HP: AKA Health/Hit-points,
the cap is 5500.
Mana: Used for casting abilities,
the cap is 4000.
HP5: AKA Health Per 5, this is the amount of health you regenerate every 5 seconds.
The cap is 100.
MP5: AKA Mana Per 5, this is the amount of mana you will recover every 5 seconds. (Example: I have 25 MP5, I will therefore recover 25 Mana every 5 seconds).
The cap for MP5 is 100.
Physical Lifesteal: Physical lifesteal returns some of the damage you deal back to yourself as healing. For example, if you have 10% lifesteal and you deal 100 damage to an enemy, you will recover 10 HP. AOE basic attacks like
Bellona's hammer and
Bakasura's cone ultimate divide healing received by 3. Unlike magical lifesteal, physical lifesteal only applies to basic attacks, NOT abilities.
The cap for lifesteal is 100%.
Magical Lifesteal: Magical lifesteal returns some of the damage you deal back to yourself as healing. AOE basic attacks like
Freya's
Irradiate and
Agni's
Rain Fire divide healing received by 3. Unlike physical lifesteal, magical lifesteal applies to both basic attacks and abilities.
The cap for lifesteal is 100%.
Healing: Healing is the amount you are able to be healed. This stat can be altered by healing reduction items like
Weakening Curse,
Pestilence,
Divine Ruin and
Brawler's Beat Stick, increased healing items like
Rod of Asclepius and
Heavenly Agility or abilities and passives. The formula for healing is
100%(base healing) + (additional healing)% - (healing reduction)% = (actual healing)%, thus items like
Weakening Curse that reduce healing by 100% will not prevent enemies from healing with increased healing items.
CDR: AKA Cooldown Reduction/Cooldown %, this stat reduces the cooldown timer on your abilities.
The cap is 40%.
Movement speed: This is the speed your character moves.
The cap is 1000.
Reference for the stats below
Damage = (100 x Unmitigated Damage)/(Protections + 100)
Actual Defense = (Protection x (1-%Reduction) - Flat Reduction) x (1-%Pen) - Flat Pen
Physical Protection: AKA Physical Defense, this stat reduces the amount of physical damage you take, but can be temporarily removed or bypassed by penetration and protections reduction items/abilities. All gods have a base amount of physical protection without items. Towers, phoenixes, titans, minions, Fire Giant, Gold Fury, jungle camps and minions all deal physical damage.
The cap for physical protection is 325.
Magical Protection: AKA Magical Defense, this stat reduces the amount of magical damage you take. All gods have a base amount of magical protection without items.
The cap for magical protection is 325.
Flat Penetration: AKA Pen, this stat allows you to bypass enemies' corresponding protections by however large its value is, eg: if you have 20 penetration, you can bypass 20 of their physical/magical protection.
The cap is 50.
Protections Reduction: This stat will either allow you to reduce the physical/magical protections of an enemy by its value or a percentage of their total protections. Unlike flat penetration,
there is no cap to this value, your allies can also benefit from it when attacking enemies with reduced protections, and it unfortunately lessons the amount of protections bypassed by percent penetration items. Turrets and phoenixes are also immune to protections reduction making other options more effective.
Percent Penetration: This stat will allow you to bypass a percent of an enemies' protections. This is different from flat penetration since the amount of protections you bypass depends on how much protections your enemy has. Protections reduction items make percent penetration less effective since it will only allow you to bypass a percent of the enemy's reduced protections, not the original stat.
Power: Affects the power of your god's basic attacks and abilities (most abilities' power is calculated as base damage + some % of your total physical power).
The cap is 400 for physical gods and 900 for magical gods.
Basic Attack Power: This is how much damage your basic attacks deal. Magical gods deal 20% of their power per basic attack while physical gods deal 100% of their power (items like
Hydra's Lament and
Polynomicon may temporarily augment this stat).
Attack Speed: This stat increases the rate at which your god can use their basic attacks,
the cap is 2.5.
Crit Chance: This is the chance that your god will land a critical strike (deals 2x power or 2.5x with
Deathbringer). Only physical gods can hit critical strikes.
The cap for crit chance is 100%.
Given that he couldn't even be bothered to update the guide for his favorite god (and that he's quit SMITE, which makes me so sad), yeah. Not happening.
Everything is nicely detailed and I really like the organization. Althoug I did notice that you have
Definetly +1 from this absolutely helpful and comprehensive guide!
I'm trying to make the sections more general so as to avoid this in the future, but thanks for keeping me aware. Will fix that now.