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Early Game Early game is very important, make sure to always have control of the waves and not to risk your life against the other jungler or mid, anytime you have a chance (if you're healthy and no enemies around) you can check for other objectives. |
Farming After clearing the firsts waves, you'll get better clear and after some levels and you'll be able to clear the jungle better, you can always go for mid camps, but they're too dangerous, if your clear in the jungle is not strong or you're scared of the enemy jungler you can wait for your jungler or support to come with you and secure the mid camps (No. 4) and (No. 5), later on you can help your support with their buff (No. 6) so both can farm, it's not necessary to get rid of the bastions, but you can poke them every chance you have to get that extra gold they provide. When going trough the jungle you'll sometimes find yourself against the roaming harpies (No. 7) and (No. 8), kill them anytime you have the chance, they're easy to kill and spawn really fast. |
Mid Game At this part of the game you already make a nice amount of damage, rotations are coming up and you have to stick with your team, you have to group to the first team fights, the winning team will get an objective, that can be a tower, a gold fury, a pyromancer or even the fire giant, make sure to stay in a safe place and try to make a high amount of damage to the enemy team. Try to always get all the camps available, it's important as a mage to get ahead on farming (but in the company of your support, you don't want to get caught alone or leave them behind in farm). |
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Late Game At this moment mages can unleash all their power, you must stick with your support, he's the only one that can save you from being one-shotted, as long you are with your supp you should be able to do a great amount of damage to the enemy trying to focus the dangerous ones (adc, jungler, mid), team fights at this time can decide who'll win the match. |
You will start in xp camp (No. 1) with your support in the green buff, you'll attack the camp once and then bring it to your support (No. 2) who will be pulling the green buff to you, after grouping them you can use your clearing ability, after you kill them walk to the purple buff (No. 3), and then to your lane (No. 4). The priority here is to clear the wave at the same time you're trying to poke the other adc, avoid being attacked from the other team, if you clear the wave first you will get a lot of advantage in this fight. |
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Early Game Duo lane depends on coordination when you want to attack someone always focus the same target. If you're not able to fight back, stay behind and farm until you can fight them (or wait for a gank from your jungler, there's nothing bad about not being able to win a 1v1 as long as you don't die), your supp leaving the lane is the best way to farm but you must be careful if the other supp is still there because you will instantly lose a 2v1 so play turtle, you might earn more xp and gold. Supports are used to leave the lane when they're level 5-10, you can make use of their ults before they leave or just enjoy the farm. |
First Wave After clearing the firsts waves, the junglers might stay on mid, usually they go for the mid camp near them, but you have to be careful for a possible gank in this new map you're more exposed to ganks in your lane, if not you can try with your support to get the protection buff (No. 5). When going trough the jungle you'll sometimes find yourself against the roaming harpies (No. 6), kill them anytime you have the chance, they're easy to kill and spawn really fast. |
Mid Game You will have a few near camps to farm, with some lifesteal and attack speed you won't have trouble clearing them, you can rotate or help your team to kill an objective, that can be a tower, a gold fury, a pyromancer or even the fire giant (there's always the option to split push and take towers, but is situational) If the only way is to defend and the enemy team is far from you, you can take down that tower. Remember to ward your lane to avoid ganks and secure your push, it's always easier to rotate after destroying the enemy T1. |
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Late Game Stick with your support, he's the only one that can save you from being one-shotted, as long you are with your supp you should be able to do a great amount of damage to anyone, you can attack the first one is in front of you but prioritize the strongest enemy or god your team is focusing, team fights at this time can decide who'll win the match, always put your life before others, the adc is the one who can easily kill phoenix or fire giant. |
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There's just a few mages that can be solo laners, warriors are pretty strong but mages can be as good as them, it may lose sometimes their early pressure and a frontliner who can start fights (I don't really recommend to try mages as solo tho). Early Game As a mage you may have the same push as a warrior in the first wave, being ranged helps you to do the first totem quickly and that benefits your teammates a lot, when being level 2 to level 4 you may be losing pressure, but you have a strong ultimate that can make you beat the lane, you have to play smart and avoid getting caught by the early pressure of your opponent. Mid Game It is time to help your team, and make use of that high farm you got from your lane, before that you should try to kill the enemy tower so you can rotate with no worries form your lane, you can leave your tower, it is a tier 1 tower, it only gives 125g to the team, it's more important to win the next team fight and kill an objective, make sure to gank the squishies and secure the kill or annoy them. |
Late Game You should be careful because you can get shredded if you don't have enough tanky items, you must focus on distracting or try to kill the adc or mid who are the ones that make dmg on their team, team fights at this time can decide who'll win the match, killing the adc or mid make your work worthy, if you're taking an objective and there are strong enemies alive you must watch the zone of the jungle, looking for enemies and stop to avoid an objective steal. |
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Capable Jungler Mages
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Capable Supp Mages
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This is a summary to explain the following chapters, first I'll show you a tier list of mages, everyone has a nice performance but there are someones who are better than others (this is my personal opinion, and I did this tier list by myself based on their performance).
SS - First Ban / S - Top Pick/Ban / A+ - Good Mages / A - Balanced Mages / B - Situational Mages / C - Not so good.
Mage Tierlist |
SS
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S
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A+
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A
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B
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C
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Recommended Build |
Basic Mage (Standard Build)
![]() ![]() ![]() ![]() ![]() ![]() This is the standard build, if you don't know what to build this is a good example for good damage base/penetration//cooldown (you can upgrade your starter for ![]()
Healthy Mage (High Health Build)
![]() ![]() ![]() ![]() ![]() ![]() This build is the least good of the list, more like a fun build for mages that got easily exposed with their abilities, like Baron Samedi, Hades, and Zhong Kui (you can upgrade your starter for ![]()
Mana Spammer (Bookworm Build)
![]() ![]() ![]() ![]() ![]() ![]() Best to go build (and probably the best one on this list) for mages who spam abilities or poke enemies constantly, gods like Merlin, Tiamat, Agni or even Kukulkan (you can upgrade your starter for ![]()
Magical Vampire (Lifesteal Build)
![]() ![]() ![]() ![]() ![]() ![]() This build is for Anubis or any other mage you want to build full lifesteal (you can upgrade your starter for ![]()
Attack Speed (ADC build)
![]() ![]() ![]() ![]() ![]() ![]() This build is for mages adc like Freya, Sol, Chronos, and Olorun (you can upgrade your starter for ![]() |
Counterpicks |
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Agni (A+) |
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Stats Health: 504(+75) Mana: 255(+45) Speed: 355(+0) Range: 55(+0) Attack/Sec: 1(+1.2%) Basic Attack Damage: 34(+1.5) +20% of Magical Power Progression: None Protection Physical: 15(+2.8) Magical: 30(+1.6) Regen Hp5: 7(+0.47) Mp5: 4.7(+0.37) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Ah Puch (C) |
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Stats Health: 630(+79) Mana: 265(+55) Speed: 365(+0) Range: 55(+0) Attack/Sec: 0.86(+0.95%) Basic Attack Damage: 35(+1.5) +20% of Magical Power Progression: None Protection Physical: 18(+2.9) Magical: 30(+1.6) Regen Hp5: 6(+0.45) Mp5: 4.9(+0.42) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Anubis (A) |
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Stats Health: 532(+74) Mana: 280(+58) Speed: 360(+0) Range: 55(+0) Attack/Sec: 0.86(+0.99%) Basic Attack Damage: 35(+1.5) +20% of Magical Power Progression: None Protection Physical: 14(+2.7) Magical: 30(+1.6) Regen Hp5: 7(+0.45) Mp5: 4.8(+0.36) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Ao Kuang (SS) |
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Stats Health: 560(+86) Mana: 240(+38) Speed: 375(+0) Range: 12(+0) Attack/Sec: 1(+1.95%) Basic AttackDamage: 35(+2.4) +20% of Magical Power Progression: 1/0.5/0.5/1x damage, 1/0.5/0.5/0.5x speed Protection Physical: 17(+3.2) Magical: 30(+1.6) Regen Hp5: 10(+0.7) Mp5: 4.8(+0.41) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Aphrodite (B) |
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Stats Health: 532(+71) Mana: 240(+43) Speed: 355(+0) Range: 55(+0) Attack/Sec: 0.87(+0.95%) Basic Attack Damage: 35(+1.45) +20% of Magical Power Progression: None Protection Physical: 13(+2.2) Magical: 30(+1.6) Regen Hp5: 6(+0.45) Mp5: 4.8(+0.41) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Baba Yaga (A) |
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Stats Health: 560(+77) Mana: 280(+50) Speed: 365(+0) Range: 55(+0) Attack/Sec: 0.96(+1%) Basic Attack Damage: 35(+1.5) +20% of Magical Power Progression: None Protection Physical: 15(+2.9) Magical: 30(+1.6) Regen Hp5: 8(+0.5) Mp5: 5(+0.6) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
Baron Samedi (A) |
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Stats Health: 532(+84) Mana: 300(+44) Speed: 360(+0) Range: 55(+0) Attack/Sec: 0.9(+0.8%) Basic Attack Damage: 34(+1.5) +20% of Magical Power Progression: None Protection Physical: 25(+2.8) Magical: 30(+1.6) Regen Hp5: 7(+0.6) Mp5: 5(+0.45) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Chang'e (A+) |
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Stats Health: 650(+88) Mana: 310(+48) Speed: 355(+0) Range: 55(+0) Attack/Sec: 1(+0.95%) Basic Attack Damage: 32(+1.45) +20% of Magical Power Progression: None Protection Physical: 15(+2.9) Magical: 30(+1.6) Regen Hp5: 6(+0.45) Mp5: 5.5(+0.44) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Chronos (SS) |
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Stats Health: 560(+79) Mana: 240(+42) Speed: 360(+0) Range: 55(+0) Attack/Sec: 1(+0.8%) Basic Attack Damage: 34(+1.5) +20% of Magical Power Progression: None Protection Physical: 15(+3.1) Magical: 30(+1.6) Regen Hp5: 7(+0.45) Mp5: 5(+0.43) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Discordia (A+) |
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Stats Health: 518(+71) Mana: 280(+51) Speed: 360(+0) Range: 55(+0) Attack/Sec: 0.9(+1%) Basic Attack Damage: 34(+1.5) +20% of Magical Power Progression: None Protection Physical: 13(+2.9) Magical: 30(+1.6) Regen Hp5: 7(+0.45) Mp5: 5(+0.43) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Eset (A) |
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Stats Health: 511(+71) Mana: 280(+51) Speed: 360(+0) Range: 55(+0) Attack/Sec: 1(+0%) Basic Attack Damage: 35(+1.5) +20% of Magical Power Progression: 1/1/1.5x damage and swing time, hitting in a 6ft AoE on the final blow Protection Physical: 13(+2.8) Magical: 38(+1.2) Regen Hp5: 6(+0.45) Mp5: 4.8(+0.43) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Freya (SS) |
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Stats Health: 567(+84) Mana: 220(+37) Speed: 370(+0) Range: 12(+0) Attack/Sec: 0.95(+1.95%) Basic Attack Damage: 35(+1.5) +20% of Magical Power Progression: None Protection Physical: 20(+3) Magical: 30(+1.6) Regen Hp5: 7(+0.52) Mp5: 4.5(+0.39) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Hades (A+) |
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Stats Health: 665(+89) Mana: 265(+53) Speed: 365(+0) Range: 55(+0) Attack/Sec: 0.95(+1.05%) Basic Attack Damage: 32(+1.5) +20% of Magical Power Progression: None Protection Physical: 25(+2.8) Magical: 30(+1.6) Regen Hp5: 5(+0.54) Mp5: 5(+0.36) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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He Bo (S) |
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Stats Health: 560(+75) Mana: 298(+56) Speed: 355(+0) Range: 55(+0) Attack/Sec: 0.86(+0.9%) Basic Attack Damage: 34(+1.45) +20% of Magical Power Progression: None Protection Physical: 12(+2.8) Magical: 30(+1.6) Regen Hp5: 6(+0.45) Mp5: 4.9(+0.4) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Hel (A+) |
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Stats Health: 574(+70) Mana: 300(+57) Speed: 355(+0) Range: 55(+0) Attack/Sec: 0.86(+0.9%) Basic Attack Damage: 33(+1.5) +20% of Magical Power Progression: None Protection Physical: 12(+2.8) Magical: 30(+1.6) Regen Hp5: 5(+0.43) Mp5: 5(+0.45) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Hera (A) |
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Stats Health: 532(+71) Mana: 265(+45) Speed: 365(+0) Range: 55(+0) Attack/Sec: 0.9(+1%) Basic Attack Damage: 34(+1.45) +20% of Magical Power Progression: None Protection Physical: 12(+3) Magical: 30(+1.6) Regen Hp5: 6(+0.45) Mp5: 4.8(+0.41) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Janus (A+) |
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Stats Health: 560(+74) Mana: 350(+58) Speed: 360(+0) Range: 55(+0) Attack/Sec: 1(+0.8%) Basic Attack Damage: 34(+1.5) +20% of Magical Power Progression: None Protection Physical: 14(+3) Magical: 30(+1.6) Regen Hp5: 6(+0.45) Mp5: 5(+0.45) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Kukulkan (A) |
Stats Health: 532(+79) Mana: 265(+45) Speed: 360(+0) Range: 55(+0) Attack/Sec: 0.87(+0.91%) Basic Attack Damage: 34(+1.45) +20% of Magical Power Progression: None Protection Physical: 18(+3.2) Magical: 30(+1.6) Regen Hp5: 7(+0.46) Mp5: 5(+0.45) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Merlin (S) |
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Stats Health: 518(+79) Mana: 250(+55) Speed: 355(+0) Range: 55(+0) Attack/Sec: 1(+0.8%) Basic Attack Damage: 34(+1.5) +20% of Magical Power Progression: None Protection Physical: 14(+3.2) Magical: 30(+1.6) Regen Hp5: 6(+0.48) Mp5: 4.8(+0.44) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Morgan Le Fay (S) |
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Stats Health: 602(+81) Mana: 250(+55) Speed: 365(+0) Range: 55(+0) Attack/Sec: 1(+0.8%) Basic Attack Damage: 35(+1.5) +20% of Magical Power Progression: None Protection Physical: 20(+3.2) Magical: 30(+1.6) Regen Hp5: 8(+0.48) Mp5: 4.8(+0.44) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Nox (B) |
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Stats Health: 511(+79) Mana: 250(+38) Speed: 360(+0) Range: 55(+0) Attack/Sec: 1(+0.8%) Basic Attack Damage: 34(+1.5) +20% of Magical Power Progression: None Protection Physical: 25(+2.8) Magical: 30(+1.6) Regen Hp5: 8(+0.6) Mp5: 5(+0.4) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Nu Wa (B) |
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Stats Health: 560(+79) Mana: 265(+43) Speed: 355(+0) Range: 55(+0) Attack/Sec: 1(+1.7%) Basic Attack Damage: 35(+1.5) +20% of Magical Power Progression: None Protection Physical: 13(+2.9) Magical: 30(+1.6) Regen Hp5: 7(+0.45) Mp5: 4.6(+0.43) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Olorun (S) |
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Stats Health: 630(+79) Mana: 240(+58) Speed: 370(+0) Range: 55(+0) Attack/Sec: 1.05(+1.5%) Basic Attack Damage: 38(+2.38) +20% of Magical Power Progression: None Protection Physical: 18(+3.2) Magical: 30(+1.6) Regen Hp5: 7(+0.45) Mp5: 5(+0.4) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Persephone (A) |
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Stats Health: 518(+79) Mana: 280(+55) Speed: 360(+0) Range: 55(+0) Attack/Sec: 0.95(+0.95%) Basic Attack Damage: 34(+1.5) +20% of Magical Power Progression: 7.5 AoE Harvest Activation Protection Physical: 13(+2.9) Magical: 30(+1.6) Regen Hp5: 7(+0.45) Mp5: 5(+0.42) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
Poseidon (A) |
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Stats Health: 532(+70) Mana: 245(+40) Speed: 360(+0) Range: 55(+0) Attack/Sec: 0.87(+1.2%) Basic Attack Damage: 35(+1.5) +20% of Magical Power Progression: None Protection Physical: 11(+2.8) Magical: 30(+1.6) Regen Hp5: 6(+0.5) Mp5: 4.6(+0.4) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Ra (A) |
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Stats Health: 539(+71) Mana: 255(+48) Speed: 360(+0) Range: 55(+0) Attack/Sec: 0.88(+1%) Basic Attack Damage: 34(+1.5) +20% of Magical Power Progression: None Protection Physical: 14(+3.2) Magical: 30(+1.6) Regen Hp5: 7(+0.48) Mp5: 4.8(+0.44) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Raijin (A) |
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Stats Health: 539(+84) Mana: 255(+43) Speed: 355(+0) Range: 55(+0) Attack/Sec: 0.87(+0.9%) Basic Attack Damage: 34(+1.5) +20% of Magical Power Progression: None Protection Physical: 13(+3.3) Magical: 30(+1.6) Regen Hp5: 6(+0.45) Mp5: 4.6(+0.46) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Scylla (A) |
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Stats Health: 511(+79) Mana: 298(+56) Speed: 355(+0) Range: 55(+0) Attack/Sec: 1(+0.8%) Basic Attack Damage: 34(+1.45) +20% of Magical Power Progression: None Protection Physical: 13(+2.8) Magical: 30(+1.6) Regen Hp5: 6(+0.45) Mp5: 4.9(+0.4) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Sol (SS) |
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Stats Health: 560(+79) Mana: 300(+57) Speed: 370(+0) Range: 55(+0) Attack/Sec: 1(+1.8%) Basic Attack Damage: 34(+1.45) +20% of Magical Power Progression: None Protection Physical: 13(+2.8) Magical: 30(+1.6) Regen Hp5: 6(+0.45) Mp5: 5(+0.4) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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The Morrigan (A+) |
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Stats Health: 560(+79) Mana: 250(+38) Speed: 365(+0) Range: 55(+0) Attack/Sec: 0.87(+1%) Basic Attack Damage: 34(+2.4) +20% of Magical Power Progression: 1/1/1x damage and swing time; 3rd attack hits all enemies in 10 units of the target Protection Physical: 17(+3.2) Magical: 30(+1.6) Regen Hp5: 10(+0.7) Mp5: 4.5(+0.4) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Thoth (A+) |
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Stats Health: 511(+79) Mana: 245(+49) Speed: 355(+0) Range: 55(+0) Attack/Sec: 1(+1.2%) Basic Attack Damage: 32(+1.5) +20% of Magical Power Progression: None Protection Physical: 13(+2.8) Magical: 30(+0.9) Regen Hp5: 6(+0.45) Mp5: 4.6(+0.44) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Tiamat (S) |
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Stats Health: 560(+81) Mana: 300(+55) Speed: 360(+0) Range: 55(+0) Attack/Sec: 0.88(+1%) Basic Attack Damage: 34(+1.5) +20% of Magical Power Progression: None Protection Physical: 18(+2.9) Magical: 30(+1.6) Regen Hp5: 7(+0.5) Mp5: 5(+0.44) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Vulcan (A+) |
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Stats Health: 532(+75) Mana: 245(+40) Speed: 360(+0) Range: 55(+0) Attack/Sec: 0.9(+1.1%) Basic Attack Damage: 34(+1.5) +20% of Magical Power Progression: None Protection Physical: 18(+3.2) Magical: 30(+1.6) Regen Hp5: 7(+0.48) Mp5: 4.8(+0.45) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Yu Huang (A+) |
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Stats Health: 560(+81) Mana: 280(+55) Speed: 355(+0) Range: 55(+0) Attack/Sec: 0.99(+1.2%) Basic Attack Damage: 35(+1.5) +20% of Magical Power Progression: None Protection Physical: 17(+3.2) Magical: 30(+1.6) Regen Hp5: 7(+0.47) Mp5: 4.7(+0.44) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Zeus (A+) |
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Stats Health: 532(+75) Mana: 245(+44) Speed: 360(+0) Range: 55(+0) Attack/Sec: 0.87(+0.99%) Basic Attack Damage: 35(+1.5) +20% of Magical Power Progression: None Protection Physical: 11(+2.9) Magical: 30(+1.6) Regen Hp5: 6(+0.45) Mp5: 4.6(+0.45) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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Zhong Kui (B) |
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Stats Health: 630(+89) Mana: 250(+47) Speed: 360(+0) Range: 55(+0) Attack/Sec: 0.86(+1%) Basic Attack Damage: 33(+1.5) +20% of Magical Power Progression: None Protection Physical: 15(+2.8) Magical: 30(+1.6) Regen Hp5: 6(+0.44) Mp5: 4.8(+0.45) *Numbers in parentheses are the amount gained at each level *Hp5/Mp5 means Health/Mana per 5 seconds |
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