Power and Penetration
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The Crusher
Cost: 2300
+30 Physical Power
+20% Attack Speed
+15 Physical Penetration
Passive - Your abilities deal bonus damage over time equal to 30 + 15% of your Physical Power over 2 seconds.
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The Crusher has gotten a change in season 5 to make it a really good option for ability based assassins. Building it after
Heartseeker is very effective because it adds alot of damage to your abilities allowing you to easily oneshot a squishy.
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Jotunn's Wrath
Cost: 2350
+40 Physical Power
+150 Mana
+10 Physical Penetration
+20% Cooldown Reduction
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Jotunn's Wrath is a great item for
Thanatos because of the power, cooldown and small amount of pen it provides. Building it really depends on what you want to do. If you want to ult and throw out as many scythes as possible then definitely build
Jotunn's Wrath.
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Brawler's Beat stick
Cost: 2200
+40 Physical Power
+15 Physical Penetration
Passive - Enemies hit by your abilities have 40% reduced healing and regeneration for 8 seconds.
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Brawler's Beat Stick gives
Thanatos alot of extra damage and abilities will now decrease enemies healing, this is very effictive against
Aphrodite,
Hercules,
Chang'e,
Ra and
Terra. Basically all healers but you get the idea. In season 5 you got alot of crit hunters with lifesteal so this item is a must against them.
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Hydra's Lament
Cost: 2150
+40 Physical Power
+10% Cooldown Reduction
Passive - For 8s after using an ability, your next basic attack will deal an additional 40% damage. It also increases Mp5 by 2.5 per 10% of your missing Maximum Mana.
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Hydra's Lament is a great early game item that
Thanatos really needs when going ability based. His combo will deal alot more damage and it will come up more often. Only build
Hydra's Lament when you know the basic attack cancels, otherwise it won't benefit you alot. In season 5 ive been building it rather late but it still adds alot of damage to your kit so pick this up if you are missing damage to oneshot squishies.
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Titan's Bane
Cost: 2300
+30 Physical Power
Passive - Your Physical Damage ignores 20% of the target's Physical Protection. If the target has over 65 Physical Protections, this effect scales up to ignore a larger percentage of their protection. This caps at 40% Physical Penetration at 175 or more Physical Protection.
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Titan's Bane is a must have on any penetration build. Your damage to enemies with alot of physical defence will deal alot more damage.
Titan's Bane. This item is not good against tower and phoenixes anymore so only pick it up against tanks with alot of physical protections.
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Masamune
Cost: 2500
+50 Physical Power
+100 Health
+10% Movement Speed
Passive - For each Enemy God within 55 units of you, you gain a stacking buff that provides 7 Magical Protection and 7 Physical Protection. Stacks up to 5 times.
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Masamune is an item that is being picked up alot by junglers and sololaners. The item gives alot of stats for the price of 2500 gold. All of these stats work perfectly on
Thanatos and thats why its such a great item on him. Movement speed to be even harder to hit, a whole bunch of power to burst enemies down and some good protective stats. I would recommend picking this up if you want damage and protections in teamfights.
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Bloodforge
Cost: 2800
+75 Physical Power
+15% Physical Lifesteal
Passive - Killing an enemy god forges a shield from their blood with equal to 200 + 10 per player level for 20s. While the blood shield is active you gain +10% movement speed.
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Bloodforge is very good lategame when you got the sparegold for it. Switching
The Crusher or
Heartseeker for
Bloodforge will allow you to get rid of some penetration for a whole bunch of extra power. Now why would you want to drop some penetration? Well
Scent of Death gives a lot of penetration and you are probably overcapping at the later stages of the game. Selling a penetration item for
Bloodforge will fix this problem and give you extra power. The passive of
Bloodforge can save your life but I wouldn't count on getting a kill every fight so be careful.
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Shifter's Shield
Cost: 2500
+35 Physical Power
+15 Physical Protection
Passive - While over 50% Health, you gain +35 Physical Power. When below 50% Health, you gain +35 Magical and Physical Protection.
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Shifter's Shield is a great option when you need some extra power and defence. You get 70 power when above 50% HP and that is alot of power for 2500 gold. In addition to that your getting some extra protection at the moment you are probably looking to retreat.
Thanatos can make great use of this item because you are constantly sustaining allowing you to stay above 50% HP and keeping that power buff.
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Stone Cutting Sword
Cost: 2600
+50 Physical Power
+10% Movement Speed
Passive - Melee basic attacks decrease an enemy's Physical Protection by 10, and increase your Physical Protection by 10 for 3s (max 3 Stacks).
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Stone Cutting Sword is an item that hasn't been picked up alot this season but it is still very good. 30 flat penetration when you hit 3 basic attacks and then also getting bonus defence. It is a good boxing item and a good penetration item. Get it whenever you think
Titan's Bane is not going to do the trick.
Possible Full build for Power and Penetration
This build has alot of penetration allowing you to oneshot squishies and deal alot of damage to tanks.
Titan's Bane is only needed when there are 2 tanks or more with 150+ protections, otherwise you can easily go
Stone Cutting Sword and deal more damage to squishies while sacrifising little damage against tanks.
And regarding the penetration situation, yes you are overcapping but the combo of
I think
30+15% damage extra on
But the MS alone is more valuable than an extra 50 damage per rank in
Vs low health targets it is an extra 40% MS, that is just insane. If you play solo I could argue going
Alright so the reason I removed
I definitely gotta update some of my text in the guide. I mainly focused on the visuals. The overcap of pen is my bad, I just realised that I have
Now I really like to sell
The ult getaway isn't very viable on
Also, can I have a spoiler in a spoiler? I was thinking about redoing the item section. Its too long and takes up alot of space. I also want to add some more items so its gonna be even bigger. If it doesn't work then I will delete the current spoilers and add 3 new ones for each type of item.
I've wondered about the efficacy of
It brings me back to Jotunn's...right now, if you get
With regard to that ult, at least having it available more often gives you more flexibility. 20% CDR difference is 18 seconds, which is huge...having your ult available every minute is great, whether or not you are able to execute someone. As I know you know, you can also use it for the stun, helpful for setting up a kill.
Yeah, I know you still have to build stacks, but if you get
I agree with
Anyway, those are just my thoughts and opinions...you're the Thana expert...I just dabble =P
Alright so lets go back to the cooldown discussion. I know that 40% cooldown is very strong but I still prefer the higher burst. I do mention that
Absolutely true, this is your guide and if you're finding less CDR is needed or useful, then that's what you should promote. I'm just having a hard time getting my head around not getting higher CDR, personally, but I also am not putting it to the test.
As for late-game replacement, you say sell
In the end, pretty much just say well done.
unless I am being stupid of course xD
[icon=Harvester of Souls size=50]
The icon format is the same for each ability and item.
[icon=<Object name here> size=<Size here (p)>]
For <Object name here>, put the name of the object you would like to present the icon from there. Type it exactly the way it's shown in the SMITEfire database, with correct spacing. (E.g. "Harvester of Souls" will stay "Harvester of Souls" and will not become "HarvesterOfSouls" or something along those lines.)
For the size, place the pixels you would like the icon to have there. Affects both the height and width at the same time.
Hopefully this'll help you analyze the mistake you could've potentially made so you can correct it in the future! :p
Shameless self plugin :/
Now seriously, ranked play. In Conquest, late game he is a nightmare for tanks. With an execute threshold of 40%, he takes out heavy supports with ease, especially with the percentage damage on his 1.
I mainly play Duel, and he's decent. Not S tier, but fairly good low and mid elo. His silence counters a lot of Gods and can be timed properly to eliminate dashes or abilities. His 1 is amazing poke early game, and his ultimate is great for finishing an opponent.
Joust, Never played ranked joust with him :/ normal joust is great though
Thanks for helping me with the ranked part. I never tried him in duel because I always play