Kukulkan ()
Stats
Health: 380(+75)
Mana: 265(+45)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 0.87(+0.91%)
Basic Attack
Damage: 34(+1.45) +20% of Magical Power
Progression: None
Protection
Physical: 13(+3)
Magical: 30(+0.9)
Regen
Hp5: 7(+0.46)
Mp5: 5(+0.45)
*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Kukulkan is a god with excellent pressure in lane, and a facility to dodge abilities with high base damage.
Combo Chain: Zephyr,
Whirlwind,
Spirit of the Nine Winds.
Tips
Kukulkan has an excellent wave clear, and
Zephyr is useful to clear harpy camps.
He can shred most of the mage so easily and he can juke many gods with his slow immunity, however, he lacks for base mobility and an escape, if you get too cocky you're not that hard to kill really. Kukulkan has one of the best early clears, but in late his damage is massive from a safe distance, his ult
Spirit of the Nine Winds has a very low cooldown compared to others, even if you're losing Kukulkan has a nice defensive kit.
As Kukulkan you must follow your team and provide a high burst damage to kill objectives, to poke or punish gods, but every time you could be in danger do anything possible to save your life, you can block ways with your
Whirlwind or knock-up gods with
Spirit of the Nine Winds, also you can slow then and then fly away with
Slipstream.
Notes
Recommended Leveling Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Strong against:
Weak against:
Merlin ()
Stats
Health: 370(+75)
Mana: 250(+55)
Speed: 355(+0)
Range: 55(+0)
Attack/Sec: 1(+0.8%)
Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: None
Protection
Physical: 10(+3)
Magical: 30(+0.9)
Regen
Hp5: 6(+0.48)
Mp5: 4.8(+0.44)
*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Merlin is a powerful mage, he has a lot of potential due to his extensive abilities making him also a little bit complicate to play.
Standard Combo Chain 1: Blizzard,
Frostbolt,
Elemental Mastery,
Eclipse,
Vortex.
Deffensive Combo Chain 2: Eclipse,
Vortex,
Elemental Mastery,
Blizzard,
Frostbolt.
Aggressive Combo Chain 3: Blizzard,
Frostbolt,
Elemental Mastery,
Dragonfire,
Radiate.
Merlin has a very good early clear. Start in
Ice Stance and throw
Blizzard to the speed camp through the wall at sec 20 (it has a deploy time of 0.7s and lasts 4s so don't worry about not getting the xp and farm), now get to the lane and switch to the
Fire Stance, cast of
Dragonfire while you can basic attack the archers, with that you have a lot of advantage to poke the enemy or get some farm in the jungle.
In team fights you can poke as much as you want as long you're with someone who can shield you or help you (like a jungler or the support), try to always have
Elemental Mastery ready if you're in cooldown and need to defend yourself,
Ice Stance is the best stance for poke and protect yourself,
Fire Stance is the best stance for killing people and
Arcane Stance is the best at the start of team fights when you need to huge AoE damage from a safe distance.
With
Flicker you can escape and avoid a lot of abilities or ults, even you can pass through player-made walls such as
Ice Wall,
Tectonic Rift or
Ring of Spears.
Try to poke as much as you want but never get caught in cooldown (
Flicker and
Elemental Mastery) or you're dead instantly.
Notes
Recommended Leveling Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Strong against:
Weak against:
Nox ()
Stats
Health: 365(+75)
Mana: 250(+38)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 1(+0.8%)
Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: None
Protection
Physical: 18(+2.6)
Magical: 30(+0.9)
Regen
Hp5: 8(+0.6)
Mp5: 5(+0.4)
*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Nox is a simple mage ready with her combo and high cc.
Combo Chain: Siphon Darkness,
Shadow Lock,
Night Terror.
Remember to stack
Flame of the Night when game starts.
Nox didn't change at all, with the map and item changes she's able now to fight in the conquest map, is an easy goddess to play with, you push the wave with
Siphon Darkness, poke your enemy with
Shadow Lock and escape with
Shadow Step, you ult is good to secure kills or reduce the enemy damage (when they're going to ult you or something). She has a very safe escape because you can disappear in your support's body for 8 seconds, and she has high damage, even if you fail hitting shadow lock is a strong root and cripple that, if your team is near they can just focus the god you locked.
In teamfight always save your kit for the strong occasion and get a lot of cooldown to spam it, you can keep away frontliners and junglers easily. Nox works very well in a high cc composition.
Tips
- You may get Shadow Lock at level 2 for an aggressive playstyle.
Recommended Leveling Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Strong against:
Weak against:
Nu Wa ()
Stats
Health: 400(+75)
Mana: 265(+43)
Speed: 355(+0)
Range: 55(+0)
Attack/Sec: 1(+1.7%)
Basic Attack
Damage: 35(+1.5) +20% of Magical Power
Progression: None
Protection
Physical: 9(+2.7)
Magical: 30(+0.9)
Regen
Hp5: 7(+0.45)
Mp5: 4.6(+0.43)
*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Nu Wa is a easy god to play as mid, much of your dmg depends on your ult and stuns.
Combo Chain: Mysterious Fog,
Clay Soldiers,
Shining Metal.
Nu Wa is a late pick, she doesn't lack at clearing waves or fighting she's good, the problem is that there are always better options. She has a better performance in late game, her ult does a lot more damage,
Clay Soldiers reduces 4/16/24/32/60 (depending on the level) protections of their target and the explosion of
Shining Metal can one-shot any squishy.
As Nu Wa you can play very safe behind your team, you got a lot of mobility with
Mysterious Fog and you can defend yourself kinda well.
Try to farm and play in a defensive until you got some damage in your combo.
Notes
- Try to save the dmg from Soul Gem for your ult, to garantize a higher dmg.
Recommended Leveling Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Strong against:
Weak against:
Olorun ()
Stats
Health: 450(+75)
Mana: 240(+58)
Speed: 370(+0)
Range: 55(+0)
Attack/Sec: 1.05(+1.5%)
Basic Attack
Damage: 38(+2.38) +20% of Magical Power
Progression: None
Protection
Physical: 13(+3)
Magical: 30(+0.9)
Regen
Hp5: 7(+0.45)
Mp5: 5(+0.4)
*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Olorun is a very strong magical adc, with his ult he can kill anything he wants, excelent dueling and excelent in team fights.
Combo Chain: Sanctified Field,
Consecration,
Overflowing Divinity, basic attacks until the target reach the ground,
Overflowing Divinity,
Focused Light.
He might be an adc, but he's stronger in the mid lane rather than the duo lane. Olorun has a standard clear and a pretty decent early game, like the other mages his early is not that great but with the proper supp you can punish them pretty well, I recommend to pick a support like Yemoja, Horus or ***bha, there's a lot of options for him, something with high cc.
In mid-game you're gaining strength, you're able to charge faster
Overflowing Divinity and you have more crits of
Touch of Fate, magical crits may not be as strong as physical crits, but in late game and with a powerful build you can beat a full crit hunter. If you hit your ult and knock-up in time there's no way they can run from you.
Olorun late game is the strongest, in team fights you're very important or taking objectives if you're going for a tower or fire giant your ult also slows them making it very easy to take them down.
Notes
- Olorun has a 40% AS steroid so I do not recommend to pass over 2.15 attack speed.
- Telkhines Ring is an excellent item to boost your crits.
Recommended Leveling Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Strong against:
Weak against:
Persephone ()
Stats
Health: 370(+75)
Mana: 280(+55)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 0.95(+0.95%)
Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: 7.5 AoE Harvest Activation
Protection
Physical: 9(+2.7)
Magical: 30(+0.9)
Regen
Hp5: 7(+0.45)
Mp5: 5(+0.42)
*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Persephone is a good pick, she has a nice survivability and can poke pretty well his enemies, she has a good escape and her late game damage is insane.
Combo Chain: Grasp of Death,
Bone Rush,
Harvest,
Flourish.
Tips
- Pomegranate Seeds can be cancelled before it activates, preserving the seeds.
- Execute effects will bypass it, however, it won't consume the seeds.
Persephone is normal clearing the first waves but she may be pretty weak at early game, she's one of the strongest mages but if you get cocky from the start you won't make use of her true potential, you can start with
Bone Rush for a standard push or you can start with
Harvest to focus and punish the enemy god. I recommend Harvest since you can leave 3 plants in the speed buff, 3 plants in the middle then go back to detonate the plants at second 20 and then return to middle to detonate the other plants, you will be almost full if you do all that before the minions spawn (
it takes 48 seconds to recharge 6 plants, 29 at full coldown) you can use the rest of them to clear the wave, you won't have trouble if you're in a good position.
If you get too cocky with Persephone you can lose your lane, she's good but also he has her weakness, like not having a strong burst damage at early game, you can poke very well your opponents but only works if you avoid all damage incoming.
Her ult
Grasp of Death can be use to snape gods, lock them to kill'em or to start a team fight, also is useful to prevent them from escaping applying cripple and roots.
As Persephone, you always try to throw those plants from a safe distance.
Recommended Leveling Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Strong against:
Weak against:
Poseidon ()
Stats
Health: 380(+67)
Mana: 245(+40)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 0.87(+1.2%)
Basic Attack
Damage: 35(+1.5) +20% of Magical Power
Progression: None
Protection
Physical: 8(+2.6)
Magical: 30(+0.9)
Regen
Hp5: 6(+0.5)
Mp5: 4.6(+0.4)
*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Poseidon, a classic strong mage who will be ever a good option against any god in the middle lane.
Combo Chain: Whirlpool,
Release The Kraken!,
Tidal Surge,
Trident, basic attacks.
Tips
- Poseidon is the best pick (in mages) to counter gods with dash or leaps.
As Poseidon you got a strong early, mid and late game is a fast god to rotate, his ult has a stun and has a constant cripple that punishes a lot of gods. He can also box enemies with
Trident.
You can start trowing
Tidal Surge through the wall at speed camp, is a great ability to clear and has a normal cooldown, is not that hard to keep
Changing Tides full, try to always maintain that passive full, it will help you to come back to lane faster, farm in the jungle faster and rotate faster than your opponent, ganks at early game (+level 5) to the duo lane can help a lot, if you do, don't go with your jungler (unless you're sure you gonna get those guys down), try to be sneaky. If your duo was having a bad time, now is the time to go ahead and if you're able you can even kill the gold fury.
Release The Kraken! is a good ability to secure objectives, but you have to calculate the deploy time, if your ult is in cooldown you can use
Tidal Surge.
With Poseidon, you need to receive peel while you're attacking, since you need to rush them without thinking twice (as an expression, you need to know if they have beads or at least waste their aegis).
Notes
Recommended Leveling Order
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Strong against:
Weak against:
Ra ()
Stats
Health: 385(+68)
Mana: 255(+48)
Speed: 360(+0)
Range: 55(+0)
Attack/Sec: 0.88(+1%)
Basic Attack
Damage: 34(+1.5) +20% of Magical Power
Progression: None
Protection
Physical: 10(+3)
Magical: 30(+0.9)
Regen
Hp5: 7(+0.48)
Mp5: 4.8(+0.44)
*Numbers in parentheses are the amount gained at each level
*Hp5/Mp5 means Health/Mana per 5 seconds
Ra is a simple combo god, with high healing, movement and a low cooldown ult.
Combo Chain: Solar Blessing,
Divine Light,
Celestial Beam,
Searing Pain.
Tips
Playing easy, you start with
Celestial Beam, pretty decent to clear, next you get
Solar Blessing to heal you, heal your wave and try to damage melee minions, that can be very annoying for your opponent, once you get your 3 abilities you can start poking your enemy while clearing the wave, you can use
Celestial Beam for minions and
Divine Light to blind your enemy and
Solar Blessing to avoid getting too much damage.
Just be careful, you may have a lot of movement speed but you don't have a dash or leap to escape from an early gank, once you're with your team you can use solar blessing to encourage them to fight and make them stay a step forward in that fight, also
Searing Pain is the best ult to steal and objective since its deploy time is almost instantly, it has a very low cooldown and can deal a lot of damage, you can secure them as well.
1. How much time did you killed into this guide?
2. When will other guides come like this example: adc, jungle, solo etc
If you're also looking for complete builds for gods in general, the Conq guide has some build examples for ADC you might consider. Other than those, I suggest any updated 8.1 builds by Kriega1, Didacted, Big damage, DiscoFerry, xMysterioNz, and AmoralOne. There are some other good individual guides by others as well that are of great quality.