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PROS
Great Early Game High burst damage High movement speed High Sustain Penta kills |
CONS
Squishy No Real Escape Sanctuary can block execute ''Bad Lategame'' |
Harvestor of Souls |
Death Scythe |
Scent of Death |
Soul Reap |
Hovering Death |
Full Combo |
Shield of Regrowth |
|
Wind Demon |
Sobek Hard |
Sobek is a guardian with alot of CC and decent damage. His Sickening Strike has a antiheal of 50% that lasts for 4s making it hard for you to stay alive, in addition to this he can throw you around with Charge Prey and Tail Whip. Something really annoying is when you land with your ult and Sobek uses Charge Prey instantly when you land putting you in a dangerous spot.
Tips and Tricks
I recommend not going in with Hovering Death when Sobek is around and u should save it to kill Sobek in his ultimate, this is because he won't be able to use Charge Prey to get away allowing you to get an easy kill. Use Scent of Death to escape his slow on Lurking In The Water |
Geb Hard |
Geb is a guardian that has a huge amount of CC and the ability to save teammates with Stone Shield. The shield won't stop your execute but it will save someone whenever you are dunking on someone with Hovering Death. Geb can keep you in 1 place for a decent amount of time by using Cataclysm and Shock Wave making it easy for his teammates to hit you.
Tips and Tricks
Again the Stone Shield won't stop your execute so make use of that. Geb has alot of CC so try to avoid him so you don't have to use Purification Beads. You can silence Geb out of his Roll Out making it hard for him to escape. |
Serqet Hard |
Serqet is an assassin with high burst damage and single target lockdown. Her Cobra's Kiss is a very strong CC and sets up all her combo's. She has a 100% antiheal on Last Breath making it hard for you to survive all her burst damage. Serqet is also a very fast god with her Deathbane and Ambush making it hard to hit your abilities.
Tips and Tricks
I recommend staying away from Serqet when Last Breath is up because this will put you in a dangerous position. I also recommend having Purification Beads to deny her taunt and giving you a chance at fighting her. You can silence her out of Deathbane and Ambush but this takes perfect timing and might be hard to pull off. |
Guan Yu Medium |
Guan Yu is a warrior with alot of sustain and a good amount of mobility. His heals are pretty high and can put him or his teammate out of the execute threshold. He can also dodge your execute with Warrior's Will and can escape you with Cavalry Charge.
Tips and Tricks
Try escaping the stun from Cavarly Charge with Scent of Death or Purification Beads. If you don't have Purification Beads up use Hovering Death to escape it. Your silence can cancel Taolu Assault which is Guan Yu's main damaging ability. I recommend getting Brawler's Beat Stick to counter the healing. |
Kumbhakarna Medium |
Kumbhakarna is a guardian with a huge amounts of CC, he can lockdown any target with just a couple of abilities. His CC is annoying but Sleepy is a straight counter to Hovering Death. The execute won't happen and you will have to finish it off with alot of basic attacks. Only do this when you are sure no enemies could kill you, also be sure you can do enough basic attacks. Be aware of his Mighty Yawn because he can use it in his passive!
Tips and Tricks
Try to avoid Kumbhakarna because his CC will put you in a dangerous spot. Only try to execute him when you are sure Sleepy is down or there are no enemies nearby to safe him. You can also trigger his passive and instantly run away so next time you can execute him. |
Kali Medium |
Kali is a lategame assassin with an insane amount of damage. Destruction can be used to ignore Hovering Death but it also puts you in a dangerous position since Kali can use Incense to stun you and burst you down.
Tips and Tricks
Kali is a lategame god so take advantage of that since you are an early game god. Try to burst her with your standard combo so she will be dead or she is forced to back lowering her amount of farm. Try to execute when Destruction is down and save Purification Beads for her Incense. |
Aphrodite Medium |
Aphrodite is a mage with alot of sustain and utility. Her heals are shared with her soulmate making it hard to execute them, in addition to that Undying Love makes them both immune for everything! Even the stun won't affect the target. You won't be able to kill Aphrodite quickly since they mostly build tanky and getting close to her is tricky when her Back Off! is up.
Tips and Tricks
Aphrodite is most of time with a soulmate making it hard for you to engage on them. Let your team do the engaging forcing Undying Love and giving you the chance to execute them. You always want to get Brawler's Beat Stick since it will decrease her healing alot and making it hard for her to survive your burst damage. |
Chang'e Medium |
Chang'e is a mage with good sustain and some utility. Her Moonlit Waltz can ignore Hovering Death making it hard for you to execute her or engage on her. The cooldown on it is pretty long so you can bait it out first and then try to engage. Moonflower Dance can put her out of the execute threshold making it even harder to execute her. Moonflower Dance also reduces the healing of enemies hit.
Tips and Tricks
Like I said above use the cooldown from Moonlit Waltz. Some Change's might even use it when you didn't even do an ability yet, make use of this! Get Brawler's Beat Stick to counter her healing, I also recommend getting 1 movement item such as Heartseeker or Stone Cutting Sword. This is so you can chase her because when she uses an ability her movement speed increases. |
Thor Easy |
Thor is an assassin with alot of mobility, damage and CC. His map presence is amazing and works great in the jungle. Thor is easy to handle because his Berserker Barrage can be canceled by your Soul Reap. But his Mjolnir's Attunement can also be canceled, for example he throws it and then you silence him now Thor can't teleport to his hammer leaving him with no escape.
Tips and Tricks
Thor has an amazing early game and a lategame teamfight presence, although his early game is good yours is way better. Try to find Thor in the jungle and hit him with your silence first because otherwise he will stun and combo you. Lategame try to silence him out of Berserker Barrage since this is his main area damaging ability. I recommend saving Purification Beads for his ult since he can oneshot you if he does his full combo. |
Ares Easy |
Ares is a guardian with a high amount of CC but low mobility. Ares has his Shackles this slows and cripples targets making it kinda useless against Thanatos this is because he can become slow immune and he has no leap. His other CC is the pull and stun from No Escape which can be ignored by using Purification Beads or Hovering Death. Ares is slowed when using his ult making him a prime target for your team, try ulting him in this duration since you can't really miss it.
Tips and Tricks
The only really annoying part about Ares is that the Shackles stick to you when you use Hovering Death. This can kill you if you have a low amount of health. If No Escape is on you always use Hovering Death before Purification Beads since the cooldown is way lower and you might need it at some other moment. You also get the chance to execute Ares since everybody is going to focus him. |
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And regarding the penetration situation, yes you are overcapping but the combo of Heartseeker and The Crusher is just too strong right now. And addition to that Scent of Death is mostly about the movementspeed. If you are playing solo you can recommend maxing Soul Reap first for the faster clear.
I think Jotunn's Wrath would be better although crusher makes Bloodforge better and I love Bloodforge :p
30+15% damage extra on Death Scythe and Soul Reap just does not seem that good.
But the MS alone is more valuable than an extra 50 damage per rank in Soul Reap, at least if you are jungling.
Vs low health targets it is an extra 40% MS, that is just insane. If you play solo I could argue going Soul Reap first.
Alright so the reason I removed Jotunn's Wrath from the core is because the combination of Heartseeker and The Crusher is just so strong right now. I Even think that Transcendence is stronger then Jotunn's Wrath and that item has useless mana for Thanatos. I also felt that my ult this season has gotten less use from cooldowns, I think this is because of the bigger map so im longer running around while my ult gets off cooldown. Last season I was recommending to max Soul Reap But I switched it up with Scent of Death this season. The mobility you are getting is more useful then the extra burst of Soul Reap, as with that you now got the combination of Heartseeker and The Crusher for that extra burst.
I definitely gotta update some of my text in the guide. I mainly focused on the visuals. The overcap of pen is my bad, I just realised that I have Brawler's Beat Stick in my example build. If there isn't any healing then building power is way more benefitial. I gotta add Masamune as third or fourth item and remove it as a defensive item, its such a strong item right now and Thanatos can make great use of it. It also works really good with Spirit Robe.
Now I really like to sell The Crusher lategame for an item without any penetration. Items like Bloodforge and Shifter's Shield work great. I know that The Crusher scales well into lategame but I don't think it beats Bloodforge and Shifter's Shield. I will add some text regarding the overcapping pen of Scent of Death.
The ult getaway isn't very viable on Thanatos you can only use it in various situations. If your turning a corner for example, the enemy wont expect you to ult and you get a small chance of getting away. Now you can ult in a middle of a fight if you have enough health but this is risky.
Hide of the Urchin has never been an item that I really like. Building stacks is too risky for me and you only get the shield when its fully stacked. Now of course if you do manage to fully stack then you have a solid defensive item in your build but I always go for spirit robe because it's a safe option.
Titan's Bane has gotten pretty weird for me this season. Same goes for Obsidian Shard. I haven't tested any numbers of the item or looked into it yet, but I definitely know that it is stronger against high defence characters. Picking this item last is great with dealing the lategame tanks. Ill take in mind that its around 15 flat pen for squishies. I tried skipping out on Titan's Bane and going for Qin's Sais, yes thats pretty weird. But because of the change its really effective against tanks now. I do know that Titan's Bane is more effective. Stone Cutting Sword Could have potential, with all flat pen and Stone Cutting Sword which adds another 30 without overcapping you can schred all the targets on the map, atleast I think so. I gotta test this.
Also, can I have a spoiler in a spoiler? I was thinking about redoing the item section. Its too long and takes up alot of space. I also want to add some more items so its gonna be even bigger. If it doesn't work then I will delete the current spoilers and add 3 new ones for each type of item.
I've wondered about the efficacy of Transcendence for varying gods, and I understand the benefit of 10% CDR and the incredibly high power, but one huge aspect of Trans (the mana) is, as you say, useless for him. That immediately would make it less appealing for me to use with Thanatos.
It brings me back to Jotunn's...right now, if you get Hydra's Lament and a late Spirit Robe, you'll have 20% CDR, which in talking about how you've personally experienced your ult use, is probably sufficient. But as an ability-based god, and the fact that a lot of his sustain and survival depends on Death Scythe, I'd think getting closer to max CDR would do a lot to enhance his kit. 13 second CD @ 20% CDR is 10.4 seconds...at 40% it's 7.8. 8 seconds is low enough that in a slightly longer engagement, you'll be able to get it off twice. Also, if you're hurt and moving through the jungle late-game, you can very quickly get back up in health through a couple quick stops at camps, and I'd expect that CDR to be functional there too. 2-3 seconds isn't all that much, but at the same time, it can be a difference-maker.
With regard to that ult, at least having it available more often gives you more flexibility. 20% CDR difference is 18 seconds, which is huge...having your ult available every minute is great, whether or not you are able to execute someone. As I know you know, you can also use it for the stun, helpful for setting up a kill.
Yeah, I know you still have to build stacks, but if you get Hide of the Urchin early enough (like 4th maybe) you shouldn't have too many issues building those stacks unless your team is just really losing hard. I just think that regenerating shield is a nice idea for assassins.
I agree with Titan's Bane being a lot weirder this season. I like the fact that it's more specialized, but I feel it's almost too specialized...more so with Obsidian Shard than TB though.
Anyway, those are just my thoughts and opinions...you're the Thana expert...I just dabble =P
Alright so lets go back to the cooldown discussion. I know that 40% cooldown is very strong but I still prefer the higher burst. I do mention that Jotunn's Wrath is great for spamming abilities so its always a great pickup. I dont really know what else to add. Its just personal preference.
Absolutely true, this is your guide and if you're finding less CDR is needed or useful, then that's what you should promote. I'm just having a hard time getting my head around not getting higher CDR, personally, but I also am not putting it to the test.
As for late-game replacement, you say sell The Crusher or Heartseeker for Bloodforge or Shifter's Shield...if someone follows your standard build, they'll have 20% MS through HS and Masa...so what about the option of replacing Warrior Tabi with one of those? You'll still have the MS boost in Scent of Death when needed, and you'll still have tons of burst potential from the HS/Crusher passives...seems viable to me. Thoughts?
In the end, pretty much just say well done.
unless I am being stupid of course xD
[icon=Harvester of Souls size=50]
The icon format is the same for each ability and item.
[icon=<Object name here> size=<Size here (p)>]
For <Object name here>, put the name of the object you would like to present the icon from there. Type it exactly the way it's shown in the SMITEfire database, with correct spacing. (E.g. "Harvester of Souls" will stay "Harvester of Souls" and will not become "HarvesterOfSouls" or something along those lines.)
For the size, place the pixels you would like the icon to have there. Affects both the height and width at the same time.
Hopefully this'll help you analyze the mistake you could've potentially made so you can correct it in the future! :p
Shameless self plugin :/
Now seriously, ranked play. In Conquest, late game he is a nightmare for tanks. With an execute threshold of 40%, he takes out heavy supports with ease, especially with the percentage damage on his 1.
I mainly play Duel, and he's decent. Not S tier, but fairly good low and mid elo. His silence counters a lot of Gods and can be timed properly to eliminate dashes or abilities. His 1 is amazing poke early game, and his ultimate is great for finishing an opponent.
Joust, Never played ranked joust with him :/ normal joust is great though
Thanks for helping me with the ranked part. I never tried him in duel because I always play Arachne there, probably gonna try Thanatos now and look for myself. As in for Joust ranked I didn't play him either because hunters are kinda OP and my friends played guardian and mage so he wouldn't really work, I landed in platinum 2 so I quess it was a succes going only hunter. Conquest ranked is interesting at the moment because he's way higher tier now. I can see why tanks are afraid for him with that execute but besides that his penetration is 50 most of the time so that's another reason for that to be afraid. I guess building tanky in Ranked Conquest is a must because you will get blown up very quickly.