Ullr is one of the most annoying characters in the game. Since he got buffed, his stun on his axes gives him more than enough time to dish out his combo, his early game presence is annoying, my advise, is try to keep a distant from him most of the time, get a some health potions, whenever he switches to his axes, you must NOT be using basic attacks on minions, because you will have movement speed penalty, and it will be easier for him to hit his
Bladed Arrow / Thrown Axe, my advice is to ban
Ullr if possible, if not play extremely safe until you have build enough items to fight him, or your jungler is going for a gank.
Sol is Strong Against
Those are the gods that
Sol's kit, help her survive, or negate enemies' abilities, or generally her kit is good against theirs.
Ah Puch
Sol is probably the main counter to
Ah Puch, because Ah Puch mainly focuses on high damage and slows, and here is where Sol's
Disapparate shines, Sol gains anti-slow from her 3, just add some magical protection and you can poke him with your
Stellar Burst after you use
Disapparate to safely poke him, warning he might try to attack you after the poke; however, if you land your
Stellar Burst, you will not worry about that because it will slow him, also he has no escape while
Sol has a lot of mobility, and if you thought
Sol's early game wasn't great, check
Ah Puch's early game, he is more mana hungry early game, and is so vulnerable and weak for pressure (That is the reason he is rated so low in the meta), his late game can be a bit annoying, but generally
Sol counters him very well, whether he uses his
Undead Surge +
Corpse Explosion or his
Fleeting Breath,
Disapparate pretty much counters him if timed correctly and used properly.
Bastet
Bastet has very strong poke, since she can just use her
Pounce, throw out her Declaw and
Razor Whip, then just fall back, her damage over time, is what is dangerous about her; however, that is why you have
Radiance, just put on a good physical defensive item and make sure she does not gank you while low hp, can be easily avoided by warding and communicating about her position with your teammates. you want to have your
Disapparate ready when
Bastet dives you and throws her kittens Cat Call, so you can escape very easily, her cats apply slow and Sol's
Disapparate is an anti-slow. Just get a defensive item, and make sure you keep an eye on her movements on the map, ward properly and try to keep your hp up with
Radiance and do not try to use
Disapparate much when you do not know where she is, unless you are forced to, or get
Heavenly Wings, it gives you slow immunity and movement speed to escape her ult.
Poseidon
Same case with Poseidon, he heavily relies on his
Whirlpool and
Release The Kraken! combo, generally, you will have your slow immunity from
Disapparate to get out of his
Whirlpool even if he buys
Gem of Isolation, it is still useless, and have
Aegis Amulet for hit
Release The Kraken! once he does that combo, he will have only
Tidal Surge and
Trident, just keep some distance so you can avoid it and use
Stellar Burst cause the only thing left for him now is his
Trident, and since he used most of his abilities, his
Changing Tides is probably out of its charge and his speed and damage will decrease because of that.
Artemis
Artemis can be easily countered by Sol because you can simply keep constantly poke her with
Stellar Burst, just to be extra sure, get Hide of Nemian Lion for her basic attacks, and
Purification Beads for her ult's stun
Calydonian Boar, even if she pokes you with
Suppress The Insolent, you can use
Radiance and heal up with no problem., she is not that much of a threat to Sol, unless in a team fight and you are out of beads and disapparate, then she can kill you in seconds, but again she has no escape and can be ganked easily by your jungler.
Bakasura
Hide of Nemian Lion since he is an AA physical assassin, and your
Disapparate counters his ult
Regurgitate's slow, you can easily walk out of his ult, and go away from him, also keep
Heavenly Wings as an extra if you still think he might have a chance, keep your distance and use
Stellar Burst and AAs if you want.
Anubis
Pestilence as magical defense against his life steal, maybe
Divine Ruin and
Cursed Ankh, use your stellar burst when he is using his
Plague of Locusts, use
Disapparate when he uses
Grasping Hands especially if he has
Gem of Isolation, use your
Supernova when he ults
Death Gaze since you can easily land all 8 strikes, just don't use it when he is in
Plague of Locusts because he can cancel it. also keep
Aegis Amulet for his
Death Gaze, and
Purification Beads for his
Mummify ; However, Do not underestimate
Anubis since he is still capable of a lot of damage.
Hades
He is very slow movement so you can use
Stellar Burst frequently on him, some magical protection for his
Death From Below and
Devour Souls, when he uses
Pillar of Agony, use
Purification Beads, and
Supernova on him, 8 strikes, one stationary target, just be careful with
Stellar Burst because he can just use
Death From Below and start attacking you.
Ares
you will see him running towards you before he blinks to you and use his ult
No Escape, so you can use
Disapparate and take no damage and not get pulled by it, same with his
Shackles use
Disapparate, also he is very slow, so easy hit with
Stellar Burst, you can also get
Purification Beads in case you didn't time
Disapparate well, along with
Magi's Cloak you are basically giving him no chance at all to use his ult.
Odin
Get a physical protection for his
Raven Shout +
Lunge, or some mobility items +
Disapparate to dodge it. use
Disapparate to negate
Gungnir's Might's slow effect. in
Disapparate's Essence form you can pass through his
Ring of Spears as if you have
Phantom Veil. Just keep in mind not to stick around after Odin uses his combo, you want to get as far away from him as you can while you are in
Disapparate, a good Odin will rather use his ult on your teammates instead of you or generally try to follow you till your
Disapparate's Essence form is down, then he will ult you. It would help you and your teammates if you get
Phantom Veil since you want to deny Odin from getting stacks for his Path of Valhalla since it only stacks if you or your teammates died in his
Ring of Spears.
Cabrakan
Cabrakan gains a lot of movement speed from his
Seismic Crush and he has also his
Refraction Shield each with a stun, generally use
Disapparate to run away from him because if he generally wants to stun you it is because, he wants to use
Tectonic Shift +
Tremors. you can use
Disapparate to get out of his combo easily. Generally he might stun you while you are still disapparating just when he uses his stun, try to run away as far as you can because he might just wait for your
Disapparate to end and then use his combo, so that is why keep a
Phantom Veil in case you need. Either that or
Purification Beads, but pop it as he stuns you, so you can still run while you have the movement speed from disapparate. If he goes for
Polynomicon +
Soul Reaver, you can get
Aegis Amulet and use it as he is using
Tremors while waiting for
Disapparate to reach Essence form. If he is stunning you a lot, consider
Magi's Cloak and
Purification Beads, and if he is building tanky, get
Obsidian Shard.
Sol works well with (Synergies well with)/Teamwork with...
There is no specific rule to this, but any god with a slow or good amount of frequent CC works well with Sol
here are some examples... (not going to include
Ares because almost everything works with his
No Escape)
Kumbhakarna
Because he is the no. 1 on the sexiest smite gods tier list, that and these 3 :
Groggy Strike,
Mighty Yawn, and
Epic Uppercut, any of those will help
Sol land her
Stellar Burst. for
Epic Uppercut it might need to time it well, to make sure the enemy gets the double damage from
Stellar Burst. for
Groggy Strike, you might use
Supernova, or
Stellar Burst; However, do not use
Supernova when he uses
Mighty Yawn because the first strike that will hit will wake them up from their mesmerize, and they can use their relic or escape or whatever they have.
Ymir
Ymir has his
Ice Wall,
Frost Breath, and
Shards of Ice. his
Ice Wall can be used to block the enemy, and Sol can use her
Stellar Burst or if it is a close area in the jungle, and there are no gaps that the enemy can run through,
Supernova would be great,
Frost Breath +
Stellar Burst or
Frost Breath +
Supernova, and finally
Shards of Ice slows by 30%, so use your
Stellar Burst to slow enemies in ymir's ult even more.
Khepri
On Sol's Release, Agni, Ra and Apollo crushed on Sol, and each wanted her to choose him; however, she did not like any of them, and when Khepri came, she was shouted happily and chose Khepri over them all. Leaving Apollo, Agni and Ra, screaming No, over their luck. (Also Hou Yi got Slapped by Chang'e).
Khepri's
Solar Flare +
Supernova/
Stellar Burst. Kephri's
Abduct +
Stellar Burst, if you are in a distance, if you are close to khepri use some AAs and then
Stellar Burst.
Hades
Start with
Stellar Burst to slow the enemy, as Hades' uses
Death From Below, then
Devour Souls for a normal combo, or
Stellar Burst +
Death From Below, followed by
Pillar of Agony +
Supernova, if the enemy survive
Shroud of Darkness +
Devour Souls , and some Sol's AA, makes a very deadly combo.
Tyr
If
Tyr is going for attack straight combo from the enemy's front, you can stay behind Tyr as he uses
Fearless + your
Stellar Burst + his
Power Cleave. If he is going to blink for frontal attack, use
Disapparate to catch up with him, then same combo. If he blinks behind the enemy, start with
Stellar Burst to slow them down for him and he uses his
Fearless +
Power Cleave combo. you can use
Stellar Burst at the end of his combo, but
Stellar Burst's slow is just too good to not initiate with Or
Stellar Burst to slow and
Lawbringer +
Fearless +
Power Cleave.
Fenrir
Stellar Burst for slow, followed by
Ragnarok, then he must stand still while the enemy god is in his mouth, then
Supernova (this does not short his duration or help the enemy escape, you do not have to keep moving as fenrir to keep the ult
Ragnarok going.).
Stellar Burst to initiate for the slow, followed by
Unbound Runes +
Unchained (causes enemy to be stunned) +
Supernova. I would say, use
Stellar Burst +
Brutalize, but it is not necessary unless the enemy is close to his/her tower.
Improvements:
Build 1: Shoes of the Magi, Book of Thoth, Spear of Desolation, Soul Gem, Obsidian Shard, Soul Reaver.
Build 2: Shoes of the Magi, Bancroft's Talon, Warlock's Staff, Divine Ruin, Demonic Grip, Rod of Tahuti.
In my opinion Bancroft's Talon is not better than Book of Thoth, early game, yes Bancroft's Talon is much better ; however, in late game, Book of Thoth on Sol with provide more damage than even that of Warlock's Staff, the meta simply, is much rewarding for safety and Warlock's Staff is a great item for that.
Breastplate of Valor is a good defensive item, especially if the mid-laner is a physical god, such as Ullr, Hachiman, Neith, Medusa or Skadi, and their jungler is physical as well. I agree it is a bit situational, but overall if they have a lot of physical or their mid laner is physical, then I would definitely take it.
Soul Gem is decent early game item, it provides, lifesteal, hp, cooldown, and decent power for starter, it is a good overall stats item, and it's passive makes you bursty as well as sustain you in lane even more, it is good enough overall.
Overall these builds are my personal opinion, I am not a pro, and you can build whatever you want.
These items are simply my personal opinion's recommended builds for new players who are still learning the items, or are generally new to the game.
Edit: Also why pick Book of the Dead when you can get Rod of Asclepius?
I changed the builds and made them more beginner friendly, and removed the item choice section because it is useless.
I usually said previously I don't like using Chronos' Pendant on Sol, and I still don't like using it, unless I am going for 40% CDR Build, the max cooldown allows you to keep casting your abilities and maintain your passive, allowing you to use Disapparate more often, move faster, heal more, and damage the enemy more. If you were frustrated by how hard it is to land Supernova, now it is 54 seconds without Chronos' Pendant's passive, , now you can use it a lot, Gem of Isolation is going to slow any assassin that get close enough, allowing more survivability, the build is fun, and as long as you are not committing mistakes you will always stay alive.
Also I used the Notes functionality in the Build 3 for all the Possible Starter Items. I am thinking about removing the Match-up and Synergies Section and using the New "Threat" Functionality.
for mage build, changed starter Item from Mage's Blessing to Hunter's Blessing, you can go for Mage's Blessing if you want for the mp5.
you might have noticed that I change the starter item for mage from Warlock's Staff to Soul Gem, So before I explain why I did this let me say this first. Unlike last season this meta is more about playing safe, that is why we are starting Warlock's Staff because it gives a lot of health and a decent amount of power. I dare say this might be possible the best starter item you can go with on any mage. I've been experimenting with items on Sol, I watched some of the last SPL matches. some pros were doing really nice plays with Sol while some others did not, and I figured out the possible starting item for Sol, which is Bancroft's Talon, It is a great start for Sol, since she is more of a magical adc, she applies the lifesteal on both her Stellar Burst and AAs, the item gives good amount of power, and passive is also great, for ADC, I would say yes, this is a great starting item for Sol, thus I am leaving the choice to you to whether you want start with Bancroft's Talon or stack Book of Thoth. However, for Mage build however, It is more about playing safe, and that is where Soul Gem comes in. Warlock's Staff was really great that I personally on several ganks on early game, I walked out of the fight after the enemy tried dishing out everything, I walked away with somewhere 30-100 hp (geez talk about a close death), thus I dare say Warlock's Staff is the safest item. Soul Gem is great as well, it gives you a bit of everything, the lifesteal is great early and will keep sustained much, you get a decent cooldown, health and power, and further more the passive still makes the item great late game, you are going to have to play a bit safer with Soul Gem early game. then in my build you stack Book of Thoth because you still need more damage for late game, I wouldn't recommend you start Book of Thoth because mostly your opponent in lane will probably go Warlock's Staff and you will have harder time dealing with him because of the extra hp, furthermore if the enemy jungler decides to gank you, you are probably dead in this case. so Soul Gem is merely a starting item that is going to help you survive and sustain early game if you are playing as a mage.
The Second part I changed was the ADC, I realized that though my previous build is very damaging and bursts out squishes fast, I would say it lacked one thing, which is fighting non-squishes, my build was surely damaging and does a lot of damage, in single game i got over 65k damage done, however, it lacks penetration, that is why I changed one simple thing in it which is instead of having both Rod of Tahuti and Shaman's Ring, I replaced one of them with penetration item Spear of Desolation or Obsidian Shard, my recommendation for this is to get Spear of Desolation if you have Demonic Grip in your buid, and get Obsidian Shard if you don't, that is beside the 10 penetration from Shoes of the Magi.
I also changed the skill sequence, because this is a bit depending on situation and added it to Early Game in Teamwork and Gameplay section. however, I'll say it here once again, you start level 1 with Stellar Burst for clearing wave, and depending on your wave clear you get you put the 2nd skill point in which skill. If you are winning lane, that means their jungler will probably go for you, therefore get Disapparate and you are already winning lane so you won't need more waveclear. If you are getting pushed to your tower, get Radiance, it will heal you, it will help you clear melee minions and it will give you heat, therefore extra damage and attack speed. If you are both clearing wave at same pace, I would say keep your point till the enemy either tries to gank you, put it in Disapparate or if you reach level 3 before that happens, you can either put a second point in Stellar Burst and get Disapparate so you have 2 points in Stellar Burst and 1 in Disapparate and zero in Radiance OR you can have 1 point in each skill, it is up to you.
I also added Ullr to Sol Match-up Counters, because he is very frustrating to deal with, he is very frustrating early on in the game because of his damage, his poke and waveclear, I explained what NOT to do when you are fighting in lane against him, also I would recommend in this case to get Bancroft's Talon as 1st item instead of Book of Thoth.
Lastly for Builds suggested by Branmuffin17, I concluded this:
Doom Orb is very great early on in the game, it is very effective considering its price ; however, It should be replaced later in the game because there are much more items that help late game instead of it.
for first 2 builds, I would say they can't be considered as ADC since you are building Warlock's Staff instead I'll personally go for Book of Thoth or Bancroft's Talon,
and I wouldn't consider the builds mage, because you are mainly focusing on AAs disregarding the focus of the build at each stage of the game. Another problem faced me is lack of penetration, the only 2 sources of penetration are Shoes of the Magi and Demonic Grip, after removing shoes for the 3rd ring, It is only Demonic Grip and this offered very poor penetration throughout the game especially later game, since mages get magical scaling as well now. first build offered a lot of survivability however, it is lacking in penetration, and if we remove Rod of Tahuti, we lose a good amount of damage since both Bancroft's Talon and Warlock's Staff won't suffice much for later game.
for second build, Other than what I discussed about lack of penetration, I would say I won't recommend Typhon's Fang anymore because it won't help that much regarding its passive. Doom Orb is great early on, but it won't do much later, I would probably have to sell it and get more damage. other than that just the lack of penetration.
for third build, other than Warlock's Staff, I would say it is a good build, the combat log showed 0 damage migitated until i removed Shoes of the Magi, for a mage it was good early on.
The builds had a lot of survivability but against tanks and ADCs it didn't matter much because the enemy would invest in crit, and the tank/warrior wouldn't have a problem with build that doesn't have the much penetration.
If I would build a 3 Ring build, It would be probably like this Telkhines Ring, Demonic Grip, Hastened Ring, Book of Thoth/ Bancroft's Talon, Obsidian Shard, Spear of Desolation.
with Book of Thoth : you will hit around 250 + 50 per hit from Telkhines Ring (That is at max Unstable Manifestation)
with Bancroft's Talon : you will hit around 230 + 50 per hit from Telkhines Ring also at max passive
That is both against squishes with nothing other than base protections, for tanks and warriors it will take more time, my advice for this build to be very effective is to try to land most if not all of the AAs.
I should really learn to be more concise and to the point when it comes to writing comments XD. I apologize....
And he also talks about that early game mage to late-game emphasis on basics. =)
So I was WRONG apparently, and Right as well...
So, I have written this once, but when I pressed the preview button in the comment, It give me a message display failure and I lost everything I wrote that took me about 20 mins. ;_; ty Smitefire, XD. Anyways to the point.
So I played against Sol, and I always take the chance to expand my knowledge of how to play Sol, from anyone who can play her, I said before I am good, but I think there are much much more people better than me with her. The Enemy's Sol went for this build Shoes of the Magi, Bancroft's Talon, Demonic Ring, Telkhines Ring, Hastened Ring, Rod of Tahuti, I was playing as ADC, and for one fact, I struggled a little bit mid-game to catch Sol (No she is not a pokemon), She had so much movement speed from rings that whenever i did too much for her to handle she ran away. However, I was intrigued to know if Diminishing Returns did that much effect, So... I went on and made my research about movement speed diminishing returns and I was surprised by the results.
Apparently with Shoes of the Magi, Demonic Ring, Telkhines Ring, and Hastened Ring in one build will give you around 511 movement speed once, when applying diminishing returns, it lowers to 500 movement speed, in my opinion I would say this movement speed is definitely WORTH IT. Movement speed is definitely valuable, even with Disapparate you will get 590 movement speed which is reduced to 550 because of Diminishing Returns, I still think it is worth it; however, what i did NOT mention about that game that i played against Sol, is that while it only took me around 3 to 4 hits to kill her, even with her Supernova, Stellar Burst she was not capable of even getting more than half of my hp, and we were both level 20, I had no defensive buffs or defensive items at all. Which brings us to the Definition of an ADC, and ADC is someone capable of delivering a lot of continuous damage per second ; however, current meta is mostly physical assassins building Crit, and the only ways to counter the ADC crit is by either building defensively, which face it, you will not so as Sol, or Killing that ADC before they can kill you. In this case, Sol's 3 Ring build will satisfy the condition of dealing damage per second, about 300 per hit and with 2.41 attack speed that is theoretically very effective and great ; however, in reality this will not happen, because before you can even do so, they will be able to land those 3 crits before you can even do half that damage, that is why I made my ADC build, it is not that much effective in terms of attack speed; however, going in a ranked game, I was able to do 65K damage in match of 50-60 mins long, my teammates got about 28K at most each of them, same with enemy team, except their ADC which had 87K damage, I didn't get as much damage as their ADC ; however, I did an undeniable damage, and I personally think It was decent enough to compete with in a serious match.
Conclusion
YES and NO.
Building 3 rings + shoes still good even with diminishing returns is still very good, and definitely is OK, and I support that I find this build incredibly FUN to play with which is reason of playing in first place.
However, For a serious match, building multiple Rings, will make you definitely not be able to compete in terms of damage against other ADCs, unless hypothetically of course, you were able to land all your AAs and not miss any of them and that is not something easy to do, if you are going to commit to attack speed over damage, you have to consider that you will be sacrificing damage potential to do so, and you need to compensate that by actually landing about 70% of your AAs at least while dodging enemies'. I personally wouldn't recommend it in a serious match that you are considering to be able to play ADC role Effectively.
Lastly
I want to point out one thing I've discussed in the past that you might have overlooked. When you mention 3x rings, I think we should take a step back and look at the whole build and the function at different stages of the game. In addition, the fact that all the rings also carry MS is something to consider, and which is why I've mentioned a late game ring replacement for Shoes, if you DO consider a 3x ring build.
Talking Conquest, let's go back and consider strengths and purposes at different stages of a match. You can also build her differently for different purposes...she can be used as a more traditional mage, with secondary focus on basics for occasional boxing and, more importantly, objective damage. OR...you can emphasize her basics by focusing on attack speed early, and make her a standard magical ADC.
Although I'll talk about these options, what I'm looking to do is provide a hybrid solution, moving from a more ability-focused early game with a generally smooth transition to high basic attack DPS.
Purpose: Most of what this is about is wave clear, sustain, and poke. Sol is not going to do this with basic attacks, for the most part, she's going to do it with Stellar Burst. She has some sustain automatically in her kit via Radiance, and Stellar works very well for both wave clear and poke, and has a relatively low CD. So for the most part, it's best to focus on that ability.
Items: You can either go Mage's Blessing for the standard ability damage increase, or you can consider Hunter's Blessing. Hunter's can set her up nicely for an earlier transition to basic attack focus, if you so choose, but once she's got full stacks of Unstable Manifestation, it will also really help her clear via basics. Also probably consider how safe it is to clear with basics...if you've got a god with a lot of range/poke, then it might be best to just go for Mage's.
You can do the early stacking item as a first item, or you can consider going more directly into a nice power boost. Warlock's Staff is going to be great for her if you do consider a higher focus on late-game basics, as she'll need to be at closer range and the high health will help keep her alive as she boxes. Otherwise, you can do a nice power boost via an early Bancroft's Talon, or even consider Doom Orb, which can also work well...for a cheap price, the 200 mana and 20 MP5 is great.
Then of course, you'll move as normal into Shoes of choice ( Shoes of the Magi in most cases, especially with Mage's Blessing for the poke and since that blessing gives some CDR once evolved).
Purpose: So now you're looking for a bit more objective push, and a bit of teamfighting. Sol at full passive stacks provides good DPS, but high DPS still requires itemization, and she's not going to quite be there at that point. Thus, it's a stage where you're still pretty dependent on Stellar Burst, but you CAN move into more basic attack use at this point. If you got Hunter's Blessing, that's also providing some great enhanced DPS.
Items: Earlier focus on basics means getting a ring as item 3, or 4 at the latest. If you find you're fighting other gods a lot, and they've already built at least 1 or 2 protection items, then Demonic Grip is an option, but I might generally argue for Hastened Ring. As you noticed, that enemy Sol was very hard to pin down, and it was more because of that than anything else. You'll have to be mindful of the CD of the ring's passive, but it provides plenty of time for you to poke with Stellar Burst and also slow them, activate your Radiance if needed for a boost to Unstable Manifestation, and then move in with basics and getting the most out of the Hastened effect.
If you do get Hastened 3rd, it's a strong commitment to basics, and you'll want to further enhance that with Demonic Grip immediately after. As an alternative, if you were still focusing more on wave clear and safe poke, then you might have gotten Spear of Desolation 3rd, at which point you might get Hastened 4th, or even 5th, especially if you didn't get Hunter's Blessing. Still following me?
Purpose: It's all about objective and teamfight/god damage. A hybrid build at this point will have good damage via both abilities and basics. A full basic attack build will look to enhance that however possible.
Items: Alright, so now you're finishing the build, replacing the blessing, and...possibly replacing Shoes. See, you don't have to talk about 3x rings PLUS Shoes...you can REPLACE Shoes with the 3rd ring. If you go with the ring trifecta of Hastened Ring, Demonic Grip, and Telkhines Ring, that gives you a base 24% MS...more than the standard build relying only on shoes (18%), which should be plenty in most cases...on top of that, the Hastened effect makes you difficult to pin down when fighting.
Those 3 rings combined with a maxed Unstable Manifestation does NOT put you over the AS cap of 2.5...it gets you to just above 2.4. You'll do massive damage to any remaining objectives, and unlike some hunters, you've still got good teamfight function out of your abilities.
So, here's a potential standard build with this transition focus:
Here's an alternate build with slightly earlier basic attack focus:
And yet another, with more ability focus early:
Would be curious if you'd try these out...or if you see flaws in these builds, let me know. Thoughts?
Another thing I wanted to mention for your mid build is Winged Blade is not a good item on Sol, why? Because Disapparate already gives slow immunity upon activation.
With Demonic + Hastened at full stacks of Unstable Manifestation (and level 20), you get a healthy 2.21 attack speed. Telk puts it at 2.41, just under the cap, and getting that late Telk as a replacement for shoes is viable, since the 3 rings combined will provide the general MS you need.
This is also very strong for objective takedown, as full stacks will give her tons of basic attack damage.
This is, of course, personal pref.
You've definitely spent a lot of time on writing this, and it's apparent you've got some good base knowledge. I do wonder at some things though.
Anyway, this is a solid first guide, and would like to see it continually improved and honed.
Before anything else, I just want to say that I read a lot of your guides, I think they're great , I personally use them, and truly thank you for your effort for the community.
Regarding the Double-Stacking, I know it is generally a tedious, and takes a lot of time; however, this was posted on a pro forum : https://esports.smitegame.com/news/qa-with-smite-pros-advice-for-mid-laners-in-season-5/ . (Middle of the page) and according to Dukesloth it will be in this video : https://www.youtube.com/watch?v=oeyg09-fJ80. And generally I think It is a bit reasonable since Rod of Tahuti got nerfed. some pros did actually double-stack this SPW, I remember Thoth was double stacked with Book of Thoth, Warlock Staff (Warlock Sash previously) and used Obsidian Shard. I personally do not like it, since it takes so long and if you fall behind, it makes it even way worse; However, the benefits for it in this meta that when you get Warlock Staff early on, you are going to have more health to be able to survive, then when you full stacked it, and added Book of Thoth's passive on it , you will end up roughly with around 2500 mana (considering you're level 20, and I am not quite sure, I didn't calculate, again calculations in Dukesloth's video).
For your second point about Book of the Dead and Typhon's Fang, I just checked the 5.3 patch notes, and I'll update the guide accordingly, for Book of the Dead, I generally do not think it will be in the builds anymore since the change for it, basically makes it not that effective anymore, It would generally give you around 500 hp shield before nerf, but after the change, I would expect it would be around 200 hp shield(again I didn't do the calculations) which is basically 1 hit at most by the enemy gods late game. As for Typhon's Fang, I still think it is going to be viable though, I am not quite sure how is it going to go. I'll probably update the guide, re-publish it on the update day, maybe we will see Soul Gem being considered.
for Rod of Tahuti I think it might be okay to build it as 6th item ;however, I think mages won't generally need it, if they have enough penetration and the damage from double stacking, I don't think the passive from Rod of Tahuti going to even help unless it is against a tank, that is why I would recommend it more on ADC build since you are already using AAs most of the time.
Pestilence, yes I do apologize, It was a mistake, and I already fixed it. Generally, I agree with you, regarding building Divine Ruin instead of Pestilence. I would recommend it only for Duel against a magical god with a lot of lifesteal such as Freya. In Conquest, I would only recommend it if the enemy has Ao Kuang or The Morrigan with life-steal, since it provides some decent protection and health.
Regarding Warlock Staff for ADC build, yes I agree with you, Book of Thoth gives more damage, and I will replace it. I "personally" do not like multiple rings, because there are much better items aside from DR, building 3 Rings and no boots, I personally do not recommend it, but if you want to do that, I would recommend building it late game at least, just keep in mind the 10 flat penetration will not be there, and you might need an item in another slot for that. for Obsidian Shard, It has nothing to do with rings, the thing is I only recommend building Obsidian Shard if you do NOT get Demonic Grip because both give percentage penetration, and Obsidian Shard percentage penetration will be applied after each hit from Demonic Grip reduced percentage. I would recommend building both only if you are know what you're doing and know at which levels it is going to be most effective against enemies. when I said Telk/Hastened I meant Telkhines Ring "OR" Hastened Ring not necessarily both(I do apologize if i caused a misunderstanding, I shall fix it), and since you won't have penetration from Demonic Grip, that is why I recommend you get Obsidian Shard with either Telk/Hastened (if you are going both, I still recommend Obsidian Shard); However, if you are going with 3 rings, and one of them is Demonic Grip get Spear of Desolation or Divine Ruin instead of Obsidian Shard in that case.
Regarding Items, yes I will remove the unnecessary items, I just tried to list all items (was going to add rest of the trees) so if anyone had some thoughts on an item, It would be there; however, since you and dann are recommending not to list items unless it is necessary, I shall do so.
Thanks for taking the time to address my questions with extensive answers...always appreciate when people do that!
I understand the synergy between the high mana from Warlock's Staff combined with the huge mana from Book of Thoth, which works synergistically with the passive from Book of the Dead...makes sense. And I watched that DukeSloth video...funny how the pros really are building this...and I'm in agreement with Sloth and how he tailors the video...if this ends up being the best build type, it's freaking stupid. So HR obviously screwed up with their balancing...which is nice that they're addressing 3 of these problem items with patch 5.3. But that doesn't take away from your build, since that apparently IS the way they're often building.
That said, with guides in general, I personally feel it's better when people make the guides their own...if you don't personally like that build, then I'd say don't promote it, you know? Do the build YOU like the best. Otherwise, it's like "hey, I don't like Trump but he won the election so I'm just going to do what he does." (including grabbing p****** and being amazingly racist) (Sorry if that line offends anyone, lol)
One funny thing is that, in a lot of ways, I think Rod of Tahuti is fine. Sure, not necessarily as core anymore, but it does offer 25 higher base power than before, and the 50% barrier isn't all that bad in my estimation...especially for a god like Sol, she's not as much burst, so she's going to be hitting with some abilities then chipping away life with her basics...once you hit that barrier, you've got full Tahuti function back, and that will greatly help her take down gods.
thank you for replying again
I believe that Warlock's Staff and Book of Thoth are still going to be viable for 5.3 patch; however, not that much with Book of the Dead.
I thank you for taking your time, and i really like the analogy with trump winning the election (I am from EU Region though, so.... people don't think i support him...). My first build for this guide was Shoes of the Magi, Book of Thoth, Typhon's Fang, Obsidian Shard, Spear of Desolation, Polynomicon; however, why I chose the pros build instead, is because I personally tried it and found it effective, that's the reason why I added, other than that, I will post builds that I personally find effective and are favorite of mine.
As for Rod of Tahuti, I am still experimenting and trying out different builds with it. Even with the nerf, I think it is still decent and could work out, once I reach a conclusion about it, I'll be sure to share the results with you and post it here as well.
I would try to avoid having unnecessary information in your guide too. On SmiteFire, you can view basic ability information such as damage and cooldowns, upon hovering over an ability, which eliminates the need to restate it on your guide. Although this is my opinion, I'd refrain from cluttering the build section with too many items as it will appear distracting, intimidating for new players, and some information could be unnecessary in that section.
I don't want to touch upon the builds themselves because your builds seem, for the most part, reasonable, and some aspects are personal preference, such as prioritizing an early Warlock's Staff over an early Bancroft's Talon, sacrificing early strength for a late game advantage versus immense early strength and sustainability. It's also good to see someone other than myself attempt at making content for Sol.
One last thing your Sol example carry build orders can be tweaked a bit: I would build your second one like this: Bancroft's Talon, Shoes of the Magi, Spear of Desolation, Typhon's Fang, Obsidian Shard (don't get this as ADC, get Demonic Grip...}, Hastened Ring ( Telkhines Ring is an ok alternative).
and for the third example build: switch Book of Thoth for Bancroft's Talon (or keep it and switch Typhon's Fang for Bancroft's Talon or Chronos' Pendant)
, like this : Bancroft's Talon, Shoes of the Magi, Demonic Grip, Typhon's Fang, Spear of Desolation, Hastened Ring.
If you only want one lifesteal item, go for Bancroft's Talon instead of Typhon's Fang, otherwise get both.
I agree with some points and disagree with some other points.
starting with, Obsidian Shard, it is not the greatest;however, I personally build it along with 1 flat penetration item or I go with 2 flat penetration items, the reason is because In most of my matches, I see almost everyone in the map has at least one defensive item. I considered the benefits of Demonic Grip, the movement speed, and the passive; however, I personally would rather go Obsidian Shard because it works quite well in my matches, even though I agree it works better with Thoth or Scylla, From my personal experience it is working well so far with me. Polynomicon I definitely agree with you, as last item, very good, I wouldn't mind it on mage build. Chronos Pendant I personally think there are more items with better passive that will work better with Sol, since she doesn't need CDR that much anyways, I would consider it late game item if i were to take it. Rod of Tahuti I agree as last item is decent; however, I personally don't think it is that necessary with double stacking though, I would rather get an extra penetration item, unless I am going ADC build, I could take Rod of Tahuti then.
I generally think Typhon's Fang is not bad alone since of its increased healing and its lifesteal is same as Bancroft's Talon; however, I have to agree that It would be much more effective to build Typhon's Fang with another life-steal item because of its passive.
Triple Ring (ADC) also isn't the worst thing in the world but only IF you sell boots / Shoes of the Magi lategame for another high power item. e.g. Spear of Desolation, Warlock's Staff, Demonic Grip, Bancroft's Talon, Hastened Ring, Telkhines Ring. In fact, this build is probably better lategame than a double ring build, as you basically swap Shoes of the Magi for a magical ring, and with the three rings you have slightly higher movement speed than just boots and no rings, and of course the added attack speed, slight power increase and passive from the extra ring. This of course is something just to possibly try out. I got the idea from this video: https://www.youtube.com/watch?v=MPBep8ucXa4 (Around 14 minute mark I think)